Merge lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands
Proposed by
GunChleoc
Status: | Merged |
---|---|
Merged at revision: | 8784 |
Proposed branch: | lp:~widelands-dev/widelands/lenient_allowed_buildings |
Merge into: | lp:widelands |
Diff against target: |
12 lines (+1/-1) 1 file modified
src/map_io/map_allowed_building_types_packet.cc (+1/-1) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/lenient_allowed_buildings |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Notabilis | code | Approve | |
Review via email: mp+351749@code.launchpad.net |
Commit message
When loading a game, simply skip buildings in the allowed list if they no longer exist
Description of the change
Removing the market made savegames incompatible, even if they didn't have any market buildings in it. This will fix it - a warning is enough. The change should also make tribe prototyping a bit easier.
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Continuous integration builds have changed state:
Travis build 3736. State: passed. Details: https:/ /travis- ci.org/ widelands/ widelands/ builds/ 409767340. /ci.appveyor. com/project/ widelands- dev/widelands/ build/_ widelands_ dev_widelands_ lenient_ allowed_ buildings- 3536.
Appveyor build 3536. State: success. Details: https:/