Merge lp:~widelands-dev/widelands/win32_glew into lp:widelands
Proposed by
Tino
Status: | Merged |
---|---|
Merged at revision: | 5855 |
Proposed branch: | lp:~widelands-dev/widelands/win32_glew |
Merge into: | lp:widelands |
Diff against target: |
119 lines (+64/-0) 5 files modified
CMakeLists.txt (+7/-0) cmake/Modules/FindGLEW.cmake (+47/-0) src/CMakeLists.txt (+2/-0) src/graphic/render/gl_picture_texture.h (+4/-0) src/graphic/render/gl_utils.h (+4/-0) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/win32_glew |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Nicolai Hähnle | Approve | ||
Review via email: mp+50529@code.launchpad.net |
Description of the change
The latest OpenGL related changes to Widelands do require OpenGL >=1.4.
Windows only provides 1.1 (1.2?), so we do have to use GLEW: http://
I've tried to break nothing for other platforms, please test this branch...
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I have no time to review this right now, but this should definitivly go into build 16. I suggest merging right away and wait for the cries of others.