lp:~widelands-dev/widelands/bug-1342563
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Diff: 131 lines (+10/-18)10 files modifiedcampaigns/atl01.wmf/scripting/init.lua (+2/-2)
campaigns/tutorial01.wmf/scripting/init.lua (+2/-2)
tribes/atlanteans/scripting/sc00_headquarters.lua (+1/-1)
tribes/atlanteans/scripting/sc01_fortified_village.lua (+1/-1)
tribes/barbarians/conf (+0/-4)
tribes/barbarians/scripting/sc00_headquarters.lua (+1/-1)
tribes/barbarians/scripting/sc01_fortified_village.lua (+1/-1)
tribes/empire/conf (+0/-4)
tribes/empire/scripting/sc00_headquarters.lua (+1/-1)
tribes/empire/scripting/sc01_fortified_village.lua (+1/-1)
Related bugs
Bug #1342563: When choosing random tribe and castle village, the tribe can be guessed | Undecided | Fix Released |
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