lp:~fboucault/unity-2d/spread_limit_sizes

Created by Florian Boucault and last modified
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Branch information

Owner:
Florian Boucault
Project:
unity-2d
Status:
Merged

Recent revisions

620. By Florian Boucault

Removed unused code, reduced diff and simplified comments.

619. By Florian Boucault

Merged lp:unity-2d

618. By Florian Boucault

[spread] Windows and background are now limited in size to 512 which saves video
memory when using the OpenGL backend and can improve overall performance.

617. By Florian Boucault

[dash] Fix use of opengl rendering backend: artifacts were displayed, even more so with transparency enabled.

The cause of the issue was that the QGLWidget viewport was set on the QDeclarativeView
before having setup the QGLWidget's flags.
Implementation of Unity2dDeclarativeView is much clarified as a result and this change
impacts all the components using it:
- launcher
- dash
- spread

Synchronization to VBlank has also been activated.
Set viewport update mode to QGraphicsView::FullViewportUpdate when using OpenGL.

616. By Aurélien Gâteau

[panel] Build with QT_NO_KEYWORDS. Needed to be able to use UnityCore.

615. By Florian Boucault

Replaced deprecated "import Qt 4.7" with "import QtQuick 1.0" everywhere.

614. By Florian Boucault

[packaging] Added pkg-config as a Build-Depends

613. By Florian Boucault

[dash] Added a UnityHorizontalTileRenderer that is required by many community lenses (Gwibber lens, books lens, music lens, etc.)

612. By Florian Boucault

[dash] Make all D-Bus calls to the place daemons asynchronous as to not freeze the user interface while searches or activations are in progress.

611. By Florian Boucault

Fixed failure to build from source due to an erroneous check on libwnck.

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lp:unity-2d/3.0
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