Merge lp:~wl-zocker/widelands/conf_files_changes into lp:widelands

Proposed by wl-zocker
Status: Merged
Merged at revision: 7068
Proposed branch: lp:~wl-zocker/widelands/conf_files_changes
Merge into: lp:widelands
Diff against target: 112 lines (+10/-11)
9 files modified
tribes/atlanteans/farm/conf (+1/-0)
tribes/atlanteans/horse/conf (+1/-1)
tribes/atlanteans/horsefarm/conf (+1/-2)
tribes/barbarians/cattlefarm/conf (+1/-2)
tribes/barbarians/cloth/conf (+2/-1)
tribes/barbarians/ox/conf (+1/-1)
tribes/barbarians/weaving-mill/conf (+1/-1)
tribes/empire/donkey/conf (+1/-1)
tribes/empire/donkeyfarm/conf (+1/-2)
To merge this branch: bzr merge lp:~wl-zocker/widelands/conf_files_changes
Reviewer Review Type Date Requested Status
SirVer Approve
Review via email: mp+226384@code.launchpad.net

Description of the change

This merge request includes three issues:
- Transportation animals have been produced when they were needed, no matter if the economy had enough wares (wheat/corn and water) or not. But they were also produced when there was no need for them, only because the economy had the wares to do so. This is probably the reason why the AI always has so many animals in its warehouses at the end of the game. I removed the last case; the animals are only produced when they are needed. I increased their default_target_quantity a bit - just to be sure.
- The same as above for the cloth of the Barbarians. The weaving-mill used to consume all thatch reed. This was not no big problem, but it caused road traffic. The default_target_quantity is enough for two ships (4 cloth each).
- Last but not least, I fixed bug 1332455. Seemingly, when no return was defined, this was interpreted as success.

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Revision history for this message
SirVer (sirver) wrote :

Good changes! You become quite adept at those conf files tweaks :)

Cannot merge right now, but I think this should go in.

review: Approve
Revision history for this message
wl-zocker (wl-zocker) wrote :

Thanks. Are there other things that come to your mind and that only require relatively small changes in the conf files (bigger projects may lay around for some months, and I do not want to delay things others could do, too)? Otherwise, I will just search through the bug reports more or less randomly.

Revision history for this message
SirVer (sirver) wrote :

I have nothing in particular right now. It would be great if you can pick up more bugs from the bug tracker of course :)

Preview Diff

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=== modified file 'tribes/atlanteans/farm/conf'
--- tribes/atlanteans/farm/conf 2014-03-17 17:23:26 +0000
+++ tribes/atlanteans/farm/conf 2014-07-10 21:16:32 +0000
@@ -37,6 +37,7 @@
37call=plant_corn37call=plant_corn
38call=harvest_corn38call=harvest_corn
39playFX=../../../sound/farm/farm_animal 19239playFX=../../../sound/farm/farm_animal 192
40return=skipped
4041
41[idle]42[idle]
42pics=farm_i_??.png # ???43pics=farm_i_??.png # ???
4344
=== modified file 'tribes/atlanteans/horse/conf'
--- tribes/atlanteans/horse/conf 2014-03-14 12:38:09 +0000
+++ tribes/atlanteans/horse/conf 2014-07-10 21:16:32 +0000
@@ -1,5 +1,5 @@
1help=_Horses help to carry items along busy roads. They are reared in a horse farm.1help=_Horses help to carry items along busy roads. They are reared in a horse farm.
2default_target_quantity=52default_target_quantity=10
3ware_hotspot=-2 123ware_hotspot=-2 12
44
5[idle]5[idle]
66
=== modified file 'tribes/atlanteans/horsefarm/conf'
--- tribes/atlanteans/horsefarm/conf 2014-07-03 20:06:38 +0000
+++ tribes/atlanteans/horsefarm/conf 2014-07-10 21:16:32 +0000
@@ -26,8 +26,7 @@
2626
27[work]27[work]
28sleep=1500028sleep=15000
29return=skipped unless economy needs horse or not economy needs water29return=skipped unless economy needs horse
30return=skipped unless economy needs horse or not economy needs corn
31consume=corn water30consume=corn water
32playFX=../../../sound/farm/horse 19231playFX=../../../sound/farm/horse 192
33animate=working 15000 # feeding cute little foals ;)32animate=working 15000 # feeding cute little foals ;)
3433
=== modified file 'tribes/barbarians/cattlefarm/conf'
--- tribes/barbarians/cattlefarm/conf 2014-07-03 20:06:38 +0000
+++ tribes/barbarians/cattlefarm/conf 2014-07-10 21:16:32 +0000
@@ -26,8 +26,7 @@
2626
27[work]27[work]
28sleep=1500028sleep=15000
29return=skipped unless economy needs ox or not economy needs wheat29return=skipped unless economy needs ox
30return=skipped unless economy needs ox or not economy needs water
31consume=wheat water30consume=wheat water
32playFX=../../../sound/farm/ox 19231playFX=../../../sound/farm/ox 192
33animate=working 15000 # animation of feeding the cattles32animate=working 15000 # animation of feeding the cattles
3433
=== modified file 'tribes/barbarians/cloth/conf'
--- tribes/barbarians/cloth/conf 2013-07-23 19:04:12 +0000
+++ tribes/barbarians/cloth/conf 2014-07-10 21:16:32 +0000
@@ -1,6 +1,7 @@
1# TODO: this is currently not shown in warehouses as it is not used.
2help=_Cloth is needed for barbarian ships. It is produced out of thatch reed.1help=_Cloth is needed for barbarian ships. It is produced out of thatch reed.
32
3default_target_quantity=10
4
4[idle]5[idle]
5pics=idle.png6pics=idle.png
6hotspot=6 97hotspot=6 9
78
=== modified file 'tribes/barbarians/ox/conf'
--- tribes/barbarians/ox/conf 2014-03-14 12:38:09 +0000
+++ tribes/barbarians/ox/conf 2014-07-10 21:16:32 +0000
@@ -1,5 +1,5 @@
1help=_Oxen help to carry items along busy roads. They are reared in a cattle farm.1help=_Oxen help to carry items along busy roads. They are reared in a cattle farm.
2default_target_quantity=52default_target_quantity=10
3ware_hotspot=-2 133ware_hotspot=-2 13
44
5[idle]5[idle]
66
=== modified file 'tribes/barbarians/weaving-mill/conf'
--- tribes/barbarians/weaving-mill/conf 2014-07-03 20:06:38 +0000
+++ tribes/barbarians/weaving-mill/conf 2014-07-10 21:16:32 +0000
@@ -24,7 +24,7 @@
2424
25[work]25[work]
26sleep=2000026sleep=20000
27return=skipped unless economy needs cloth or not economy needs thatchreed27return=skipped unless economy needs cloth
28consume=thatchreed28consume=thatchreed
29animate=working 2500029animate=working 25000
30produce=cloth30produce=cloth
3131
=== modified file 'tribes/empire/donkey/conf'
--- tribes/empire/donkey/conf 2014-03-14 12:38:09 +0000
+++ tribes/empire/donkey/conf 2014-07-10 21:16:32 +0000
@@ -1,5 +1,5 @@
1help=_Donkeys help to carry items along busy roads. They are reared in a donkey farm.1help=_Donkeys help to carry items along busy roads. They are reared in a donkey farm.
2default_target_quantity=52default_target_quantity=10
3ware_hotspot=-2 83ware_hotspot=-2 8
44
5[idle]5[idle]
66
=== modified file 'tribes/empire/donkeyfarm/conf'
--- tribes/empire/donkeyfarm/conf 2014-07-03 20:06:38 +0000
+++ tribes/empire/donkeyfarm/conf 2014-07-10 21:16:32 +0000
@@ -26,8 +26,7 @@
2626
27[work]27[work]
28sleep=1500028sleep=15000
29return=skipped unless economy needs donkey or not economy needs wheat29return=skipped unless economy needs donkey
30return=skipped unless economy needs donkey or not economy needs water
31consume=wheat water30consume=wheat water
32playFX=../../../sound/farm/donkey 19231playFX=../../../sound/farm/donkey 192
33animate=working 15000 # feeding cute little baby donkeys ;)32animate=working 15000 # feeding cute little baby donkeys ;)

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