lp:~fboucault/unity-2d/spread_limit_sizes
- Get this branch:
- bzr branch lp:~fboucault/unity-2d/spread_limit_sizes
Branch merges
- Gerry Boland (community): Approve
- Ugo Riboni: Pending requested
-
Diff: 50 lines (+18/-1)3 files modifiedlibunity-2d-private/Unity2d/GnomeBackground.qml (+9/-0)
libunity-2d-private/src/windowimageprovider.cpp (+1/-1)
spread/Window.qml (+8/-0)
- Ugo Riboni (community): Needs Fixing
-
Diff: 57 lines (+25/-1)3 files modifiedlibunity-2d-private/Unity2d/GnomeBackground.qml (+6/-0)
libunity-2d-private/Unity2d/windowimageprovider.cpp (+11/-1)
spread/Window.qml (+8/-0)
Related bugs
Related blueprints
Branch information
Recent revisions
- 618. By Florian Boucault
-
[spread] Windows and background are now limited in size to 512 which saves video
memory when using the OpenGL backend and can improve overall performance. - 617. By Florian Boucault
-
[dash] Fix use of opengl rendering backend: artifacts were displayed, even more so with transparency enabled.
The cause of the issue was that the QGLWidget viewport was set on the QDeclarativeView
before having setup the QGLWidget's flags.
Implementation of Unity2dDeclarativeView is much clarified as a result and this change
impacts all the components using it:
- launcher
- dash
- spreadSynchronization to VBlank has also been activated.
Set viewport update mode to QGraphicsView::FullViewportUp date when using OpenGL. - 613. By Florian Boucault
-
[dash] Added a UnityHorizontal
TileRenderer that is required by many community lenses (Gwibber lens, books lens, music lens, etc.) - 612. By Florian Boucault
-
[dash] Make all D-Bus calls to the place daemons asynchronous as to not freeze the user interface while searches or activations are in progress.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity-2d/3.0