Merge lp:~fboucault/unity-2d/spread_limit_sizes into lp:unity-2d
Proposed by
Florian Boucault
Status: | Merged |
---|---|
Approved by: | Gerry Boland |
Approved revision: | 620 |
Merged at revision: | 830 |
Proposed branch: | lp:~fboucault/unity-2d/spread_limit_sizes |
Merge into: | lp:unity-2d |
Diff against target: |
50 lines (+18/-1) 3 files modified
libunity-2d-private/Unity2d/GnomeBackground.qml (+9/-0) libunity-2d-private/src/windowimageprovider.cpp (+1/-1) spread/Window.qml (+8/-0) |
To merge this branch: | bzr merge lp:~fboucault/unity-2d/spread_limit_sizes |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Gerry Boland (community) | Approve | ||
Ugo Riboni | Pending | ||
Review via email: mp+84707@code.launchpad.net |
This proposal supersedes a proposal from 2011-07-11.
Description of the change
[spread] Windows and background are now limited in size to 512 which saves video
memory when using the OpenGL backend and can improve overall performance.
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The idea and the code are good, but when testing it gnome-terminal windows appear very pixelated when zooming in and out, and it's not pleasant at all to see.