lp:~widelands-dev/widelands/lenient_allowed_buildings

Created by GunChleoc on 2018-07-30 and last modified on 2018-08-13
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bzr branch lp:~widelands-dev/widelands/lenient_allowed_buildings
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Branch information

Owner:
Widelands Developers
Project:
widelands
Status:
Merged

Recent revisions

8774. By GunChleoc on 2018-08-13

Merged trunk.

8773. By GunChleoc on 2018-08-10

Merged trunk.

8772. By GunChleoc on 2018-07-30

When loading a game, simply skip buildings in the allowed list if they no longer exist.

8771. By Wideland's Bunnybot <email address hidden> on 2018-07-29

Merged lp:~widelands-dev/widelands/no-hardcoded-resources:
Removed hardcoding for resources

8770. By GunChleoc on 2018-07-28

Fetched translations and updated catalogues.

8769. By Wideland's Bunnybot <email address hidden> on 2018-07-28

Merged lp:~widelands-dev/widelands/bug-1736901-shift-market:
Shifted definition of Barbarian Market building to test scenario

8768. By Wideland's Bunnybot <email address hidden> on 2018-07-28

Merged lp:~widelands-dev/widelands/rip_out_old_fontrenderer:
Removed the legacy font renderer

8767. By tino79 on 2018-07-23

do not build website tools on appveyor, this saves 20 minutes on x64 debug builds

8766. By Wideland's Bunnybot <email address hidden> on 2018-07-23

Merged lp:~widelands-dev/widelands/frisian-buildings:
New graphics for all frisian buildings

8765. By Wideland's Bunnybot <email address hidden> on 2018-07-23

Merged lp:~widelands-dev/widelands/inputwarequeue_display:
Missing wares (and workers) are indicated differently in InputQueueDisplays if the ware is on the way to the building than if it's really missing

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