glmark2 hosts its code at https://github.com/glmark2/glmark2.git.

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glmark2 has 1 active review.

glmark2 has 25 active branches owned by 7 people and 3 teams. There were 5 commits by 3 people in the last month.

Bazaar branches

Name Status Last Modified Last Commit
lp:glmark2
Series: trunk
1 Development 2018-09-14 13:24:42 UTC 2018-09-14
337. drm: set a default encoder for not co...

Author: Benjamin Gaignard
Revision Date: 2018-09-14 13:24:42 UTC

drm: set a default encoder for not connected connector

If a connector doesn't have any encoder connected try to find a
suitable one in it possible encoders list.

Signed-off-by: Benjamin Gaignard <benjamin.gaignard@st.com>

lp:glmark2/2011.11
Series: 2011.11
bug 1 Development 2014-03-10 17:21:39 UTC 2014-03-10
288. Build,Doc: Update files for 2014.03 r...

Author: Alexandros Frantzis
Revision Date: 2014-03-10 17:17:48 UTC

Build,Doc: Update files for 2014.03 release

lp:~glmark2-dev/glmark2/glmark2-package (Has a merge proposal) 1 Development 2014-03-11 10:55:47 UTC 2014-03-11
28. * New upstream release 2014.03. * deb...

Author: Alexandros Frantzis
Revision Date: 2014-03-11 10:55:47 UTC

* New upstream release 2014.03.
* debian/control:
  - Update Standards-Version to 3.9.5.
  - Add binary packages for wayland, mir and drm variants.
* debian/rules:
  - Build wayland, mir and drm variants.
  - Programatically create .install and .manpages files for
    variant binary packages.

lp:~mir-team/glmark2/mir 1 Development 2014-03-06 22:19:56 UTC 2014-03-06
271. Update to new (not really so new) Mir...

Author: Robert Carr
Revision Date: 2014-03-06 22:19:56 UTC

Update to new (not really so new) Mir client API changes

lp:~kruk87/glmark2/wayland-opaque-region bug(Has a merge proposal) 1 Development 2013-09-04 16:47:51 UTC 2013-09-04
281. NativeStateWayland: make wayland wind...

Author: Rafal Mielniczuk
Revision Date: 2013-09-04 16:42:26 UTC

NativeStateWayland: make wayland window opaque

We need to make window opaque in order to prevent redrawing background
behind it in some of the benchmarks, eg. jellyfish.

https://bugs.launchpad.net/glmark2/+bug/1219764

lp:~thomas-voss/glmark2/build-for-mir 1 Development 2013-09-02 07:50:25 UTC 2013-09-02
19. * Fix installation to include both X...

Author: Thomas Voß
Revision Date: 2013-09-02 07:50:25 UTC

 * Fix installation to include both X and Mir executables.
 * Disable drm flavors to be buildable for armhf.

lp:~spenser-gilliland/glmark2/mali-fbdev (Has a merge proposal) 1 Development 2013-08-29 17:38:48 UTC 2013-08-29
282. add Mali GPU support

Author: Spenser Gilliland
Revision Date: 2013-08-29 17:37:34 UTC

add Mali GPU support

lp:~thomas-voss/glmark2/mir-no-deprecated-functions 1 Development 2013-08-29 09:42:00 UTC 2013-08-29
273. Merge trunk.

Author: Thomas Voß
Revision Date: 2013-08-29 09:42:00 UTC

Merge trunk.

lp:~kruk87/glmark2/glmark2-wayland-wl-display-roundtrip bug(Has a merge proposal) 1 Development 2013-08-28 17:44:09 UTC 2013-08-28
281. NativeStateWayland: use wl_display_ro...

Author: Rafal Mielniczuk
Revision Date: 2013-08-28 17:43:48 UTC

NativeStateWayland: use wl_display_roundtrip in flip method

As noticed by Axel Davy we need to use wl_display_roundtrip in
NativeStateWayland::flip to prevent blocking when eglSwapInterval(0) is
set.

More info:
https://bugs.launchpad.net/glmark2/+bug/1211076

lp:~thomir/glmark2/build-for-mir 1 Development 2013-04-02 03:08:03 UTC 2013-04-02
17. Fix -es man pages as well.

Author: Thomi Richards
Revision Date: 2013-04-02 03:08:03 UTC

Fix -es man pages as well.

lp:~mir-team/glmark2/fix-mir-include 1 Development 2013-04-02 02:32:22 UTC 2013-04-02
267. Fix incorrect include paths to mir cl...

Author: Thomi Richards
Revision Date: 2013-04-02 02:31:57 UTC

Fix incorrect include paths to mir client library header file.

lp:~glmark2-dev/glmark2/canvas-generic-wip 1 Development 2013-02-27 16:56:54 UTC 2013-02-27
261. Introduce CanvasGeneric with support ...

Author: Alexandros Frantzis
Revision Date: 2013-02-27 16:56:06 UTC

Introduce CanvasGeneric with support for X11/EGL and DRM/EGL

lp:~glmark2-dev/glmark2/gl-limits 1 Development 2012-07-30 17:38:25 UTC 2012-07-30
238. GLLimits: Update Android integration....

Author: Jesse Barker
Revision Date: 2012-07-30 17:38:25 UTC

GLLimits: Update Android integration. Also, ensure that the object is
constructed to "neutral" values so that it will be obvious if either a probe or
an explicit versioned initialization fails.

lp:~vapier/glmark2/glmark2 1 Development 2012-07-20 22:39:31 UTC 2012-07-20
239. convert waf usage to gnu_dirs Rather...

Author: Mike Frysinger
Revision Date: 2012-07-20 22:37:10 UTC

convert waf usage to gnu_dirs

Rather than open coding data dirs paths, use the standard gnu_dirs
module that waf already includes.

lp:~afrantzis/glmark2/scene-terrain-wip 1 Development 2012-06-27 14:35:26 UTC 2012-06-27
236. SceneTerrain: More improvements.

Author: Alexandros Frantzis
Revision Date: 2012-06-27 14:35:26 UTC

SceneTerrain: More improvements.

lp:~linaro-graphics-wg/glmark2/x11-fullscreen (Linked to a blueprint)(Has a merge proposal) 1 Development 2012-06-15 09:03:36 UTC 2012-06-15
222. CanvasX11,Doc: Support running in ful...

Author: Alexandros Frantzis
Revision Date: 2012-06-15 09:03:04 UTC

CanvasX11,Doc: Support running in fullscreen mode (--fullscreen).

lp:~afrantzis/glmark2/visual-select 1 Development 2012-05-10 11:51:12 UTC 2012-05-10
211. Temp.

Author: Alexandros Frantzis
Revision Date: 2012-05-10 11:50:50 UTC

Temp.

lp:~linaro-graphics-wg/glmark2/ideas-loop 1 Development 2012-05-09 14:43:49 UTC 2012-05-09
227. SceneIdeas: Continuously loop the ren...

Author: Alexandros Frantzis
Revision Date: 2012-05-09 14:43:18 UTC

SceneIdeas: Continuously loop the rendering while the scene is running.

lp:~linaro-graphics-wg/glmark2/canvas-fbo (Linked to a blueprint)(Has a merge proposal) 1 Development 2012-03-20 13:11:15 UTC 2012-03-20
210. Doc: Update man page with new command...

Author: Alexandros Frantzis
Revision Date: 2012-03-20 13:11:15 UTC

Doc: Update man page with new command-line options documentation.

lp:~linaro-graphics-wg/glmark2/members-meetings-demo 1 Development 2012-01-13 21:43:36 UTC 2012-01-13
195. Android: Read benchmarks from benchma...

Author: Alexandros Frantzis
Revision Date: 2012-01-13 21:43:36 UTC

Android: Read benchmarks from benchmarks.txt instead of scenes.txt.

lp:~glmark2-dev/glmark2/live-fps-context 1 Development 2012-01-03 19:06:36 UTC 2012-01-03
180. Optionally use a shared context in te...

Author: Alexandros Frantzis
Revision Date: 2012-01-03 18:56:50 UTC

Optionally use a shared context in text-renderer instead of saving/restoring state.

lp:~glmark2-dev/glmark2/fix-no-mapbuffer bug 1 Development 2012-01-03 14:59:30 UTC 2012-01-03
179. SceneBuffer: Set up the scene properl...

Author: Alexandros Frantzis
Revision Date: 2012-01-03 14:57:53 UTC

SceneBuffer: Set up the scene properly, even if needed extensions are missing.

This ensures that timing related variables are set up properly, and the
benchmark results are sane (i.e. 0 FPS), even if the test itself doesn't run.

lp:~glmark2-dev/glmark2/context (Has a merge proposal) 1 Development 2012-01-02 17:02:45 UTC 2012-01-02
183. Canvas*: Add ::create_shared_context(...

Author: Alexandros Frantzis
Revision Date: 2012-01-02 17:02:02 UTC

Canvas*: Add ::create_shared_context() method.

lp:~glmark2-dev/glmark2/tga 1 Development 2011-11-15 23:38:26 UTC 2011-11-15
170. Texture: TGA is effectively a BGR for...

Author: Jesse Barker
Revision Date: 2011-11-15 23:38:26 UTC

Texture: TGA is effectively a BGR format. As we cannot rely on glTexImage2D to
handle the conversion for us (OpenGL handles this, OpenGL ES does not, though
there is an extension proposal that might help), swizzle the components as we
store them in the ImageData object. Also, make the format part of the ImageData
object so setup_texture does not have to "guess".

lp:~jesse-barker/glmark2/PLY 0 Experimental 2011-10-13 14:37:54 UTC 2011-10-13
122. Update build scene to take an option ...

Author: Jesse Barker
Revision Date: 2011-08-22 17:22:44 UTC

Update build scene to take an option to select between the horse and the bunny.
Probably, the bunny should be used for a different scene, but this gets us going.
Also included here is better transform computation (based upon the actual model
data rather than "magic" numbers). This can easily be adapted to other scenes
as well (and probably should be).

125 of 25 results
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