Created by Alexandros Frantzis and last modified
Get this branch:
bzr branch lp:~linaro-graphics-wg/glmark2/ideas-loop
Members of Linaro Graphics Working Group can upload to this branch. Log in for directions.

Branch merges

Related bugs

Related blueprints

Branch information

Linaro Graphics Working Group

Recent revisions

227. By Alexandros Frantzis

SceneIdeas: Continuously loop the rendering while the scene is running.

226. By Jesse Barker

SceneIdeas: Add to default benchmark list.

225. By Jesse Barker

SceneIdeas: Remove extraneous comment.

224. By Jesse Barker

Android: Revert change to use gnustl rather than stlport as gnu-specific STL
usage was changed in the source.

223. By Jesse Barker

SceneIdeas: Using less gnu-specific accessor method for std::vector data access.

222. By Jesse Barker

SceneIdeas: Update benchmark registration for Android to include the new scene.

221. By Jesse Barker

SceneIdeas: Update Android build to support the new scene.

220. By Jesse Barker

SceneIdeas: Handle the run-forever command line option cleanly, including setup
and teardown, and resetting the frame count so the fps numbers make sense across
iterations. Also, take the opportunity to implement a speed control, which gives
us a nice demo with no overhead (apart from getting the options around duration,
speed, and repeating correct).

219. By Jesse Barker

SceneIdeas: Make sure that we clamp the time when we hit the temporal end of the scene.

218. By Jesse Barker

SceneIdeas: Rename shader source files so they are clearly identified as being
associated with this scene.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
This branch contains Public information 
Everyone can see this information.