Code review comment for lp:~glmark2-dev/glmark2/ideas

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Alexandros Frantzis (afrantzis) wrote :

> Good catch. The original demo code handles the "run-forever" case differently
> than the glmark2 framework. I've removed those extraneous lines.

What do you think about using something like: https://code.launchpad.net/~linaro-graphics-wg/glmark2/ideas-loop

> As this scene is temporally driven, I suppose it would be possible to
> initialize time somewhere in the middle of the fly around so we could sample
> an "interesting" pixel, rather than a black one. I might prefer to do this
> later (post-merge).

Sounds good.

> Done. Again, here, we might want to tweak the values later to ensure that the
> scene gets "far enough" along but not so far that it's rendering the final
> frame many times.

I am not sure if we should add this as the first test. My suggestion would be to put it after the "buffer" tests, just before the shader feature tests. At least that is what I have been doing when adding new tests so far.

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