Merge lp:~fboucault/unity-2d/spread_limit_sizes into lp:unity-2d/3.0
Proposed by
Florian Boucault
Status: | Superseded |
---|---|
Proposed branch: | lp:~fboucault/unity-2d/spread_limit_sizes |
Merge into: | lp:unity-2d/3.0 |
Diff against target: |
57 lines (+25/-1) 3 files modified
libunity-2d-private/Unity2d/GnomeBackground.qml (+6/-0) libunity-2d-private/Unity2d/windowimageprovider.cpp (+11/-1) spread/Window.qml (+8/-0) |
To merge this branch: | bzr merge lp:~fboucault/unity-2d/spread_limit_sizes |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Ugo Riboni (community) | Needs Fixing | ||
Review via email: mp+67517@code.launchpad.net |
This proposal has been superseded by a proposal from 2011-12-07.
Description of the change
[spread] Windows and background are now limited in size to 512 which saves video
memory when using the OpenGL backend and can improve overall performance.
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Unmerged revisions
- 620. By Florian Boucault
-
Removed unused code, reduced diff and simplified comments.
- 619. By Florian Boucault
-
Merged lp:unity-2d
- 618. By Florian Boucault
-
[spread] Windows and background are now limited in size to 512 which saves video
memory when using the OpenGL backend and can improve overall performance.
The idea and the code are good, but when testing it gnome-terminal windows appear very pixelated when zooming in and out, and it's not pleasant at all to see.