Merge lp:~widelands-dev/widelands/add-xdg-support into lp:widelands

Proposed by Lucki
Status: Merged
Merged at revision: 9187
Proposed branch: lp:~widelands-dev/widelands/add-xdg-support
Merge into: lp:widelands
Diff against target: 2598 lines (+670/-270)
73 files modified
CMakeLists.txt (+6/-0)
compile.sh (+27/-2)
src/CMakeLists.txt (+3/-2)
src/editor/CMakeLists.txt (+1/-1)
src/editor/editorinteractive.cc (+3/-2)
src/editor/ui_menus/main_menu_map_options.cc (+2/-1)
src/editor/ui_menus/main_menu_new_map.cc (+2/-1)
src/editor/ui_menus/main_menu_random_map.cc (+2/-1)
src/editor/ui_menus/main_menu_save_map.cc (+2/-1)
src/editor/ui_menus/player_menu.cc (+3/-5)
src/game_io/CMakeLists.txt (+1/-1)
src/game_io/game_preload_packet.cc (+1/-1)
src/io/CMakeLists.txt (+15/-0)
src/io/filesystem/filesystem.cc (+99/-0)
src/io/filesystem/filesystem.h (+8/-0)
src/io/profile.cc (+1/-3)
src/io/profile.h (+4/-4)
src/logic/CMakeLists.txt (+3/-2)
src/logic/ai_dna_handler.cc (+1/-1)
src/logic/game.cc (+3/-2)
src/logic/save_handler.cc (+5/-6)
src/logic/single_player_game_controller.cc (+2/-2)
src/map_io/CMakeLists.txt (+1/-1)
src/map_io/coords_profile.cc (+1/-1)
src/map_io/map_allowed_building_types_packet.cc (+1/-1)
src/map_io/map_allowed_worker_types_packet.cc (+1/-1)
src/map_io/map_elemental_packet.cc (+1/-1)
src/map_io/map_objective_packet.cc (+1/-1)
src/map_io/map_player_names_and_tribes_packet.cc (+1/-1)
src/map_io/map_player_position_packet.cc (+1/-1)
src/map_io/map_players_messages_packet.cc (+1/-1)
src/map_io/map_port_spaces_packet.cc (+1/-1)
src/map_io/map_version_packet.cc (+1/-1)
src/network/CMakeLists.txt (+0/-1)
src/network/gameclient.cc (+4/-4)
src/network/gamehost.cc (+6/-6)
src/profile/CMakeLists.txt (+0/-14)
src/scripting/CMakeLists.txt (+2/-1)
src/scripting/lua_bases.cc (+1/-1)
src/scripting/lua_game.cc (+2/-1)
src/sound/CMakeLists.txt (+1/-1)
src/sound/sound_handler.cc (+15/-19)
src/ui_basic/CMakeLists.txt (+0/-1)
src/ui_basic/panel.cc (+2/-2)
src/ui_fsmenu/CMakeLists.txt (+5/-5)
src/ui_fsmenu/campaign_select.cc (+0/-1)
src/ui_fsmenu/campaigns.cc (+1/-1)
src/ui_fsmenu/internet_lobby.cc (+6/-9)
src/ui_fsmenu/launch_mpg.cc (+1/-1)
src/ui_fsmenu/loadgame.cc (+3/-4)
src/ui_fsmenu/multiplayer.cc (+8/-10)
src/ui_fsmenu/netsetup_lan.cc (+5/-7)
src/ui_fsmenu/options.cc (+3/-2)
src/ui_fsmenu/scenario_select.cc (+1/-1)
src/wlapplication.cc (+89/-90)
src/wlapplication.h (+10/-0)
src/wlapplication_options.cc (+151/-0)
src/wlapplication_options.h (+118/-0)
src/wui/CMakeLists.txt (+4/-4)
src/wui/chat_overlay.cc (+2/-3)
src/wui/economy_options_window.cc (+1/-1)
src/wui/game_main_menu_save_game.cc (+2/-1)
src/wui/interactive_base.cc (+0/-1)
src/wui/interactive_base.h (+1/-1)
src/wui/interactive_gamebase.cc (+0/-1)
src/wui/interactive_gamebase.h (+1/-1)
src/wui/interactive_player.cc (+0/-1)
src/wui/interactive_player.h (+1/-1)
src/wui/interactive_spectator.cc (+0/-1)
src/wui/interactive_spectator.h (+1/-1)
src/wui/login_box.cc (+14/-18)
src/wui/mapview.cc (+2/-2)
src/wui/watchwindow.cc (+2/-2)
To merge this branch: bzr merge lp:~widelands-dev/widelands/add-xdg-support
Reviewer Review Type Date Requested Status
kaputtnik (community) Needs Fixing
Toni Förster Approve
Klaus Halfmann code review Approve
GunChleoc Needs Fixing
Review via email: mp+347652@code.launchpad.net

Commit message

Add basic XDG support.
Use 'XDG_DATA_HOME/widelands' as a replacement for '~/.widelands' if '-DUSE_XDG=ON' is used as an argument for cmake.
'~/.widelands' will be used as a fallback if the folder already exists.

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 3597. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/389472179.
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Klaus Halfmann (klaus-halfmann) wrote :

Hello Luki, thanks for your support!

I was no ware about that spec. But on OSX such Files should e.g. be found
at ~/Library/Application Support/Wesnoth<Version>/...

OK just found "NOT APPLE". Sound Like I have to do this on a seperate branch,
and it can be tested on *nix only.

Gun: I am not sure if this should make it into R20 it may break some tescases
and documentation. So I would suggets to put this in at the begin of R21,
once R20 is on the road to be relased.

I will try to check how this beaves on OSX perhaps on Sunday.
Not sure If I will be able to unpack that Linux Box in my corner soon.

One nit inline, code looks so far so good.

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 3600. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/389861151.
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Revision history for this message
GunChleoc (gunchleoc) wrote :

There are still some trailing whitespaces that need fixing.

Maybe we can have this for Build 20 already; I'll need to take a look and to some testing when I get back home.

/home/travis/build/widelands/widelands/src/io/filesystem/filesystem.cc:271: Trailing whitespace at end of line
/home/travis/build/widelands/widelands/src/io/filesystem/filesystem.cc:280: Trailing whitespace at end of line
/home/travis/build/widelands/widelands/src/io/filesystem/filesystem.cc:285: Trailing whitespace at end of line
/home/travis/build/widelands/widelands/src/io/filesystem/filesystem.cc:290: Trailing whitespace at end of line
+echo 'You have codecheck warnings (see above) Please fix.'

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 3612. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/393153455.
Appveyor build 3414. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_lucki1_widelands_add_xdg_support-3414.

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Klaus Halfmann (klaus-halfmann) wrote :

Lucki: On a normal build this will never be enabled.

e.g. I use compile.sh which does not know about that flag, yet.

I will compile this on OSX now.
Once with default and once with -DUSE_XDG=ON
It shoud not make any difference though.

As of the code this will only come into effect for completely new installations,
as long as there is a ~/.widelands directory this still will be used.

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

I added cmake .. -DUSE_XDG=ON to compile.sh, but still that code is not executed?

please help me with that cmake stuff ...

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Klaus Halfmann (klaus-halfmann) wrote :

OK must remove that "AND NOT APPLE" stuff, too

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

The Code works as expected.

Please check my inline comment. (I cannot commit to your branch)

Gun: I think this could become a default.

Lucki: Do you intend to enable this in some Ubuntu repository?

review: Approve (compile, debug)
Revision history for this message
Lucki (lucki1) wrote :

 I'm sorry I confused you.

I wasn't aware that there was a 'compile.sh'. I have now adjusted them additionally.

A little more explanation:
Because the general acceptance of this change in the linked bug report was rather low, this setting must be explicitly activated. This can now be done with './compile.sh --with-xdg' or 'cmake .. -DUSE_XDG=ON'.
These changes only affect Linux, so Apple and Windows should be excluded in the 'CMakeLists.txt'. I cannot test this part due to a lack of operating systems. If the option is activated on Apple or Windows against expectation, the filter in the 'CMakeLists.txt' should still prevent the option from being activated on the wrong operating systems. These changes should have no effect on Apple and Windows. Hopefully.
You are right that these changes only affect complete new installations or require a manual move of the relevant folder. In addition, this option must be activated separately. This was chosen because, as I said, acceptance of these changes was rather low.
If the option is enabled and no folder '$HOME/.widelands' exists, the folder is created or used in '$XDG_DATA_HOME/widelands'. If the variable '$XDG_DATA_HOME' is not set, '$HOME/.local/share/widelands' is used as fallback. If the variable '$HOME' is not available or an error occurs in the query, the current working folder './.widelands' is used - this is another fallback I took from the above function.

Hopefully this option will be used by the package maintainers in the future. :)

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

Thanks Lucki for your changes, this is 100% OK for me now:

> ./compile.sh --help

--with-xdg Enable support for the XDG Base Directory Specification.

> ./compile.sh --with-xdg

Basic XDG Base Directory Specification will be used on Linux
if no existing $HOME/.widelands folder is found.
The widelands user data can be found in $XDG_DATA_HOME/widelands
and defaults to $HOME/.local/share/widelands.
See https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
for more information.

I dont have a Linux PC around for testing by now.

Lets have another automated tests, can go in in once those have passed.

review: Needs Resubmitting (review, compile, manual test)
Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

Gun: any idea why bunnybot did not pick up this one?

Revision history for this message
GunChleoc (gunchleoc) wrote :

I have added some comments for more code improvements. Thanks for taking this on :)

To comply with the standard, we still need another directory defined, which is $XDG_CONFIG_HOME and where "config" should sit.

At the moment, we have const std::string kConfigFile = "config"; defined in src/logic/filesystem_constants.h

The file is read/written in src/ui_fsmenu/options.cc and src/wlapplication.cc

review: Needs Fixing
Revision history for this message
GunChleoc (gunchleoc) wrote :

It's been a while since you have merged trunk - please use bzr merge after implementing the in-line comments.

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Klaus Halfmann (klaus-halfmann) wrote :

Lucki, will you care for the XDG_CONFIG_HOME?

I revived that Ubuntu Machine, but currently cannot
acces it (mut reduce sons screen time ...)

Not sure If I will have time to activly care for this one.

Revision history for this message
Lucki (lucki1) wrote :

I'm afraid I can't.
I've played a bit around and nothing worked out.
This should be done by a person more capable than me in a different pull request.

Revision history for this message
GunChleoc (gunchleoc) wrote :

I have added you to widelands-dev. Can you change the branch owner? Then anybody can pick this up - I don't think we should merge this without having the config file fixed.

In theory, it should work just like the other directory. Search the codebase for "g_options" to see how the file is loaded and saved.

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Lucki (lucki1) wrote :

Done

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 3656. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/402322192.
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GunChleoc (gunchleoc) wrote :

Thanks!

I'm concentrating on Build 20 targeted bugs at the moment, so it will be a while before I get around to it.

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

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Lucki (lucki1) wrote :

This works now in my little testing.

There are two little warnings (not errors) I'm not sure why they're present:
* Compiling without USE_XDG gives me an -Wundef warning in wlapplication.cc:307, but that's actually what I'm testing for in that line so I'm a bit confused.
* In debug mode, compiled with USE_XDG I get "could not open file for reading:" instead of the nice "There's no configuration file, using default values." message. This should be catched in profile.cc.

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Klaus Halfmann (klaus-halfmann) wrote :

Sorry I currently have no Linux/Ubuntu around for easy testing

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 4718. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/519915979.
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GunChleoc (gunchleoc) wrote :

Hi Lucki,

I apologize for taking so long to get back to you.

I have pushed a commit with a code review - please have a look. I have also moved the profile.h to a different directory, because it has bothered me for a long time and it sort of fits thematically.

I am getting this crash when starting a game:

 Reading Player Message Data ... There's no configuration file, using default values.
WidelandsMapLoader::load_map_complete() for 'Golden Peninsula' took 168ms
Fatal exception: messages for player 1: [../src/io/profile.cc:559] in "" section [global] not found

I think the way to go here is to move everything related to g_options into a new file wlapplication_options.h/cc and make sure that it will read/write itself. Would you enjoy working on that? If not, just let me know and I can take care of it.

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Klaus Halfmann (klaus-halfmann) wrote :

I managed to boot my Mac from some stick into Xubuntu,
so I will pick up on this one.

Can you suggest some graphic frontend for GDB for me?

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Lucki (lucki1) wrote :

I'm not sure how I could miss that error on map loading… The filename the game is searching for is somehow empty but I couldn't get the reason yet.
Reading and writing the config file itself works fine in the menu.

I think the error should be located before we're moving stuff around.

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GunChleoc (gunchleoc) wrote :

Agreed, we'll need to find the error first.

I have only ever used GDB on the command line. Looks like there are some graphical frontends available though https://duckduckgo.com/?q=gdb+gui&t=lm&ia=web

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Klaus Halfmann (klaus-halfmann) wrote :

Hmm, I found those XDG variables on this Xubuntu:

declare -x XDG_CONFIG_DIRS="/etc/xdg/xdg-xubuntu:/etc/xdg:/etc/xdg"
declare -x XDG_CURRENT_DESKTOP="XFCE"
declare -x XDG_DATA_DIRS="/usr/share/xubuntu:/usr/share/xfce4:/usr/local/share:/usr/share:/var/lib/snapd/desktop:/usr/share"
declare -x XDG_GREETER_DATA_DIR="/var/lib/lightdm-data/klaus"
declare -x XDG_MENU_PREFIX="xfce-"
declare -x XDG_RUNTIME_DIR="/run/user/1000"
declare -x XDG_SEAT="seat0"
declare -x XDG_SEAT_PATH="/org/freedesktop/DisplayManager/Seat0"
declare -x XDG_SESSION_CLASS="user"
declare -x XDG_SESSION_DESKTOP="xubuntu"
declare -x XDG_SESSION_ID="c2"
declare -x XDG_SESSION_PATH="/org/freedesktop/DisplayManager/Session0"
declare -x XDG_SESSION_TYPE="x11"
declare -x XDG_VTNR="7"

But no:
$XDG_DATA_HOME or $XDG_CONFIG_HOME/

Shall we extend this to use $XDG_CONFIG_DIRS / $XDG_DATA_DIRS ?

Revision history for this message
Lucki (lucki1) wrote :

That added FileError catch was the cause of the error. Removed it but now there's the uncatched error message again if no config file is at the expected location.

For XDG_DATA_DIRS: Right now there's WL_INSTALL_DATADIR which gets hardcoded into the binary.

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Lucki (lucki1) wrote :

I'm not sure if it's necessary to care for XDG_CONFIG_DIRS as the configuration file always gets written and needs write access.

XDG_DATA_DIRS looks doable, I'm testing a bit around.

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GunChleoc (gunchleoc) wrote :

I could start a game now, both with and without ~/.widelands present :)

It would be good to have some log output that will describe where the directories are when Widelands starts. Otherwise, it will be hard to help with support queries from players in the future.

Revision history for this message
Lucki (lucki1) wrote :

Added a log entry for the configuration file if it's outside the home directory.

The homedir already gets logged and if a folder gets added through XDG_DATA_DIRS it's mentioned as "Adding directory: /usr/share/widelands".

The argument --homedir overrides the configuration directory and sets it to the given homedir.
The argument --datadir takes precedence over XDG_DATA_DIRS while the environment variable itself takes precedence over the INSTALL_DATADIR path given at compile time.

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Klaus Halfmann (klaus-halfmann) wrote :

I now got:

Set home directory: /home/klaus/.local/share/widelands
Set configuration: /home/klaus/.config/widelands/config
[] config:0: RealFSImpl::load: could not open file for reading: /home/klaus/.config/widelands/config
Widelands executable directory: /home/klaus/develop/widelands/add-xdg-support/
Adding directory: /home/klaus/develop/widelands/add-xdg-support/data

Looks ok for me.

Will do a code-review on the OS-X side of this hardware

review: Approve (compile, short test)
Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

OK for me.

Now:
 * how can make this a default for *nix builds?
 * Who could check if this really matches the specs?

review: Approve (code review)
Revision history for this message
GunChleoc (gunchleoc) wrote :

I have done more testing and it all works as expected.

Since it falls back to the old scheme when a .widelands directory is present (which is more convenient for me when developing), I think we could make this the default now.

I'd also still like to see the refactoring done to get rid of the code duplication.

Revision history for this message
GunChleoc (gunchleoc) wrote :

I had a look at the spec - we have a "temp" dir now for map backups that are used to make saveloading of games stable. If we want to be strict, those files should go to:

"There is a single base directory relative to which user-specific runtime files and other file objects should be placed. This directory is defined by the environment variable $XDG_RUNTIME_DIR."

Revision history for this message
Lucki (lucki1) wrote :

XDG_RUNTIME_DIR is meant for sockets, named pipes, ... as later described. I don't think that's the right place for temporary files. The specification isn't clear about temporary files.

A quick search point up this blog, I don't know anything about them but it looks logical what they're describing: http://0pointer.net/blog/projects/tmp.html

1. You need a place to put your socket (or other communication primitive) and your code runs privileged: use a subdirectory beneath /run. (Or beneath /var/run for extra compatibility.)
2. You need a place to put your socket (or other communication primitive) and your code runs unprivileged: use a subdirectory beneath $XDG_RUNTIME_DIR.
3. You need a place to put your larger downloads and downloads in progress and run unprivileged: use $XDG_DOWNLOAD_DIR.
4. You need a place to put cache files which should be persistent and run unprivileged: use $XDG_CACHE_HOME.
5. Nothing of the above applies and you need to place a small file that needs no persistency: use $TMPDIR with a fallback on /tmp. And use mkstemp(), and mkdtemp() and nothing homegrown.
6. Otherwise use $TMPDIR with a fallback on /var/tmp. Also use mkstemp()/mkdtemp().

This would probably go into 6. because the temporary files don't have to be persistence so they don't fit in 4.?

They're also pointing this out: "One thing we'd like to stress is that /tmp and /var/tmp more often than not are actually not the right choice for your usecase. There are valid uses of these directories, but quite often another directory might actually be the better place. So, be careful, consider the other options, but if you do go for /tmp or /var/tmp then at least make sure to use mkstemp()/mkdtemp()."

About the refactoring: I think klaus-halfmann wanted to pick that up and that's probably a good idea because you know every related bit in the code.

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GunChleoc (gunchleoc) wrote :

6. Sounds good.

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 5269. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/560245541.
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GunChleoc (gunchleoc) wrote :

Thanks for sticking with this!

I have added 2 comments to the diff.

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Lucki (lucki1) :
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Toni Förster (stonerl) wrote :

Is there any particular reason why this hasn't been merged already?

review: Approve
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kaputtnik (franku) wrote :

There are some text conflicts in this branch:

Text conflict in src/wui/interactive_base.h
Text conflict in src/wui/interactive_gamebase.h
Text conflict in src/wui/interactive_player.h

They must be fixed before merging.

review: Needs Fixing
Revision history for this message
kaputtnik (franku) wrote :

I get a crash with these steps:

1. Open Editor
2. Click 'Save Map'
3. In this view click 'Map Options'
4. Change the mapname
5. Click 'OK'

Although i used a debug build i get no debug information.

review: Needs Fixing
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kaputtnik (franku) wrote :

Just found that the crash happens also if just open the Map Options menu and clicking OK, without opening the save map menu prior

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Lucki (lucki1) wrote :

Well, that was dumb…

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 5344. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/577306923.
Appveyor build 5114. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_add_xdg_support-5114.

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kaputtnik (franku) wrote :

The crash is gone, thanks :-)

But the behavior is different from trunk, don't know if this is intended:

In Trunk:
1. Open Save map view
2. In that view click Map options
3. Change map name and click on ok

Result: The filename in 'Save Map' view get overwritten to fit with the name given in 'Map Options'.

In this branch the filename stays at it is.

Can you also take a look at the codecheck warnings reported by travis?

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kaputtnik (franku) wrote :

The use of the XDG specifications looks good so far. Tested with and without an existing ~/.widelands directory. Also the option --without-xdg in the compile script. All fine here on archlinux!

:-)

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Lucki (lucki1) wrote :

> In this branch the filename stays at it is.

I can't verify this behavior on my end. It behaves exactly as you described: "The filename in 'Save Map' view get overwritten to fit with the name given in 'Map Options'."

Travis errors I can't solve:
* apt-get install failed
* E: Unable to locate package clang-7

Not sure why I didn't got the codecheck warnings locally…

Revision history for this message
kaputtnik (franku) wrote :

You just grabbed the travis report which i didn't watched :D

The reports i mean complains about such codecheck warnings:

/home/travis/build/widelands/widelands/src/ui_fsmenu/CMakeLists.txt:68: ui_fsmenu_loading_common misses DEPENDS on widelands_ball_of_mud, because it includes wlapplication_options.h
...

See e.g.: https://travis-ci.org/widelands/widelands/jobs/577306934

I have to test again the thing with the filename...

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kaputtnik (franku) wrote :

Hm, ok, i can't reproduce the filename behavior again. Maybe i am messed up due to the hot day :-D

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bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 5349. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/577512579.
Appveyor build 5119. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_add_xdg_support-5119.

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kaputtnik (franku) wrote :

Great!

@bunnybot merge

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GunChleoc (gunchleoc) wrote :

The codecheck warnings about the CMakeLists stopped working on my machine too.

Sorry for dragging my feet on the final review.

@Lucki: How do you want to be credited, nickname only, or nick + real name?

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Lucki (lucki1) wrote :

Nickname, if possible also give a hug to Holarse.de

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1=== modified file 'CMakeLists.txt'
2--- CMakeLists.txt 2019-07-18 17:30:34 +0000
3+++ CMakeLists.txt 2019-08-27 19:00:46 +0000
4@@ -50,6 +50,12 @@
5 option(OPTION_BUILD_TRANSLATIONS "Build translations" ON)
6 option(OPTION_BUILD_TESTS "Build tests" ON)
7
8+option(USE_XDG "Follow XDG-Basedir specification" ON) # Enabled by default
9+IF(USE_XDG AND NOT APPLE AND NOT WIN32)
10+ ADD_DEFINITIONS(-DUSE_XDG)
11+ message(STATUS "Building with XDG support")
12+ENDIF(USE_XDG AND NOT APPLE AND NOT WIN32)
13+
14 if (CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
15 message(FATAL_ERROR "Build directory and source directory must not be the same.")
16 endif (CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
17
18=== modified file 'compile.sh'
19--- compile.sh 2019-06-15 09:13:13 +0000
20+++ compile.sh 2019-08-27 19:00:46 +0000
21@@ -45,6 +45,8 @@
22 echo " Release builds are created without AddressSanitizer"
23 echo " by default."
24 echo " "
25+ echo "--without-xdg Disable support for the XDG Base Directory Specification."
26+ echo " "
27 echo "Compiler options:"
28 echo " "
29 echo "-j <number> or --cores <number>"
30@@ -88,6 +90,7 @@
31 BUILD_TYPE="Debug"
32 USE_ASAN="ON"
33 COMPILER="default"
34+USE_XDG="ON"
35
36 if [ "$(uname)" = "Darwin" ]; then
37 CORES="$(expr $(sysctl -n hw.ncpu) - 1)"
38@@ -154,6 +157,10 @@
39 fi
40 shift
41 ;;
42+ --without-xdg)
43+ USE_XDG="OFF"
44+ shift
45+ ;;
46 *)
47 # unknown option
48 ;;
49@@ -202,6 +209,18 @@
50 else
51 echo "Will build without AddressSanitizer."
52 fi
53+if [ $USE_XDG = "ON" ]; then
54+ echo " "
55+ echo "Basic XDG Base Directory Specification will be used on Linux"
56+ echo "if no existing \$HOME/.widelands folder is found."
57+ echo "The widelands user data can be found in \$XDG_DATA_HOME/widelands"
58+ echo "and defaults to \$HOME/.local/share/widelands."
59+ echo "The widelands user configuration can be found in \$XDG_CONFIG_HOME/widelands"
60+ echo "and defaults to \$HOME/.config/widelands."
61+ echo "See https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html"
62+ echo "for more information."
63+ echo " "
64+fi
65 echo " "
66 echo "###########################################################"
67 echo " "
68@@ -260,9 +279,9 @@
69 # Compile Widelands
70 compile_widelands () {
71 if [ $buildtool = "ninja" ] || [ $buildtool = "ninja-build" ] ; then
72- cmake -G Ninja .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DOPTION_BUILD_WEBSITE_TOOLS=$BUILD_WEBSITE -DOPTION_BUILD_TRANSLATIONS=$BUILD_TRANSLATIONS -DOPTION_BUILD_TESTS=$BUILD_TESTS -DOPTION_ASAN=$USE_ASAN
73+ cmake -G Ninja .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DOPTION_BUILD_WEBSITE_TOOLS=$BUILD_WEBSITE -DOPTION_BUILD_TRANSLATIONS=$BUILD_TRANSLATIONS -DOPTION_BUILD_TESTS=$BUILD_TESTS -DOPTION_ASAN=$USE_ASAN -DUSE_XDG=$USE_XDG
74 else
75- cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DOPTION_BUILD_WEBSITE_TOOLS=$BUILD_WEBSITE -DOPTION_BUILD_TRANSLATIONS=$BUILD_TRANSLATIONS -DOPTION_BUILD_TESTS=$BUILD_TESTS -DOPTION_ASAN=$USE_ASAN
76+ cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DOPTION_BUILD_WEBSITE_TOOLS=$BUILD_WEBSITE -DOPTION_BUILD_TRANSLATIONS=$BUILD_TRANSLATIONS -DOPTION_BUILD_TESTS=$BUILD_TESTS -DOPTION_ASAN=$USE_ASAN -DUSE_XDG=$USE_XDG
77 fi
78
79 $buildtool -j $CORES
80@@ -360,6 +379,12 @@
81 echo "# - No tests #"
82 fi
83
84+if [ $USE_XDG = "ON" ]; then
85+ echo "# - With support for the XDG Base Directory Specification #"
86+else
87+ echo "# - Without support for the XDG Base Directory #"
88+ echo "# Specification #"
89+fi
90 if [ $BUILD_WEBSITE = "ON" ]; then
91 echo "# - Website-related executables #"
92 else
93
94=== modified file 'src/CMakeLists.txt'
95--- src/CMakeLists.txt 2019-05-27 14:28:34 +0000
96+++ src/CMakeLists.txt 2019-08-27 19:00:46 +0000
97@@ -73,7 +73,6 @@
98 add_subdirectory(map_io)
99 add_subdirectory(network)
100 add_subdirectory(notifications)
101-add_subdirectory(profile)
102 add_subdirectory(random)
103 add_subdirectory(scripting)
104 add_subdirectory(sound)
105@@ -93,6 +92,8 @@
106 wlapplication.h
107 wlapplication_messages.cc
108 wlapplication_messages.h
109+ wlapplication_options.cc
110+ wlapplication_options.h
111 USES_SDL2
112 USES_SDL2_IMAGE
113 USES_SDL2_TTF
114@@ -108,6 +109,7 @@
115 graphic_fonthandler
116 graphic_text
117 io_filesystem
118+ io_profile
119 logic
120 logic_exceptions
121 logic_filesystem_constants
122@@ -117,7 +119,6 @@
123 logic_single_player_game_settings
124 map_io_map_loader
125 network
126- profile
127 random
128 sound
129 ui_basic
130
131=== modified file 'src/editor/CMakeLists.txt'
132--- src/editor/CMakeLists.txt 2019-06-01 14:16:25 +0000
133+++ src/editor/CMakeLists.txt 2019-08-27 19:00:46 +0000
134@@ -110,12 +110,12 @@
135 map_io
136 map_io_map_loader
137 notifications
138- profile
139 random
140 scripting_coroutine
141 scripting_lua_interface
142 scripting_lua_table
143 ui_basic
144+ widelands_ball_of_mud
145 wui
146 wui_common_mapdetails
147 wui_mapview_pixelfunctions
148
149=== modified file 'src/editor/editorinteractive.cc'
150--- src/editor/editorinteractive.cc 2019-08-10 16:38:15 +0000
151+++ src/editor/editorinteractive.cc 2019-08-27 19:00:46 +0000
152@@ -67,6 +67,7 @@
153 #include "scripting/lua_table.h"
154 #include "ui_basic/messagebox.h"
155 #include "ui_basic/progresswindow.h"
156+#include "wlapplication_options.h"
157 #include "wui/game_tips.h"
158 #include "wui/interactive_base.h"
159
160@@ -82,7 +83,7 @@
161 } // namespace
162
163 EditorInteractive::EditorInteractive(Widelands::EditorGameBase& e)
164- : InteractiveBase(e, g_options.pull_section("global")),
165+ : InteractiveBase(e, get_config_section()),
166 need_save_(false),
167 realtime_(SDL_GetTicks()),
168 is_painting_(false),
169@@ -908,7 +909,7 @@
170 egbase.world(), 64, 64, 0,
171 /** TRANSLATORS: Default name for new map */
172 _("No Name"),
173- g_options.pull_section("global").get_string(
174+ get_config_string(
175 "realname",
176 /** TRANSLATORS: Map author name when it hasn't been set yet */
177 pgettext("author_name", "Unknown")));
178
179=== modified file 'src/editor/ui_menus/main_menu_map_options.cc'
180--- src/editor/ui_menus/main_menu_map_options.cc 2019-08-10 16:38:15 +0000
181+++ src/editor/ui_menus/main_menu_map_options.cc 2019-08-27 19:00:46 +0000
182@@ -33,6 +33,7 @@
183 #include "ui_basic/editbox.h"
184 #include "ui_basic/multilineeditbox.h"
185 #include "ui_basic/textarea.h"
186+#include "wlapplication_options.h"
187 #include "wui/map_tags.h"
188
189 inline EditorInteractive& MainMenuMapOptions::eia() {
190@@ -194,7 +195,7 @@
191 void MainMenuMapOptions::clicked_ok() {
192 eia().egbase().mutable_map()->set_name(name_.text());
193 eia().egbase().mutable_map()->set_author(author_.text());
194- g_options.pull_section("global").set_string("realname", author_.text());
195+ set_config_string("realname", author_.text());
196 eia().egbase().mutable_map()->set_description(descr_->get_text());
197 eia().egbase().mutable_map()->set_hint(hint_->get_text());
198
199
200=== modified file 'src/editor/ui_menus/main_menu_new_map.cc'
201--- src/editor/ui_menus/main_menu_new_map.cc 2019-06-25 08:03:30 +0000
202+++ src/editor/ui_menus/main_menu_new_map.cc 2019-08-27 19:00:46 +0000
203@@ -36,6 +36,7 @@
204 #include "logic/map_objects/world/terrain_description.h"
205 #include "logic/map_objects/world/world.h"
206 #include "ui_basic/progresswindow.h"
207+#include "wlapplication_options.h"
208
209 inline EditorInteractive& MainMenuNewMap::eia() {
210 return dynamic_cast<EditorInteractive&>(*get_parent());
211@@ -108,7 +109,7 @@
212 map->create_empty_map(
213 egbase.world(), map_size_box_.selected_width(), map_size_box_.selected_height(),
214 list_.get_selected(), _("No Name"),
215- g_options.pull_section("global").get_string("realname", pgettext("author_name", "Unknown")));
216+ get_config_string("realname", pgettext("author_name", "Unknown")));
217
218 egbase.postload();
219 egbase.load_graphics(loader_ui);
220
221=== modified file 'src/editor/ui_menus/main_menu_random_map.cc'
222--- src/editor/ui_menus/main_menu_random_map.cc 2019-08-10 16:38:15 +0000
223+++ src/editor/ui_menus/main_menu_random_map.cc 2019-08-27 19:00:46 +0000
224@@ -39,6 +39,7 @@
225 #include "random/random.h"
226 #include "ui_basic/messagebox.h"
227 #include "ui_basic/progresswindow.h"
228+#include "wlapplication_options.h"
229
230 namespace {
231 // The map generator can't find starting positions for too many players
232@@ -486,7 +487,7 @@
233 MapGenerator gen(*map, map_info, egbase);
234 map->create_empty_map(
235 egbase.world(), map_info.w, map_info.h, 0, _("No Name"),
236- g_options.pull_section("global").get_string("realname", pgettext("author_name", "Unknown")),
237+ get_config_string("realname", pgettext("author_name", "Unknown")),
238 sstrm.str().c_str());
239 loader_ui.step(_("Generating random map…"));
240
241
242=== modified file 'src/editor/ui_menus/main_menu_save_map.cc'
243--- src/editor/ui_menus/main_menu_save_map.cc 2019-08-10 16:38:15 +0000
244+++ src/editor/ui_menus/main_menu_save_map.cc 2019-08-27 19:00:46 +0000
245@@ -40,6 +40,7 @@
246 #include "map_io/map_saver.h"
247 #include "map_io/widelands_map_loader.h"
248 #include "ui_basic/messagebox.h"
249+#include "wlapplication_options.h"
250 #include "wui/mapdetails.h"
251 #include "wui/maptable.h"
252
253@@ -148,7 +149,7 @@
254 filename.substr(0, filename_size - 4) :
255 filename);
256 }
257- if (save_map(filename, !g_options.pull_section("global").get_bool("nozip", false))) {
258+ if (save_map(filename, !get_config_bool("nozip", false))) {
259 die();
260 } else {
261 table_.focus();
262
263=== modified file 'src/editor/ui_menus/player_menu.cc'
264--- src/editor/ui_menus/player_menu.cc 2019-08-10 16:38:15 +0000
265+++ src/editor/ui_menus/player_menu.cc 2019-08-27 19:00:46 +0000
266@@ -32,9 +32,9 @@
267 #include "logic/map.h"
268 #include "logic/map_objects/tribes/tribe_basic_info.h"
269 #include "logic/widelands.h"
270-#include "profile/profile.h"
271 #include "ui_basic/checkbox.h"
272 #include "ui_basic/multilinetextarea.h"
273+#include "wlapplication_options.h"
274
275 namespace {
276 constexpr int kMargin = 4;
277@@ -101,8 +101,7 @@
278
279 void write_option() {
280 if (reminder_choice_.get_state()) {
281- g_options.pull_section("global").set_bool(
282- "editor_player_menu_warn_too_many_players", false);
283+ set_config_bool("editor_player_menu_warn_too_many_players", false);
284 }
285 }
286
287@@ -255,8 +254,7 @@
288
289 // Display a warning if there are too many players
290 if (nr_players > kMaxRecommendedPlayers) {
291- if (g_options.pull_section("global").get_bool(
292- "editor_player_menu_warn_too_many_players", true)) {
293+ if (get_config_bool("editor_player_menu_warn_too_many_players", true)) {
294 EditorPlayerMenuWarningBox warning(get_parent());
295 if (warning.run<UI::Panel::Returncodes>() == UI::Panel::Returncodes::kBack) {
296 // Abort setting of players
297
298=== modified file 'src/game_io/CMakeLists.txt'
299--- src/game_io/CMakeLists.txt 2019-05-05 18:53:14 +0000
300+++ src/game_io/CMakeLists.txt 2019-08-27 19:00:46 +0000
301@@ -33,6 +33,7 @@
302 graphic_minimap_renderer
303 io_fileread
304 io_filesystem
305+ io_profile
306 logic
307 logic_commands
308 logic_exceptions
309@@ -42,7 +43,6 @@
310 logic_widelands_geometry_io
311 map_io
312 map_io_map_loader
313- profile
314 scripting_lua_interface
315 scripting_lua_table
316 wui
317
318=== modified file 'src/game_io/game_preload_packet.cc'
319--- src/game_io/game_preload_packet.cc 2019-02-23 11:00:49 +0000
320+++ src/game_io/game_preload_packet.cc 2019-08-27 19:00:46 +0000
321@@ -28,11 +28,11 @@
322 #include "build_info.h"
323 #include "graphic/image_io.h"
324 #include "graphic/minimap_renderer.h"
325+#include "io/profile.h"
326 #include "logic/game.h"
327 #include "logic/game_data_error.h"
328 #include "logic/map.h"
329 #include "logic/playersmanager.h"
330-#include "profile/profile.h"
331 #include "scripting/lua_interface.h"
332 #include "scripting/lua_table.h"
333 #include "wui/interactive_player.h"
334
335=== modified file 'src/io/CMakeLists.txt'
336--- src/io/CMakeLists.txt 2018-05-16 13:51:48 +0000
337+++ src/io/CMakeLists.txt 2019-08-27 19:00:46 +0000
338@@ -23,3 +23,18 @@
339 io_filesystem
340 io_stream
341 )
342+
343+wl_library(io_profile
344+ SRCS
345+ profile.h
346+ profile.cc
347+ DEPENDS
348+ base_exceptions
349+ base_geometry
350+ base_i18n
351+ base_log
352+ base_macros
353+ build_info
354+ io_fileread
355+ io_filesystem
356+ )
357
358=== modified file 'src/io/filesystem/filesystem.cc'
359--- src/io/filesystem/filesystem.cc 2019-05-27 21:04:13 +0000
360+++ src/io/filesystem/filesystem.cc 2019-08-27 19:00:46 +0000
361@@ -312,6 +312,105 @@
362 return homedir;
363 }
364
365+#ifdef USE_XDG
366+/**
367+ * Return $XDG_DATA_HOME/widelands. Falls back to $HOME/.local/share/widelands
368+ * https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
369+ * Prioritises $HOME/.widelands if it exists.
370+ */
371+std::string FileSystem::get_userdatadir() {
372+ std::string userdatadir = get_homedir();
373+
374+ // Use dotfolder for backwards compatibility if it exists.
375+ RealFSImpl dot(userdatadir);
376+ if (dot.is_directory(".widelands")) {
377+ userdatadir = userdatadir + "/.widelands";
378+ }
379+#ifdef HAS_GETENV
380+ else {
381+ if (char const* const datahome = getenv("XDG_DATA_HOME")) {
382+ userdatadir = std::string(datahome) + "/widelands";
383+ }
384+ else {
385+ // If XDG_DATA_HOME is not set, the default path is used.
386+ userdatadir = userdatadir + "/.local/share/widelands";
387+ }
388+ }
389+#else
390+ else {
391+ // Fallback to not dump all files into the current working dir.
392+ userdatadir = userdatadir + "/.widelands";
393+ }
394+#endif
395+
396+ // Unlike the homedir function, this function includes the program name.
397+ // This is handled in 'src/wlapplication.cc'.
398+ return userdatadir;
399+}
400+
401+/**
402+ * Return $XDG_CONFIG_HOME/widelands. Falls back to $HOME/.config/widelands
403+ * https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
404+ * Prioritises $HOME/.widelands if it exists.
405+ */
406+std::string FileSystem::get_userconfigdir() {
407+ std::string userconfigdir = get_homedir();
408+
409+ // Use dotfolder for backwards compatibility if it exists.
410+ RealFSImpl dot(userconfigdir);
411+ if (dot.is_directory(".widelands")) {
412+ userconfigdir = userconfigdir + "/.widelands";
413+ }
414+#ifdef HAS_GETENV
415+ else {
416+ if (char const* const confighome = getenv("XDG_CONFIG_HOME")) {
417+ userconfigdir = std::string(confighome) + "/widelands";
418+ }
419+ else {
420+ // If XDG_CONFIG_HOME is not set, the default path is used.
421+ userconfigdir = userconfigdir + "/.config/widelands";
422+ }
423+ }
424+#else
425+ else {
426+ // Fallback to not dump all files into the current working dir.
427+ userconfigdir = userconfigdir + "/.widelands";
428+ }
429+#endif
430+
431+ // Unlike the homedir function, this function includes the program name.
432+ // This is handled in 'src/wlapplication.cc'.
433+ return userconfigdir;
434+}
435+
436+/**
437+ * Return $XDG_DATA_DIRS. Falls back to /usr/local/share:/usr/share
438+ * https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
439+ */
440+std::vector<std::string> FileSystem::get_xdgdatadirs() {
441+ std::vector<std::string> xdgdatadirs;
442+ std::string environment;
443+#ifdef HAS_GETENV
444+ environment = getenv("XDG_DATA_DIRS");
445+#endif
446+ if (environment.empty()) {
447+ environment = "/usr/local/share:/usr/share";
448+ }
449+
450+ // https://stackoverflow.com/a/14266139
451+ std::string token;
452+ std::string delimiter = ":";
453+ size_t pos = 0;
454+ while ((pos = environment.find(delimiter)) != std::string::npos) {
455+ token = environment.substr(0, pos);
456+ xdgdatadirs.push_back(token);
457+ environment.erase(0, pos + delimiter.length());
458+ }
459+ xdgdatadirs.push_back(environment);
460+ return xdgdatadirs;
461+}
462+#endif
463+
464 // Returning a vector rather than a set because animations need the indices
465 std::vector<std::string> FileSystem::get_sequential_files(const std::string& directory,
466 const std::string& basename,
467
468=== modified file 'src/io/filesystem/filesystem.h'
469--- src/io/filesystem/filesystem.h 2019-05-27 21:04:13 +0000
470+++ src/io/filesystem/filesystem.h 2019-08-27 19:00:46 +0000
471@@ -132,6 +132,14 @@
472 static std::string filename_without_ext(const char* n);
473 static std::string get_homedir();
474
475+#ifdef USE_XDG
476+ // Get XDG dirs for Linux
477+ // https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
478+ static std::string get_userdatadir();
479+ static std::string get_userconfigdir();
480+ static std::vector<std::string> get_xdgdatadirs();
481+#endif
482+
483 /// Return the files in the given 'directory' that match the condition in 'test', i.e. 'test'
484 /// returned 'true' for their filenames.
485 template <class UnaryPredicate>
486
487=== renamed file 'src/profile/profile.cc' => 'src/io/profile.cc'
488--- src/profile/profile.cc 2019-02-23 11:00:49 +0000
489+++ src/io/profile.cc 2019-08-27 19:00:46 +0000
490@@ -17,7 +17,7 @@
491 *
492 */
493
494-#include "profile/profile.h"
495+#include "io/profile.h"
496
497 #include <algorithm>
498 #include <cctype>
499@@ -63,8 +63,6 @@
500 /** TRANSLATORS: Needs to be consistent with the translations in widelands-console */
501 _("off"), "0"};
502
503-Profile g_options(Profile::err_log);
504-
505 Section::Value::Value(const std::string& nname, const char* const nval)
506 : used_(false), name_(nname) {
507 set_string(nval);
508
509=== renamed file 'src/profile/profile.h' => 'src/io/profile.h'
510--- src/profile/profile.h 2019-02-23 11:00:49 +0000
511+++ src/io/profile.h 2019-08-27 19:00:46 +0000
512@@ -17,8 +17,8 @@
513 *
514 */
515
516-#ifndef WL_PROFILE_PROFILE_H
517-#define WL_PROFILE_PROFILE_H
518+#ifndef WL_IO_PROFILE_H
519+#define WL_IO_PROFILE_H
520
521 #include <cstring>
522 #include <memory>
523@@ -31,7 +31,7 @@
524 // TODO(unknown): as soon as g_fs is not needed anymore,
525 // include "filesystem.h" instead of layered_filesystem.h.
526
527-extern class Profile g_options;
528+class Profile;
529 class FileSystem;
530
531 /**
532@@ -224,4 +224,4 @@
533 DISALLOW_COPY_AND_ASSIGN(Profile);
534 };
535
536-#endif // end of include guard: WL_PROFILE_PROFILE_H
537+#endif // end of include guard: WL_IO_PROFILE_H
538
539=== modified file 'src/logic/CMakeLists.txt'
540--- src/logic/CMakeLists.txt 2019-08-09 17:29:40 +0000
541+++ src/logic/CMakeLists.txt 2019-08-27 19:00:46 +0000
542@@ -62,8 +62,8 @@
543 logic
544 logic_commands
545 logic_game_settings
546- profile
547 ui_basic
548+ widelands_ball_of_mud
549 wui
550 )
551
552@@ -234,6 +234,7 @@
553 graphic_playercolor
554 io_fileread
555 io_filesystem
556+ io_profile
557 io_stream
558 logic_commands
559 logic_constants
560@@ -250,7 +251,6 @@
561 map_io_map_loader
562 note_sound
563 notifications
564- profile
565 random
566 scripting_logic # TODO(GunChleoc): Circular dependency
567 scripting_lua_interface
568@@ -258,6 +258,7 @@
569 sound
570 sound_constants
571 ui_basic
572+ widelands_ball_of_mud
573 wui # TODO(GunChleoc): Circular dependency
574 )
575
576
577=== modified file 'src/logic/ai_dna_handler.cc'
578--- src/logic/ai_dna_handler.cc 2019-02-23 11:00:49 +0000
579+++ src/logic/ai_dna_handler.cc 2019-08-27 19:00:46 +0000
580@@ -24,8 +24,8 @@
581 #include "base/time_string.h"
582 #include "base/wexception.h"
583 #include "io/filesystem/layered_filesystem.h"
584+#include "io/profile.h"
585 #include "logic/filesystem_constants.h"
586-#include "profile/profile.h"
587
588 namespace Widelands {
589
590
591=== modified file 'src/logic/game.cc'
592--- src/logic/game.cc 2019-06-28 15:05:22 +0000
593+++ src/logic/game.cc 2019-08-27 19:00:46 +0000
594@@ -66,6 +66,7 @@
595 #include "scripting/lua_table.h"
596 #include "sound/sound_handler.h"
597 #include "ui_basic/progresswindow.h"
598+#include "wlapplication_options.h"
599 #include "wui/game_tips.h"
600 #include "wui/interactive_player.h"
601
602@@ -245,7 +246,7 @@
603 }
604 win_condition_displayname_ = "Scenario";
605
606- set_ibase(new InteractivePlayer(*this, g_options.pull_section("global"), 1, false));
607+ set_ibase(new InteractivePlayer(*this, get_config_section(), 1, false));
608
609 loader_ui.step(_("Loading map…"));
610 maploader->load_map_complete(*this, Widelands::MapLoader::LoadType::kScenario);
611@@ -409,7 +410,7 @@
612 }
613 loader_ui.set_background(background);
614 player_nr = gpdp.get_player_nr();
615- set_ibase(new InteractivePlayer(*this, g_options.pull_section("global"), player_nr, false));
616+ set_ibase(new InteractivePlayer(*this, get_config_section(), player_nr, false));
617
618 loader_ui.step(_("Loading…"));
619 gl.load_game();
620
621=== modified file 'src/logic/save_handler.cc'
622--- src/logic/save_handler.cc 2019-02-23 11:00:49 +0000
623+++ src/logic/save_handler.cc 2019-08-27 19:00:46 +0000
624@@ -37,6 +37,7 @@
625 #include "logic/game.h"
626 #include "logic/game_controller.h"
627 #include "logic/generic_save_handler.h"
628+#include "wlapplication_options.h"
629 #include "wui/interactive_base.h"
630
631 SaveHandler::SaveHandler()
632@@ -198,15 +199,13 @@
633 if (initialized_)
634 return;
635
636- Section& global = g_options.pull_section("global");
637-
638- fs_type_ = global.get_bool("nozip", false) ? FileSystem::DIR : FileSystem::ZIP;
639-
640- autosave_interval_in_ms_ = global.get_int("autosave", kDefaultAutosaveInterval * 60) * 1000;
641+ fs_type_ = get_config_bool("nozip", false) ? FileSystem::DIR : FileSystem::ZIP;
642+
643+ autosave_interval_in_ms_ = get_config_int("autosave", kDefaultAutosaveInterval * 60) * 1000;
644
645 next_save_realtime_ = realtime + autosave_interval_in_ms_;
646
647- number_of_rolls_ = global.get_int("rolling_autosave", 5);
648+ number_of_rolls_ = get_config_int("rolling_autosave", 5);
649
650 initialized_ = true;
651 }
652
653=== modified file 'src/logic/single_player_game_controller.cc'
654--- src/logic/single_player_game_controller.cc 2019-05-01 07:20:25 +0000
655+++ src/logic/single_player_game_controller.cc 2019-08-27 19:00:46 +0000
656@@ -24,7 +24,7 @@
657 #include "logic/player.h"
658 #include "logic/playercommand.h"
659 #include "logic/playersmanager.h"
660-#include "profile/profile.h"
661+#include "wlapplication_options.h"
662
663 SinglePlayerGameController::SinglePlayerGameController(Widelands::Game& game,
664 bool const useai,
665@@ -33,7 +33,7 @@
666 use_ai_(useai),
667 lastframe_(SDL_GetTicks()),
668 time_(game_.get_gametime()),
669- speed_(g_options.pull_section("global").get_natural("speed_of_new_game", 1000)),
670+ speed_(get_config_natural("speed_of_new_game", 1000)),
671 paused_(false),
672 player_cmdserial_(0),
673 local_(local) {
674
675=== modified file 'src/map_io/CMakeLists.txt'
676--- src/map_io/CMakeLists.txt 2019-05-26 01:45:17 +0000
677+++ src/map_io/CMakeLists.txt 2019-08-27 19:00:46 +0000
678@@ -105,6 +105,7 @@
679 graphic_surface
680 io_fileread
681 io_filesystem
682+ io_profile
683 logic
684 logic_constants
685 logic_exceptions
686@@ -113,6 +114,5 @@
687 logic_objectives
688 logic_widelands_geometry
689 logic_widelands_geometry_io
690- profile
691 scripting_logic
692 )
693
694=== modified file 'src/map_io/coords_profile.cc'
695--- src/map_io/coords_profile.cc 2019-02-23 11:00:49 +0000
696+++ src/map_io/coords_profile.cc 2019-08-27 19:00:46 +0000
697@@ -25,8 +25,8 @@
698 #include <string>
699
700 #include "base/wexception.h"
701+#include "io/profile.h"
702 #include "logic/widelands_geometry.h"
703-#include "profile/profile.h"
704
705 namespace Widelands {
706
707
708=== modified file 'src/map_io/map_allowed_building_types_packet.cc'
709--- src/map_io/map_allowed_building_types_packet.cc 2019-02-23 11:00:49 +0000
710+++ src/map_io/map_allowed_building_types_packet.cc 2019-08-27 19:00:46 +0000
711@@ -22,11 +22,11 @@
712 #include <boost/format.hpp>
713
714 #include "base/macros.h"
715+#include "io/profile.h"
716 #include "logic/game.h"
717 #include "logic/game_data_error.h"
718 #include "logic/map_objects/tribes/tribe_descr.h"
719 #include "logic/player.h"
720-#include "profile/profile.h"
721
722 namespace Widelands {
723
724
725=== modified file 'src/map_io/map_allowed_worker_types_packet.cc'
726--- src/map_io/map_allowed_worker_types_packet.cc 2019-02-23 11:00:49 +0000
727+++ src/map_io/map_allowed_worker_types_packet.cc 2019-08-27 19:00:46 +0000
728@@ -22,11 +22,11 @@
729 #include <boost/format.hpp>
730
731 #include "base/macros.h"
732+#include "io/profile.h"
733 #include "logic/game.h"
734 #include "logic/game_data_error.h"
735 #include "logic/map_objects/tribes/tribe_descr.h"
736 #include "logic/player.h"
737-#include "profile/profile.h"
738
739 namespace Widelands {
740
741
742=== modified file 'src/map_io/map_elemental_packet.cc'
743--- src/map_io/map_elemental_packet.cc 2019-02-27 19:00:36 +0000
744+++ src/map_io/map_elemental_packet.cc 2019-08-27 19:00:46 +0000
745@@ -22,10 +22,10 @@
746 #include <boost/algorithm/string.hpp>
747 #include <boost/format.hpp>
748
749+#include "io/profile.h"
750 #include "logic/editor_game_base.h"
751 #include "logic/game_data_error.h"
752 #include "logic/map.h"
753-#include "profile/profile.h"
754
755 namespace Widelands {
756
757
758=== modified file 'src/map_io/map_objective_packet.cc'
759--- src/map_io/map_objective_packet.cc 2019-02-23 11:00:49 +0000
760+++ src/map_io/map_objective_packet.cc 2019-08-27 19:00:46 +0000
761@@ -21,11 +21,11 @@
762
763 #include <memory>
764
765+#include "io/profile.h"
766 #include "logic/editor_game_base.h"
767 #include "logic/game_data_error.h"
768 #include "logic/map.h"
769 #include "logic/objective.h"
770-#include "profile/profile.h"
771
772 namespace Widelands {
773
774
775=== modified file 'src/map_io/map_player_names_and_tribes_packet.cc'
776--- src/map_io/map_player_names_and_tribes_packet.cc 2019-02-27 19:00:36 +0000
777+++ src/map_io/map_player_names_and_tribes_packet.cc 2019-08-27 19:00:46 +0000
778@@ -22,11 +22,11 @@
779 #include <boost/algorithm/string/trim.hpp>
780 #include <boost/format.hpp>
781
782+#include "io/profile.h"
783 #include "logic/editor_game_base.h"
784 #include "logic/game_data_error.h"
785 #include "logic/map.h"
786 #include "logic/map_objects/world/world.h"
787-#include "profile/profile.h"
788
789 namespace Widelands {
790
791
792=== modified file 'src/map_io/map_player_position_packet.cc'
793--- src/map_io/map_player_position_packet.cc 2019-02-27 19:00:36 +0000
794+++ src/map_io/map_player_position_packet.cc 2019-08-27 19:00:46 +0000
795@@ -21,11 +21,11 @@
796
797 #include <boost/format.hpp>
798
799+#include "io/profile.h"
800 #include "logic/editor_game_base.h"
801 #include "logic/game_data_error.h"
802 #include "logic/map.h"
803 #include "map_io/coords_profile.h"
804-#include "profile/profile.h"
805
806 namespace Widelands {
807
808
809=== modified file 'src/map_io/map_players_messages_packet.cc'
810--- src/map_io/map_players_messages_packet.cc 2019-02-23 11:00:49 +0000
811+++ src/map_io/map_players_messages_packet.cc 2019-08-27 19:00:46 +0000
812@@ -23,13 +23,13 @@
813
814 #include <boost/format.hpp>
815
816+#include "io/profile.h"
817 #include "logic/game_data_error.h"
818 #include "logic/message.h"
819 #include "logic/player.h"
820 #include "map_io/coords_profile.h"
821 #include "map_io/map_object_loader.h"
822 #include "map_io/map_object_saver.h"
823-#include "profile/profile.h"
824
825 namespace Widelands {
826
827
828=== modified file 'src/map_io/map_port_spaces_packet.cc'
829--- src/map_io/map_port_spaces_packet.cc 2019-03-24 13:13:34 +0000
830+++ src/map_io/map_port_spaces_packet.cc 2019-08-27 19:00:46 +0000
831@@ -24,11 +24,11 @@
832 #include <boost/algorithm/string.hpp>
833
834 #include "base/log.h"
835+#include "io/profile.h"
836 #include "logic/editor_game_base.h"
837 #include "logic/game_data_error.h"
838 #include "logic/map.h"
839 #include "map_io/coords_profile.h"
840-#include "profile/profile.h"
841
842 namespace Widelands {
843
844
845=== modified file 'src/map_io/map_version_packet.cc'
846--- src/map_io/map_version_packet.cc 2019-06-23 10:30:26 +0000
847+++ src/map_io/map_version_packet.cc 2019-08-27 19:00:46 +0000
848@@ -22,10 +22,10 @@
849 #include "build_info.h"
850 #include "io/fileread.h"
851 #include "io/filewrite.h"
852+#include "io/profile.h"
853 #include "logic/editor_game_base.h"
854 #include "logic/game_data_error.h"
855 #include "logic/map.h"
856-#include "profile/profile.h"
857
858 namespace Widelands {
859
860
861=== modified file 'src/network/CMakeLists.txt'
862--- src/network/CMakeLists.txt 2019-05-04 15:37:33 +0000
863+++ src/network/CMakeLists.txt 2019-08-27 19:00:46 +0000
864@@ -55,7 +55,6 @@
865 logic_game_settings
866 logic_tribe_basic_info
867 map_io_map_loader
868- profile
869 random
870 scripting_lua_interface
871 scripting_lua_table
872
873=== modified file 'src/network/gameclient.cc'
874--- src/network/gameclient.cc 2019-06-24 21:59:24 +0000
875+++ src/network/gameclient.cc 2019-08-27 19:00:46 +0000
876@@ -53,6 +53,7 @@
877 #include "ui_basic/progresswindow.h"
878 #include "ui_fsmenu/launch_mpg.h"
879 #include "wlapplication.h"
880+#include "wlapplication_options.h"
881 #include "wui/game_tips.h"
882 #include "wui/interactive_player.h"
883 #include "wui/interactive_spectator.h"
884@@ -163,9 +164,9 @@
885 (boost::format("%s_netclient%u") % kAutosavePrefix % static_cast<unsigned int>(pn)).str());
886 InteractiveGameBase* igb;
887 if (pn > 0) {
888- igb = new InteractivePlayer(*game, g_options.pull_section("global"), pn, true);
889+ igb = new InteractivePlayer(*game, get_config_section(), pn, true);
890 } else {
891- igb = new InteractiveSpectator(*game, g_options.pull_section("global"), true);
892+ igb = new InteractiveSpectator(*game, get_config_section(), true);
893 }
894 game->set_ibase(igb);
895 igb->set_chat_provider(*parent);
896@@ -264,9 +265,8 @@
897
898 d->server_is_waiting = true;
899
900- bool write_sync_streams = g_options.pull_section("global").get_bool("write_syncstreams", true);
901 Widelands::Game game;
902- game.set_write_syncstream(write_sync_streams);
903+ game.set_write_syncstream(get_config_bool("write_syncstreams", true));
904
905 try {
906 std::unique_ptr<UI::ProgressWindow> loader_ui(new UI::ProgressWindow());
907
908=== modified file 'src/network/gamehost.cc'
909--- src/network/gamehost.cc 2019-06-24 21:59:24 +0000
910+++ src/network/gamehost.cc 2019-08-27 19:00:46 +0000
911@@ -58,11 +58,11 @@
912 #include "network/network_lan_promotion.h"
913 #include "network/network_player_settings_backend.h"
914 #include "network/network_protocol.h"
915-#include "profile/profile.h"
916 #include "scripting/lua_interface.h"
917 #include "ui_basic/progresswindow.h"
918 #include "ui_fsmenu/launch_mpg.h"
919 #include "wlapplication.h"
920+#include "wlapplication_options.h"
921 #include "wui/game_tips.h"
922 #include "wui/interactive_player.h"
923 #include "wui/interactive_spectator.h"
924@@ -632,9 +632,9 @@
925 broadcast(packet);
926
927 Widelands::Game game;
928- game.set_ai_training_mode(g_options.pull_section("global").get_bool("ai_training", false));
929- game.set_auto_speed(g_options.pull_section("global").get_bool("auto_speed", false));
930- game.set_write_syncstream(g_options.pull_section("global").get_bool("write_syncstreams", true));
931+ game.set_ai_training_mode(get_config_bool("ai_training", false));
932+ game.set_auto_speed(get_config_bool("auto_speed", false));
933+ game.set_write_syncstream(get_config_bool("write_syncstreams", true));
934
935 try {
936 std::unique_ptr<UI::ProgressWindow> loader_ui;
937@@ -668,9 +668,9 @@
938 }
939
940 if ((pn > 0) && (pn <= UserSettings::highest_playernum())) {
941- igb = new InteractivePlayer(game, g_options.pull_section("global"), pn, true);
942+ igb = new InteractivePlayer(game, get_config_section(), pn, true);
943 } else {
944- igb = new InteractiveSpectator(game, g_options.pull_section("global"), true);
945+ igb = new InteractiveSpectator(game, get_config_section(), true);
946 }
947 igb->set_chat_provider(d->chat);
948 game.set_ibase(igb);
949
950=== removed directory 'src/profile'
951=== removed file 'src/profile/CMakeLists.txt'
952--- src/profile/CMakeLists.txt 2015-11-28 22:29:26 +0000
953+++ src/profile/CMakeLists.txt 1970-01-01 00:00:00 +0000
954@@ -1,14 +0,0 @@
955-wl_library(profile
956- SRCS
957- profile.h
958- profile.cc
959- DEPENDS
960- base_exceptions
961- base_geometry
962- base_i18n
963- base_log
964- base_macros
965- build_info
966- io_fileread
967- io_filesystem
968- )
969
970=== modified file 'src/scripting/CMakeLists.txt'
971--- src/scripting/CMakeLists.txt 2019-05-05 18:53:14 +0000
972+++ src/scripting/CMakeLists.txt 2019-08-27 19:00:46 +0000
973@@ -108,6 +108,7 @@
974 economy
975 io_fileread
976 io_filesystem
977+ io_profile
978 logic
979 logic_commands
980 logic_constants
981@@ -120,7 +121,6 @@
982 logic_tribe_basic_info
983 logic_widelands_geometry
984 map_io
985- profile
986 scripting_base
987 scripting_coroutine
988 scripting_errors
989@@ -129,6 +129,7 @@
990 scripting_luna
991 third_party_eris
992 ui_basic
993+ widelands_ball_of_mud
994 wui
995 wui_mapview_pixelfunctions
996 )
997
998=== modified file 'src/scripting/lua_bases.cc'
999--- src/scripting/lua_bases.cc 2019-04-09 16:43:49 +0000
1000+++ src/scripting/lua_bases.cc 2019-08-27 19:00:46 +0000
1001@@ -24,6 +24,7 @@
1002
1003 #include "economy/economy.h"
1004 #include "io/filesystem/layered_filesystem.h"
1005+#include "io/profile.h"
1006 #include "logic/filesystem_constants.h"
1007 #include "logic/map_objects/checkstep.h"
1008 #include "logic/map_objects/tribes/tribe_descr.h"
1009@@ -31,7 +32,6 @@
1010 #include "logic/map_objects/tribes/ware_descr.h"
1011 #include "logic/map_objects/world/world.h"
1012 #include "logic/player.h"
1013-#include "profile/profile.h"
1014 #include "scripting/factory.h"
1015 #include "scripting/globals.h"
1016 #include "scripting/lua_map.h"
1017
1018=== modified file 'src/scripting/lua_game.cc'
1019--- src/scripting/lua_game.cc 2019-08-10 16:38:15 +0000
1020+++ src/scripting/lua_game.cc 2019-08-27 19:00:46 +0000
1021@@ -37,6 +37,7 @@
1022 #include "scripting/globals.h"
1023 #include "scripting/lua_interface.h"
1024 #include "scripting/lua_map.h"
1025+#include "wlapplication_options.h"
1026 #include "wui/interactive_player.h"
1027 #include "wui/story_message_box.h"
1028
1029@@ -1069,7 +1070,7 @@
1030 Objective& o = get(L, get_game(L));
1031 o.set_done(luaL_checkboolean(L, -1));
1032
1033- const int32_t autosave = g_options.pull_section("global").get_int("autosave", 0);
1034+ const int32_t autosave = get_config_int("autosave", 0);
1035 if (autosave <= 0) {
1036 return 0;
1037 }
1038
1039=== modified file 'src/sound/CMakeLists.txt'
1040--- src/sound/CMakeLists.txt 2019-04-08 13:32:28 +0000
1041+++ src/sound/CMakeLists.txt 2019-08-27 19:00:46 +0000
1042@@ -32,7 +32,7 @@
1043 io_fileread
1044 io_filesystem
1045 logic_exceptions
1046- profile
1047 random
1048 sound_constants
1049+ widelands_ball_of_mud
1050 )
1051
1052=== modified file 'src/sound/sound_handler.cc'
1053--- src/sound/sound_handler.cc 2019-05-12 12:08:33 +0000
1054+++ src/sound/sound_handler.cc 2019-08-27 19:00:46 +0000
1055@@ -30,7 +30,7 @@
1056
1057 #include "base/i18n.h"
1058 #include "base/log.h"
1059-#include "profile/profile.h"
1060+#include "wlapplication_options.h"
1061
1062 namespace {
1063 constexpr int kDefaultMusicVolume = 64;
1064@@ -190,28 +190,26 @@
1065 }
1066
1067 /**
1068- * Load the sound options from g_options. If an option is not available, use the defaults set by the
1069+ * Load the sound options from cached config. If an option is not available, use the defaults set by the
1070 * constructor.
1071 */
1072 void SoundHandler::read_config() {
1073 // TODO(GunChleoc): Compatibility code to avoid getting bug reports about unread sections. Remove
1074 // after Build 21.
1075- if (g_options.get_section("sound") == nullptr) {
1076- Section& global = g_options.pull_section("global");
1077-
1078+ if (get_config_section_ptr("sound") == nullptr) {
1079 for (auto& option : sound_options_) {
1080 switch (option.first) {
1081 case SoundType::kMusic:
1082- option.second.volume = global.get_int("music_volume", option.second.volume);
1083- option.second.enabled = !global.get_bool("disable_music", !option.second.enabled);
1084+ option.second.volume = get_config_int("music_volume", option.second.volume);
1085+ option.second.enabled = !get_config_bool("disable_music", !option.second.enabled);
1086 break;
1087 case SoundType::kChat:
1088- option.second.volume = global.get_int("fx_volume", option.second.volume);
1089- option.second.enabled = global.get_bool("sound_at_message", option.second.enabled);
1090+ option.second.volume = get_config_int("fx_volume", option.second.volume);
1091+ option.second.enabled = get_config_bool("sound_at_message", option.second.enabled);
1092 break;
1093 default:
1094- option.second.volume = global.get_int("fx_volume", option.second.volume);
1095- option.second.enabled = !global.get_bool("disable_fx", !option.second.enabled);
1096+ option.second.volume = get_config_int("fx_volume", option.second.volume);
1097+ option.second.enabled = !get_config_bool("disable_fx", !option.second.enabled);
1098 break;
1099 }
1100 }
1101@@ -219,32 +217,30 @@
1102 }
1103
1104 // This is the code that we want to keep
1105- Section& sound = g_options.pull_section("sound");
1106 for (auto& option : sound_options_) {
1107 option.second.volume =
1108- sound.get_int(("volume_" + option.second.name).c_str(), option.second.volume);
1109+ get_config_int("sound", ("volume_" + option.second.name).c_str(), option.second.volume);
1110 option.second.enabled =
1111- sound.get_bool(("enable_" + option.second.name).c_str(), option.second.enabled);
1112+ get_config_bool("sound", ("enable_" + option.second.name).c_str(), option.second.enabled);
1113 }
1114 }
1115
1116-/// Save the current sound options to g_options
1117+/// Save the current sound options to config cache
1118 void SoundHandler::save_config() {
1119- Section& sound = g_options.pull_section("sound");
1120 for (auto& option : sound_options_) {
1121 const int volume = option.second.volume;
1122 const std::string& name = option.second.name;
1123 const bool enabled = option.second.enabled;
1124
1125 const std::string enable_name = "enable_" + name;
1126- sound.set_bool(enable_name.c_str(), enabled);
1127+ set_config_bool("sound", enable_name.c_str(), enabled);
1128
1129 const std::string volume_name = "volume_" + name;
1130- sound.set_int(volume_name.c_str(), volume);
1131+ set_config_int("sound", volume_name.c_str(), volume);
1132 }
1133 }
1134
1135-/// Read the sound options from g_options and apply them
1136+/// Read the sound options from the cache and apply them
1137 void SoundHandler::load_config() {
1138 read_config();
1139 for (auto& option : sound_options_) {
1140
1141=== modified file 'src/ui_basic/CMakeLists.txt'
1142--- src/ui_basic/CMakeLists.txt 2019-05-03 19:24:19 +0000
1143+++ src/ui_basic/CMakeLists.txt 2019-08-27 19:00:46 +0000
1144@@ -71,7 +71,6 @@
1145 graphic_wordwrap
1146 io_filesystem
1147 notifications
1148- profile
1149 scripting_lua_interface
1150 scripting_lua_table
1151 sound
1152
1153=== modified file 'src/ui_basic/panel.cc'
1154--- src/ui_basic/panel.cc 2019-07-28 08:46:47 +0000
1155+++ src/ui_basic/panel.cc 2019-08-27 19:00:46 +0000
1156@@ -25,9 +25,9 @@
1157 #include "graphic/rendertarget.h"
1158 #include "graphic/text/font_set.h"
1159 #include "graphic/text_layout.h"
1160-#include "profile/profile.h"
1161 #include "sound/sound_handler.h"
1162 #include "wlapplication.h"
1163+#include "wlapplication_options.h"
1164
1165 namespace UI {
1166
1167@@ -165,7 +165,7 @@
1168
1169 // With the default of 30FPS, the game will be drawn every 33ms.
1170 const uint32_t draw_delay =
1171- 1000 / std::max(5, g_options.pull_section("global").get_int("maxfps", 30));
1172+ 1000 / std::max(5, get_config_int("maxfps", 30));
1173
1174 static InputCallback input_callback = {Panel::ui_mousepress, Panel::ui_mouserelease,
1175 Panel::ui_mousemove, Panel::ui_key,
1176
1177=== modified file 'src/ui_fsmenu/CMakeLists.txt'
1178--- src/ui_fsmenu/CMakeLists.txt 2019-05-26 01:58:59 +0000
1179+++ src/ui_fsmenu/CMakeLists.txt 2019-08-27 19:00:46 +0000
1180@@ -17,7 +17,6 @@
1181 scripting_lua_table
1182 ui_basic
1183 ui_fsmenu_base
1184- profile
1185 sound
1186 widelands_ball_of_mud
1187 wui_sound_options
1188@@ -77,12 +76,12 @@
1189 base_i18n
1190 graphic
1191 io_filesystem
1192- profile
1193 network
1194 random
1195 ui_basic
1196 ui_fsmenu_base
1197 ui_fsmenu_main_menu
1198+ widelands_ball_of_mud
1199 wui_common_mapdetails
1200 wui
1201 )
1202@@ -104,6 +103,7 @@
1203 graphic_playercolor
1204 helper
1205 io_filesystem
1206+ io_profile
1207 logic
1208 logic_game_controller
1209 logic_game_settings
1210@@ -111,7 +111,6 @@
1211 logic_map_objects
1212 logic_tribe_basic_info
1213 map_io_map_loader
1214- profile
1215 scripting_lua_interface
1216 scripting_lua_table
1217 ui_basic
1218@@ -119,6 +118,7 @@
1219 ui_fsmenu_helpwindow
1220 ui_fsmenu_loading_common
1221 ui_fsmenu_maploading
1222+ widelands_ball_of_mud
1223 wui
1224 wui_chat_ui
1225 wui_common_gamedetails
1226@@ -147,12 +147,12 @@
1227 graphic_fonthandler
1228 graphic_surface
1229 io_filesystem
1230+ io_profile
1231 logic_filesystem_constants
1232 logic_game_controller
1233 logic_game_settings
1234 logic_tribe_basic_info
1235 map_io_map_loader
1236- profile
1237 scripting_lua_interface
1238 scripting_lua_table
1239 ui_basic
1240@@ -173,11 +173,11 @@
1241 base_macros
1242 graphic
1243 network
1244- profile
1245 random
1246 sound
1247 ui_basic
1248 ui_fsmenu_base
1249+ widelands_ball_of_mud
1250 wui_chat_ui
1251 )
1252
1253
1254=== modified file 'src/ui_fsmenu/campaign_select.cc'
1255--- src/ui_fsmenu/campaign_select.cc 2019-05-26 17:21:15 +0000
1256+++ src/ui_fsmenu/campaign_select.cc 2019-08-27 19:00:46 +0000
1257@@ -27,7 +27,6 @@
1258 #include "base/wexception.h"
1259 #include "graphic/graphic.h"
1260 #include "logic/filesystem_constants.h"
1261-#include "profile/profile.h"
1262 #include "scripting/lua_interface.h"
1263 #include "scripting/lua_table.h"
1264
1265
1266=== modified file 'src/ui_fsmenu/campaigns.cc'
1267--- src/ui_fsmenu/campaigns.cc 2019-07-31 16:33:35 +0000
1268+++ src/ui_fsmenu/campaigns.cc 2019-08-27 19:00:46 +0000
1269@@ -25,9 +25,9 @@
1270 #include "base/log.h"
1271 #include "graphic/graphic.h"
1272 #include "io/filesystem/filesystem.h"
1273+#include "io/profile.h"
1274 #include "logic/filesystem_constants.h"
1275 #include "logic/map_objects/tribes/tribe_basic_info.h"
1276-#include "profile/profile.h"
1277 #include "scripting/lua_interface.h"
1278
1279 namespace {
1280
1281=== modified file 'src/ui_fsmenu/internet_lobby.cc'
1282--- src/ui_fsmenu/internet_lobby.cc 2019-08-10 16:38:15 +0000
1283+++ src/ui_fsmenu/internet_lobby.cc 2019-08-27 19:00:46 +0000
1284@@ -30,10 +30,10 @@
1285 #include "network/gameclient.h"
1286 #include "network/gamehost.h"
1287 #include "network/internet_gaming.h"
1288-#include "profile/profile.h"
1289 #include "random/random.h"
1290 #include "sound/sound_handler.h"
1291 #include "ui_basic/messagebox.h"
1292+#include "wlapplication_options.h"
1293
1294 namespace {
1295
1296@@ -128,15 +128,13 @@
1297 boost::bind(&FullscreenMenuInternetLobby::clicked_back, boost::ref(*this)));
1298
1299 // Set the texts and style of UI elements
1300- Section& s = g_options.pull_section("global"); // for playername
1301-
1302 title.set_font_scale(scale_factor());
1303
1304 opengames_.set_font_scale(scale_factor());
1305 clients_.set_font_scale(scale_factor());
1306 servername_.set_font_scale(scale_factor());
1307
1308- std::string server = s.get_string("servername", "");
1309+ std::string server = get_config_string("servername", "");
1310 edit_servername_.set_font_scale(scale_factor());
1311 edit_servername_.set_text(server);
1312 edit_servername_.changed.connect(
1313@@ -222,10 +220,9 @@
1314
1315 /// connects Widelands with the metaserver
1316 void FullscreenMenuInternetLobby::connect_to_metaserver() {
1317- Section& s = g_options.pull_section("global");
1318- const std::string& metaserver = s.get_string("metaserver", INTERNET_GAMING_METASERVER.c_str());
1319- uint32_t port = s.get_natural("metaserverport", kInternetGamingPort);
1320- std::string auth = is_registered_ ? password_ : s.get_string("uuid");
1321+ const std::string& metaserver = get_config_string("metaserver", INTERNET_GAMING_METASERVER.c_str());
1322+ uint32_t port = get_config_natural("metaserverport", kInternetGamingPort);
1323+ std::string auth = is_registered_ ? password_ : get_config_string("uuid", nullptr);
1324 assert(!auth.empty());
1325 InternetGaming::ref().login(nickname_, auth, is_registered_, metaserver, port);
1326 }
1327@@ -451,7 +448,7 @@
1328 }
1329 }
1330
1331- g_options.pull_section("global").set_string("servername", servername_ui);
1332+ set_config_string("servername", servername_ui);
1333
1334 // Set up the game
1335 InternetGaming::ref().set_local_servername(servername_ui);
1336
1337=== modified file 'src/ui_fsmenu/launch_mpg.cc'
1338--- src/ui_fsmenu/launch_mpg.cc 2019-05-28 17:01:30 +0000
1339+++ src/ui_fsmenu/launch_mpg.cc 2019-08-27 19:00:46 +0000
1340@@ -28,6 +28,7 @@
1341 #include "graphic/graphic.h"
1342 #include "graphic/playercolor.h"
1343 #include "io/filesystem/layered_filesystem.h"
1344+#include "io/profile.h"
1345 #include "logic/game.h"
1346 #include "logic/game_controller.h"
1347 #include "logic/game_settings.h"
1348@@ -36,7 +37,6 @@
1349 #include "logic/map_objects/tribes/tribe_basic_info.h"
1350 #include "logic/player.h"
1351 #include "map_io/map_loader.h"
1352-#include "profile/profile.h"
1353 #include "scripting/lua_interface.h"
1354 #include "scripting/lua_table.h"
1355 #include "ui_basic/messagebox.h"
1356
1357=== modified file 'src/ui_fsmenu/loadgame.cc'
1358--- src/ui_fsmenu/loadgame.cc 2019-05-26 17:21:15 +0000
1359+++ src/ui_fsmenu/loadgame.cc 2019-08-27 19:00:46 +0000
1360@@ -22,7 +22,7 @@
1361 #include <memory>
1362
1363 #include "base/i18n.h"
1364-#include "profile/profile.h"
1365+#include "wlapplication_options.h"
1366 #include "wui/gamedetails.h"
1367
1368 FullscreenMenuLoadGame::FullscreenMenuLoadGame(Widelands::Game& g,
1369@@ -101,8 +101,7 @@
1370 if (is_replay_) {
1371 show_filenames_->changed.connect(
1372 boost::bind(&FullscreenMenuLoadGame::toggle_filenames, boost::ref(*this)));
1373- show_filenames_->set_state(
1374- g_options.pull_section("global").get_bool("display_replay_filenames", true));
1375+ show_filenames_->set_state(get_config_bool("display_replay_filenames", true));
1376 }
1377
1378 fill_table();
1379@@ -125,7 +124,7 @@
1380
1381 void FullscreenMenuLoadGame::toggle_filenames() {
1382 showing_filenames_ = show_filenames_->get_state();
1383- g_options.pull_section("global").set_bool("display_replay_filenames", showing_filenames_);
1384+ set_config_bool("display_replay_filenames", showing_filenames_);
1385
1386 // Remember selection
1387 const std::set<uint32_t> selected = load_or_save_.table().selections();
1388
1389=== modified file 'src/ui_fsmenu/multiplayer.cc'
1390--- src/ui_fsmenu/multiplayer.cc 2019-05-26 17:21:15 +0000
1391+++ src/ui_fsmenu/multiplayer.cc 2019-08-27 19:00:46 +0000
1392@@ -22,9 +22,9 @@
1393 #include "base/i18n.h"
1394 #include "graphic/graphic.h"
1395 #include "network/internet_gaming.h"
1396-#include "profile/profile.h"
1397 #include "random/random.h"
1398 #include "ui_basic/messagebox.h"
1399+#include "wlapplication_options.h"
1400 #include "wui/login_box.h"
1401
1402 FullscreenMenuMultiPlayer::FullscreenMenuMultiPlayer()
1403@@ -96,11 +96,9 @@
1404 * This fullscreen menu ends it's modality.
1405 */
1406 void FullscreenMenuMultiPlayer::internet_login() {
1407- Section& s = g_options.pull_section("global");
1408-
1409- nickname_ = s.get_string("nickname", "");
1410- password_ = s.get_string("password_sha1", "no_password_set");
1411- register_ = s.get_bool("registered", false);
1412+ nickname_ = get_config_string("nickname", "");
1413+ password_ = get_config_string("password_sha1", "no_password_set");
1414+ register_ = get_config_bool("registered", false);
1415
1416 // Checks can be done directly in editbox' by using valid_username().
1417 // This is just to be on the safe side, in case the user changed the password in the config file.
1418@@ -111,9 +109,9 @@
1419 }
1420
1421 // Try to connect to the metaserver
1422- const std::string& meta = s.get_string("metaserver", INTERNET_GAMING_METASERVER.c_str());
1423- uint32_t port = s.get_natural("metaserverport", kInternetGamingPort);
1424- std::string auth = register_ ? password_ : s.get_string("uuid");
1425+ const std::string& meta = get_config_string("metaserver", INTERNET_GAMING_METASERVER.c_str());
1426+ uint32_t port = get_config_natural("metaserverport", kInternetGamingPort);
1427+ std::string auth = register_ ? password_ : get_config_string("uuid", nullptr);
1428 assert(!auth.empty());
1429 InternetGaming::ref().login(nickname_, auth, register_, meta, port);
1430
1431@@ -128,7 +126,7 @@
1432
1433 // Reset InternetGaming and passwort and show internet login again
1434 InternetGaming::ref().reset();
1435- s.set_string("password_sha1", "no_password_set");
1436+ set_config_string("password_sha1", "no_password_set");
1437 auto_log_ = true;
1438 show_internet_login();
1439 }
1440
1441=== modified file 'src/ui_fsmenu/netsetup_lan.cc'
1442--- src/ui_fsmenu/netsetup_lan.cc 2019-05-26 17:21:15 +0000
1443+++ src/ui_fsmenu/netsetup_lan.cc 2019-08-27 19:00:46 +0000
1444@@ -25,7 +25,7 @@
1445 #include "network/constants.h"
1446 #include "network/internet_gaming.h"
1447 #include "network/network.h"
1448-#include "profile/profile.h"
1449+#include "wlapplication_options.h"
1450
1451 FullscreenMenuNetSetupLAN::FullscreenMenuNetSetupLAN()
1452 : FullscreenMenuBase(),
1453@@ -110,13 +110,11 @@
1454 loadlasthost.sigclicked.connect(
1455 boost::bind(&FullscreenMenuNetSetupLAN::clicked_lasthost, boost::ref(*this)));
1456
1457- Section& s = g_options.pull_section("global"); // for playername
1458-
1459 playername.set_font_scale(scale_factor());
1460 hostname.set_font_scale(scale_factor());
1461
1462 hostname.changed.connect(boost::bind(&FullscreenMenuNetSetupLAN::change_hostname, this));
1463- playername.set_text(s.get_string("nickname", (_("nobody"))));
1464+ playername.set_text(get_config_string("nickname", (_("nobody"))));
1465 playername.changed.connect(boost::bind(&FullscreenMenuNetSetupLAN::change_playername, this));
1466 opengames.add_column(listw_ * 2 / 5, _("Host"));
1467 opengames.add_column(listw_ * 2 / 5, _("Map"));
1468@@ -264,12 +262,12 @@
1469 joingame.set_enabled(true);
1470 }
1471
1472- g_options.pull_section("global").set_string("nickname", playername.text());
1473+ set_config_string("nickname", playername.text());
1474 }
1475
1476 void FullscreenMenuNetSetupLAN::clicked_joingame() {
1477 // Save selected host so users can reload it for reconnection.
1478- g_options.pull_section("global").set_string("lasthost", hostname.text());
1479+ set_config_string("lasthost", hostname.text());
1480
1481 end_modal<FullscreenMenuBase::MenuTarget>(FullscreenMenuBase::MenuTarget::kJoingame);
1482 }
1483@@ -279,7 +277,7 @@
1484 }
1485
1486 void FullscreenMenuNetSetupLAN::clicked_lasthost() {
1487- Section& s = g_options.get_safe_section("global");
1488+ Section& s = get_config_safe_section();
1489 std::string const host = s.get_string("lasthost", "");
1490 hostname.set_text(host);
1491 if (host.size())
1492
1493=== modified file 'src/ui_fsmenu/options.cc'
1494--- src/ui_fsmenu/options.cc 2019-06-25 08:03:30 +0000
1495+++ src/ui_fsmenu/options.cc 2019-08-27 19:00:46 +0000
1496@@ -37,13 +37,14 @@
1497 #include "graphic/text/font_set.h"
1498 #include "graphic/text_layout.h"
1499 #include "helper.h"
1500+#include "io/filesystem/disk_filesystem.h"
1501 #include "io/filesystem/layered_filesystem.h"
1502 #include "logic/filesystem_constants.h"
1503-#include "profile/profile.h"
1504 #include "scripting/lua_interface.h"
1505 #include "scripting/lua_table.h"
1506 #include "sound/sound_handler.h"
1507 #include "wlapplication.h"
1508+#include "wlapplication_options.h"
1509
1510 namespace {
1511
1512@@ -679,5 +680,5 @@
1513 g_sh->save_config();
1514
1515 // Now write to file
1516- g_options.write(kConfigFile.c_str(), true);
1517+ write_config(WLApplication::get());
1518 }
1519
1520=== modified file 'src/ui_fsmenu/scenario_select.cc'
1521--- src/ui_fsmenu/scenario_select.cc 2019-05-26 17:21:15 +0000
1522+++ src/ui_fsmenu/scenario_select.cc 2019-08-27 19:00:46 +0000
1523@@ -26,9 +26,9 @@
1524 #include "base/i18n.h"
1525 #include "base/wexception.h"
1526 #include "graphic/graphic.h"
1527+#include "io/profile.h"
1528 #include "logic/filesystem_constants.h"
1529 #include "map_io/widelands_map_loader.h"
1530-#include "profile/profile.h"
1531 #include "scripting/lua_interface.h"
1532 #include "scripting/lua_table.h"
1533 #include "ui_basic/scrollbar.h"
1534
1535=== modified file 'src/wlapplication.cc'
1536--- src/wlapplication.cc 2019-05-27 21:04:13 +0000
1537+++ src/wlapplication.cc 2019-08-27 19:00:46 +0000
1538@@ -73,7 +73,6 @@
1539 #include "network/gameclient.h"
1540 #include "network/gamehost.h"
1541 #include "network/internet_gaming.h"
1542-#include "profile/profile.h"
1543 #include "random/random.h"
1544 #include "sound/sound_handler.h"
1545 #include "ui_basic/messagebox.h"
1546@@ -93,6 +92,7 @@
1547 #include "ui_fsmenu/scenario_select.h"
1548 #include "ui_fsmenu/singleplayer.h"
1549 #include "wlapplication_messages.h"
1550+#include "wlapplication_options.h"
1551 #include "wui/game_tips.h"
1552 #include "wui/interactive_player.h"
1553 #include "wui/interactive_spectator.h"
1554@@ -234,6 +234,11 @@
1555 // We don't have a destination dir for the logger yet
1556 std::cout << "Adding home directory: " << commandline_["homedir"].c_str() << std::endl;
1557 homedir_ = commandline_["homedir"];
1558+#ifdef USE_XDG
1559+ // This commandline option should probably also affect the
1560+ // configuration file.
1561+ userconfigdir_ = commandline_["homedir"];
1562+#endif
1563 commandline_.erase("homedir");
1564 }
1565
1566@@ -318,6 +323,11 @@
1567 should_die_(false),
1568 #ifdef _WIN32
1569 homedir_(FileSystem::get_homedir() + "\\.widelands"),
1570+#elif defined USE_XDG
1571+ // To enable backwards compatibility, the program name is passed with the
1572+ // path.
1573+ homedir_(FileSystem::get_userdatadir()),
1574+ userconfigdir_(FileSystem::get_userconfigdir()),
1575 #else
1576 homedir_(FileSystem::get_homedir() + "/.widelands"),
1577 #endif
1578@@ -347,8 +357,6 @@
1579 cleanup_temp_files();
1580 cleanup_temp_backups();
1581
1582- Section& config = g_options.pull_section("global");
1583-
1584 // Start the SDL core
1585 if (SDL_Init(SDL_INIT_VIDEO) == -1)
1586 throw wexception("Failed to initialize SDL, no valid video driver: %s", SDL_GetError());
1587@@ -363,9 +371,9 @@
1588 &g_gr->images(), i18n::get_locale()); // This will create the fontset, so loading it first.
1589
1590 g_gr->initialize(
1591- config.get_bool("debug_gl_trace", false) ? Graphic::TraceGl::kYes : Graphic::TraceGl::kNo,
1592- config.get_int("xres", DEFAULT_RESOLUTION_W), config.get_int("yres", DEFAULT_RESOLUTION_H),
1593- config.get_bool("fullscreen", false));
1594+ get_config_bool("debug_gl_trace", false) ? Graphic::TraceGl::kYes : Graphic::TraceGl::kNo,
1595+ get_config_int("xres", DEFAULT_RESOLUTION_W), get_config_int("yres", DEFAULT_RESOLUTION_H),
1596+ get_config_bool("fullscreen", false));
1597
1598 g_sh = new SoundHandler();
1599
1600@@ -385,7 +393,7 @@
1601 std::srand(time(nullptr));
1602
1603 // Make sure we didn't forget to read any global option
1604- g_options.check_used();
1605+ check_config_used();
1606 }
1607
1608 /**
1609@@ -435,7 +443,7 @@
1610 replay();
1611 } else if (game_type_ == LOADGAME) {
1612 Widelands::Game game;
1613- game.set_ai_training_mode(g_options.pull_section("global").get_bool("ai_training", false));
1614+ game.set_ai_training_mode(get_config_bool("ai_training", false));
1615 try {
1616 game.run_load_game(filename_, script_to_run_);
1617 } catch (const Widelands::GameDataError& e) {
1618@@ -569,7 +577,7 @@
1619 last_resolution_change_ = time;
1620 bool value = !g_gr->fullscreen();
1621 g_gr->set_fullscreen(value);
1622- g_options.pull_section("global").set_bool("fullscreen", value);
1623+ set_config_bool("fullscreen", value);
1624 }
1625 return true;
1626 }
1627@@ -743,14 +751,12 @@
1628 }
1629
1630 void WLApplication::refresh_graphics() {
1631- Section& s = g_options.pull_section("global");
1632-
1633 g_gr->change_resolution(
1634- s.get_int("xres", DEFAULT_RESOLUTION_W), s.get_int("yres", DEFAULT_RESOLUTION_H));
1635- g_gr->set_fullscreen(s.get_bool("fullscreen", false));
1636+ get_config_int("xres", DEFAULT_RESOLUTION_W), get_config_int("yres", DEFAULT_RESOLUTION_H));
1637+ g_gr->set_fullscreen(get_config_bool("fullscreen", false));
1638
1639 // does only work with a window
1640- set_input_grab(s.get_bool("inputgrab", false));
1641+ set_input_grab(get_config_bool("inputgrab", false));
1642 }
1643
1644 /**
1645@@ -760,13 +766,12 @@
1646 bool WLApplication::init_settings() {
1647
1648 // Read in the configuration file
1649- g_options.read(kConfigFile.c_str(), "global");
1650- Section& s = g_options.pull_section("global");
1651+ read_config(this);
1652
1653 // Then parse the commandline - overwrites conffile settings
1654 handle_commandline_parameters();
1655
1656- set_mouse_swap(s.get_bool("swapmouse", false));
1657+ set_mouse_swap(get_config_bool("swapmouse", false));
1658
1659 // TODO(unknown): KLUDGE!
1660 // Without this the following config options get dropped by check_used().
1661@@ -774,79 +779,73 @@
1662 // sensible way
1663
1664 // Some of the options listed here are documented in wlapplication_messages.cc
1665- s.get_bool("ai_training");
1666- s.get_bool("auto_speed");
1667- s.get_bool("fullscreen");
1668- s.get_bool("animate_map_panning");
1669- s.get_int("xres");
1670- s.get_int("yres");
1671- s.get_int("border_snap_distance");
1672- s.get_int("maxfps");
1673- s.get_int("panel_snap_distance");
1674- s.get_int("autosave");
1675- s.get_int("rolling_autosave");
1676- // Undocumented on command line, appears in game options
1677- s.get_bool("single_watchwin");
1678- s.get_bool("auto_roadbuild_mode");
1679- // Undocumented on command line, appears in game options
1680- s.get_bool("nozip");
1681- s.get_bool("snap_windows_only_when_overlapping");
1682- s.get_bool("dock_windows_to_edges");
1683- s.get_bool("write_syncstreams");
1684- // Undocumented on command line, appears in game options
1685- s.get_bool("transparent_chat");
1686+ get_config_bool("ai_training", false);
1687+ get_config_bool("auto_speed", false);
1688+ get_config_bool("fullscreen", false);
1689+ get_config_bool("animate_map_panning", false);
1690+ get_config_int("xres", 0);
1691+ get_config_int("yres", 0);
1692+ get_config_int("border_snap_distance", 0);
1693+ get_config_int("maxfps", 0);
1694+ get_config_int("panel_snap_distance", 0);
1695+ get_config_int("autosave", 0);
1696+ get_config_int("rolling_autosave", 0);
1697+ // Undocumented on command line, appears in game options
1698+ get_config_bool("single_watchwin", false);
1699+ get_config_bool("auto_roadbuild_mode", false);
1700+ // Undocumented on command line, appears in game options
1701+ get_config_bool("nozip", false);
1702+ get_config_bool("snap_windows_only_when_overlapping", false);
1703+ get_config_bool("dock_windows_to_edges", false);
1704+ get_config_bool("write_syncstreams", false);
1705+ // Undocumented on command line, appears in game options
1706+ get_config_bool("transparent_chat", false);
1707 // Undocumented. Unique ID used to allow the metaserver to recognize players
1708- s.get_string("uuid");
1709+ get_config_string("uuid", "");
1710 // Undocumented, appears in online login box
1711 // Whether the used metaserver login is for a registered user
1712- s.get_string("registered");
1713+ get_config_string("registered", "");
1714 // Undocumented, appears in online login box and LAN lobby
1715 // The nickname used for LAN and online games
1716- s.get_string("nickname");
1717+ get_config_string("nickname", "");
1718 // Undocumented. The plaintext password for online logins
1719 // TODO(Notabilis): Remove next line after build 20.
1720 // Currently left in to avoid removing stored passwords for users of both build 19 and trunk
1721- s.get_string("password");
1722+ get_config_string("password", "");
1723 // Undocumented, appears in online login box. The hashed password for online logins
1724- s.get_string("password_sha1");
1725+ get_config_string("password_sha1", "");
1726 // Undocumented, appears in online login box. Whether to automatically use the stored login
1727- s.get_string("auto_log");
1728+ get_config_string("auto_log", "");
1729 // Undocumented, appears in LAN lobby. The last host connected to
1730- s.get_string("lasthost");
1731+ get_config_string("lasthost", "");
1732 // Undocumented, appears in online lobby. The name of the last hosted game
1733- s.get_string("servername");
1734+ get_config_string("servername", "");
1735 // Undocumented, appears in editor. Name of map author
1736- s.get_string("realname");
1737- s.get_string("metaserver");
1738- s.get_natural("metaserverport");
1739+ get_config_string("realname", "");
1740+ get_config_string("metaserver", "");
1741+ get_config_natural("metaserverport", 0);
1742 // Undocumented, checkbox appears on "Watch Replay" screen
1743- s.get_bool("display_replay_filenames");
1744- s.get_bool("editor_player_menu_warn_too_many_players");
1745+ get_config_bool("display_replay_filenames", false);
1746+ get_config_bool("editor_player_menu_warn_too_many_players", false);
1747 // KLUDGE!
1748
1749- long int last_start = s.get_int("last_start", 0);
1750- if (last_start + 12 * 60 * 60 < time(nullptr) || !s.get_string("uuid")) {
1751+ long int last_start = get_config_int("last_start", 0);
1752+ if (last_start + 12 * 60 * 60 < time(nullptr) || !get_config_string("uuid", "").empty()) {
1753 // First start of the game or not started for 12 hours. Create a (new) UUID.
1754 // For the use of the UUID, see network/internet_gaming_protocol.h
1755- s.set_string("uuid", generate_random_uuid());
1756+ get_config_string("uuid", generate_random_uuid().c_str());
1757 }
1758- s.set_int("last_start", time(nullptr));
1759+ get_config_int("last_start", time(nullptr));
1760
1761 // Replace the stored plaintext password with its SHA-1 hashed version
1762 // Used to upgrade the stored password when upgrading widelands
1763- if (strlen(s.get_string("password", "")) > 0 && strlen(s.get_string("password_sha1", "")) == 0) {
1764- s.set_string("password_sha1", crypto::sha1(s.get_string("password")));
1765+ if (get_config_string("password", "").length() > 0 && get_config_string("password_sha1", "").length() == 0) {
1766+ get_config_string("password_sha1", crypto::sha1(get_config_string("password", "")).c_str());
1767 }
1768
1769 // Save configuration now. Otherwise, the UUID is not saved
1770- // when the game crashes, loosing part of its advantage
1771- try {
1772- g_options.write("config", false);
1773- } catch (const std::exception& e) {
1774- log("WARNING: could not save configuration: %s\n", e.what());
1775- } catch (...) {
1776- log("WARNING: could not save configuration");
1777- }
1778+ // when the game crashes, losing part of its advantage
1779+ write_config(this);
1780
1781 return true;
1782 }
1783@@ -855,9 +854,6 @@
1784 * Initialize language settings
1785 */
1786 void WLApplication::init_language() {
1787- // retrieve configuration settings
1788- Section& s = g_options.pull_section("global");
1789-
1790 // Initialize locale and grab "widelands" textdomain
1791 i18n::init_locale();
1792
1793@@ -865,7 +861,7 @@
1794 i18n::grab_textdomain("widelands");
1795
1796 // Set locale corresponding to selected language
1797- std::string language = s.get_string("language", "");
1798+ std::string language = get_config_string("language", "");
1799 i18n::set_locale(language);
1800 }
1801
1802@@ -876,13 +872,7 @@
1803 // To be proper, release our textdomain
1804 i18n::release_textdomain();
1805
1806- try { // overwrite the old config file
1807- g_options.write(kConfigFile.c_str(), true);
1808- } catch (const std::exception& e) {
1809- log("WARNING: could not save configuration: %s\n", e.what());
1810- } catch (...) {
1811- log("WARNING: could not save configuration");
1812- }
1813+ write_config(this);
1814 }
1815
1816 void WLApplication::shutdown_hardware() {
1817@@ -962,7 +952,7 @@
1818 commandline_.erase("nosound");
1819 }
1820 if (commandline_.count("nozip")) {
1821- g_options.pull_section("global").create_val("nozip", "true");
1822+ set_config_bool("nozip", true);
1823 commandline_.erase("nozip");
1824 }
1825
1826@@ -973,6 +963,16 @@
1827 datadir_ = is_absolute_path(INSTALL_DATADIR) ?
1828 INSTALL_DATADIR :
1829 get_executable_directory() + FileSystem::file_separator() + INSTALL_DATADIR;
1830+#ifdef USE_XDG
1831+ // Overwrite with first folder found in XDG_DATA_DIRS
1832+ for (const auto& datadir: FileSystem::get_xdgdatadirs()) {
1833+ RealFSImpl dir(datadir);
1834+ if (dir.is_directory(datadir + "/widelands")) {
1835+ datadir_ = datadir + "/widelands";
1836+ break;
1837+ }
1838+ }
1839+#endif
1840 }
1841 if (!is_absolute_path(datadir_)) {
1842 try {
1843@@ -1046,17 +1046,17 @@
1844
1845 // Following is used for training of AI
1846 if (commandline_.count("ai_training")) {
1847- g_options.pull_section("global").create_val("ai_training", "true");
1848+ set_config_bool("ai_training", true);
1849 commandline_.erase("ai_training");
1850 } else {
1851- g_options.pull_section("global").create_val("ai_training", "false");
1852+ set_config_bool("ai_training", false);
1853 }
1854
1855 if (commandline_.count("auto_speed")) {
1856- g_options.pull_section("global").create_val("auto_speed", "true");
1857+ set_config_bool("auto_speed", true);
1858 commandline_.erase("auto_speed");
1859 } else {
1860- g_options.pull_section("global").create_val("auto_speed", "false");
1861+ set_config_bool("auto_speed", false);
1862 }
1863
1864 // If it hasn't been handled yet it's probably an attempt to
1865@@ -1070,7 +1070,7 @@
1866 // TODO(unknown): barf here on unknown option; the list of known options
1867 // needs to be centralized
1868
1869- g_options.pull_section("global").create_val(it->first.c_str(), it->second.c_str());
1870+ set_config_string(it->first.c_str(), it->second.c_str());
1871 }
1872
1873 if (commandline_.count("help") || commandline_.count("version")) {
1874@@ -1118,7 +1118,7 @@
1875 replay();
1876 break;
1877 case FullscreenMenuBase::MenuTarget::kOptions: {
1878- Section& s = g_options.pull_section("global");
1879+ Section& s = get_config_section();
1880 OptionsCtrl om(s);
1881 break;
1882 }
1883@@ -1248,11 +1248,10 @@
1884 std::string password(mp.get_password());
1885 bool registered = mp.registered();
1886
1887- Section& s = g_options.pull_section("global");
1888- s.set_string("nickname", playername);
1889+ get_config_string("nickname", playername);
1890 // Only change the password if we use a registered account
1891 if (registered) {
1892- s.set_string("password_sha1", password);
1893+ get_config_string("password_sha1", password);
1894 }
1895
1896 // reinitalise in every run, else graphics look strange
1897@@ -1318,7 +1317,7 @@
1898
1899 Widelands::Game game;
1900
1901- game.set_ai_training_mode(g_options.pull_section("global").get_bool("ai_training", false));
1902+ game.set_ai_training_mode(get_config_bool("ai_training", false));
1903
1904 if (code == FullscreenMenuBase::MenuTarget::kScenarioGame) { // scenario
1905 try {
1906@@ -1333,7 +1332,7 @@
1907 try {
1908 // Game controller needs the ibase pointer to init
1909 // the chat
1910- game.set_ibase(new InteractivePlayer(game, g_options.pull_section("global"), pn, false));
1911+ game.set_ibase(new InteractivePlayer(game, get_config_section(), pn, false));
1912 std::unique_ptr<GameController> ctrl(new SinglePlayerGameController(game, true, pn));
1913 UI::ProgressWindow loader_ui;
1914 std::vector<std::string> tipstext;
1915@@ -1370,7 +1369,7 @@
1916 Widelands::Game game;
1917 std::string filename;
1918
1919- game.set_ai_training_mode(g_options.pull_section("global").get_bool("ai_training", false));
1920+ game.set_ai_training_mode(get_config_bool("ai_training", false));
1921 SinglePlayerGameSettingsProvider sp;
1922 FullscreenMenuLoadGame ssg(game, &sp);
1923
1924@@ -1457,7 +1456,7 @@
1925
1926 loader_ui.step(_("Loading…"));
1927
1928- game.set_ibase(new InteractiveSpectator(game, g_options.pull_section("global")));
1929+ game.set_ibase(new InteractiveSpectator(game, get_config_section()));
1930 game.set_write_replay(false);
1931 ReplayGameController rgc(game, filename_);
1932
1933
1934=== modified file 'src/wlapplication.h'
1935--- src/wlapplication.h 2019-02-23 11:00:49 +0000
1936+++ src/wlapplication.h 2019-08-27 19:00:46 +0000
1937@@ -196,6 +196,13 @@
1938 void replay();
1939 static void emergency_save(Widelands::Game&);
1940
1941+#ifdef USE_XDG
1942+ // this is only for src/wlapplication_options.cc
1943+ std::string get_userconfigdir() {
1944+ return userconfigdir_;
1945+ }
1946+#endif
1947+
1948 private:
1949 WLApplication(int argc, char const* const* argv);
1950
1951@@ -259,6 +266,9 @@
1952 bool should_die_;
1953
1954 std::string homedir_;
1955+#ifdef USE_XDG
1956+ std::string userconfigdir_;
1957+#endif
1958
1959 /// flag indicating if stdout and stderr have been redirected
1960 bool redirected_stdio_;
1961
1962=== added file 'src/wlapplication_options.cc'
1963--- src/wlapplication_options.cc 1970-01-01 00:00:00 +0000
1964+++ src/wlapplication_options.cc 2019-08-27 19:00:46 +0000
1965@@ -0,0 +1,151 @@
1966+/*
1967+ * Copyright (C) 2012-2019 by the Widelands Development Team
1968+ *
1969+ * This program is free software; you can redistribute it and/or
1970+ * modify it under the terms of the GNU General Public License
1971+ * as published by the Free Software Foundation; either version 2
1972+ * of the License, or (at your option) any later version.
1973+ *
1974+ * This program is distributed in the hope that it will be useful,
1975+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
1976+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
1977+ * GNU General Public License for more details.
1978+ *
1979+ * You should have received a copy of the GNU General Public License
1980+ * along with this program; if not, write to the Free Software
1981+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
1982+ *
1983+ */
1984+
1985+#include "wlapplication_options.h"
1986+
1987+#include "base/log.h"
1988+#include "io/filesystem/disk_filesystem.h"
1989+#include "io/profile.h"
1990+#include "logic/filesystem_constants.h"
1991+#include "wlapplication.h"
1992+
1993+Profile g_options(Profile::err_log);
1994+
1995+void check_config_used() {
1996+ g_options.check_used();
1997+}
1998+
1999+Section& get_config_section() {
2000+ return g_options.pull_section("global");
2001+}
2002+
2003+Section& get_config_section(const std::string& section) {
2004+ return g_options.pull_section(section.c_str());
2005+}
2006+
2007+Section* get_config_section_ptr(const std::string& section) {
2008+ return g_options.get_section(section.c_str());
2009+}
2010+
2011+bool get_config_bool(const std::string& name, const bool dflt) {
2012+ return g_options.pull_section("global").get_bool(name.c_str(), dflt);
2013+}
2014+
2015+bool get_config_bool(const std::string& section,
2016+ const std::string& name,
2017+ const bool dflt) {
2018+ return g_options.pull_section(section.c_str()).get_bool(name.c_str(), dflt);
2019+}
2020+
2021+int32_t get_config_int(const std::string& name, const int32_t dflt) {
2022+ return g_options.pull_section("global").get_int(name.c_str(), dflt);
2023+}
2024+
2025+int32_t get_config_int(const std::string& section,
2026+ const std::string& name,
2027+ const int32_t dflt) {
2028+ return g_options.pull_section(section.c_str()).get_int(name.c_str(), dflt);
2029+}
2030+
2031+uint32_t get_config_natural(const std::string& name, const uint32_t dflt) {
2032+ return g_options.pull_section("global").get_natural(name.c_str(), dflt);
2033+}
2034+
2035+uint32_t get_config_natural(const std::string& section,
2036+ const std::string& name,
2037+ uint32_t dflt) {
2038+ return g_options.pull_section(section.c_str()).get_natural(name.c_str(), dflt);
2039+}
2040+
2041+std::string get_config_string(const std::string& name,
2042+ const std::string& dflt) {
2043+ return g_options.pull_section("global").get_string(name.c_str(), dflt.c_str());
2044+}
2045+
2046+std::string get_config_string(const std::string& section,
2047+ const std::string& name,
2048+ const std::string& dflt) {
2049+ return g_options.pull_section(section.c_str()).get_string(name.c_str(), dflt.c_str());
2050+}
2051+
2052+Section& get_config_safe_section() {
2053+ return g_options.get_safe_section("global");
2054+}
2055+
2056+Section& get_config_safe_section(const std::string& section) {
2057+ return g_options.get_safe_section(section.c_str());
2058+}
2059+
2060+void set_config_bool(const std::string& name, const bool value) {
2061+ g_options.pull_section("global").set_bool(name.c_str(), value);
2062+}
2063+
2064+void set_config_bool(const std::string& section,
2065+ const std::string& name,
2066+ const bool value) {
2067+ g_options.pull_section(section.c_str()).set_bool(name.c_str(), value);
2068+}
2069+
2070+void set_config_int(const std::string& name, int32_t value) {
2071+ g_options.pull_section("global").set_int(name.c_str(), value);
2072+}
2073+
2074+void set_config_int(const std::string& section,
2075+ const std::string& name,
2076+ const int32_t value) {
2077+ g_options.pull_section(section.c_str()).set_int(name.c_str(), value);
2078+}
2079+
2080+void set_config_string(const std::string& name, const std::string& value) {
2081+ g_options.pull_section("global").set_string(name.c_str(), value.c_str());
2082+}
2083+
2084+void set_config_string(const std::string& section,
2085+ const std::string& name,
2086+ const std::string& value) {
2087+ g_options.pull_section(section.c_str()).set_string(name.c_str(), value.c_str());
2088+}
2089+
2090+void read_config(WLApplication* wlapplication) {
2091+#ifdef USE_XDG
2092+ RealFSImpl dir(wlapplication->get_userconfigdir());
2093+ dir.ensure_directory_exists(".");
2094+ log("Set configuration file: %s/%s\n",
2095+ wlapplication->get_userconfigdir().c_str(),
2096+ kConfigFile.c_str());
2097+ g_options.read(kConfigFile.c_str(), "global", dir);
2098+#else
2099+ g_options.read(kConfigFile.c_str(), "global");
2100+#endif
2101+}
2102+
2103+void write_config(WLApplication* wlapplication) {
2104+ try { // overwrite the old config file
2105+#ifdef USE_XDG
2106+ RealFSImpl dir(wlapplication->get_userconfigdir());
2107+ g_options.write(kConfigFile.c_str(), true, dir);
2108+#else
2109+ g_options.write(kConfigFile.c_str(), true);
2110+#endif
2111+ } catch (const std::exception& e) {
2112+ log("WARNING: could not save configuration: %s\n", e.what());
2113+ } catch (...) {
2114+ log("WARNING: could not save configuration");
2115+ }
2116+}
2117
2118=== added file 'src/wlapplication_options.h'
2119--- src/wlapplication_options.h 1970-01-01 00:00:00 +0000
2120+++ src/wlapplication_options.h 2019-08-27 19:00:46 +0000
2121@@ -0,0 +1,118 @@
2122+/*
2123+ * Copyright (C) 2012-2019 by the Widelands Development Team
2124+ *
2125+ * This program is free software; you can redistribute it and/or
2126+ * modify it under the terms of the GNU General Public License
2127+ * as published by the Free Software Foundation; either version 2
2128+ * of the License, or (at your option) any later version.
2129+ *
2130+ * This program is distributed in the hope that it will be useful,
2131+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
2132+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
2133+ * GNU General Public License for more details.
2134+ *
2135+ * You should have received a copy of the GNU General Public License
2136+ * along with this program; if not, write to the Free Software
2137+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
2138+ *
2139+ */
2140+
2141+#ifndef WL_WLAPPLICATION_OPTIONS_H
2142+#define WL_WLAPPLICATION_OPTIONS_H
2143+
2144+#include "io/profile.h"
2145+#include "wlapplication.h"
2146+
2147+/*
2148+ * Further explanations for all functions and its return values
2149+ * can be found in io/profile.cc
2150+ */
2151+class Section;
2152+
2153+/*
2154+ * Check if all options has been read.
2155+ */
2156+void check_config_used();
2157+
2158+/*
2159+ * Get config values from the config settings cache.
2160+ * If the section parameter is omitted the global section will be used.
2161+ * Values are available after read_config() is called.
2162+ */
2163+Section& get_config_section();
2164+Section& get_config_section(const std::string&);
2165+Section* get_config_section_ptr(const std::string&);
2166+bool get_config_bool(const std::string& name, bool dflt);
2167+bool get_config_bool(const std::string& section,
2168+ const std::string& name,
2169+ const bool dflt);
2170+int32_t get_config_int(const std::string& name, const int32_t dflt = 0);
2171+int32_t get_config_int(const std::string& section,
2172+ const std::string& name,
2173+ const int32_t dflt);
2174+uint32_t get_config_natural(const std::string& name, uint32_t dflt);
2175+uint32_t get_config_natural(const std::string& section,
2176+ const std::string& name,
2177+ const uint32_t dflt);
2178+std::string get_config_string(const std::string& name,
2179+ const std::string& dflt);
2180+std::string get_config_string(const std::string& section,
2181+ const std::string& name,
2182+ const std::string& dflt);
2183+
2184+/*
2185+ * Get config values from the config settings cache.
2186+ * Throws an exception if the value doesn't exist.
2187+ * If the section parameter is omitted the global section will be used.
2188+ * Values are available after read_config() is called.
2189+ */
2190+Section& get_config_safe_section();
2191+Section& get_config_safe_section(const std::string&);
2192+
2193+/*
2194+ * Set config values to the config settings cache.
2195+ * If the section parameter is omitted the global section will be used.
2196+ * Values will be written to the config file once write_config() is called.
2197+ */
2198+void set_config_bool(const std::string& name, bool value);
2199+void set_config_bool(const std::string& section,
2200+ const std::string& name,
2201+ bool value);
2202+void set_config_int(const std::string& name, int32_t value);
2203+void set_config_int(const std::string& section,
2204+ const std::string& name,
2205+ const int32_t value);
2206+void set_config_string(const std::string& name, const std::string& value);
2207+void set_config_string(const std::string& section,
2208+ const std::string& name,
2209+ const std::string& value);
2210+
2211+/*
2212+ * Reads the configuration from kConfigFile.
2213+ * Defaults to $XDG_CONFIG_HOME/widelands/config on Unix.
2214+ * Defaults to homedir/config everywhere else, if homedir is set manually or if
2215+ * built without XDG-support.
2216+ *
2217+ * This function needs access to the WLApplication object to distinguish
2218+ * between multiple possible states.
2219+ * While we could use WLApplication::get() this would get us in an infinite loop
2220+ * because this function will be called in the constructor of said object and
2221+ * WLApplication::get() spawns another object if there isn't one yet.
2222+ */
2223+void read_config(WLApplication*);
2224+
2225+/*
2226+ * Writes the configuration to kConfigFile.
2227+ * Defaults to $XDG_CONFIG_HOME/widelands/config on Unix.
2228+ * Defaults to homedir/config everywhere else, if homedir is set manually or if
2229+ * built without XDG-support.
2230+ *
2231+ * This function needs access to the WLApplication object to distinguish
2232+ * between multiple possible states.
2233+ * While we could use WLApplication::get() this would get us in an infinite loop
2234+ * because this function will be called in the constructor of said object and
2235+ * WLApplication::get() spawns another object if there isn't one yet.
2236+ */
2237+void write_config(WLApplication*);
2238+
2239+#endif // end of include guard: WL_WLAPPLICATION_OPTIONS_H
2240
2241=== modified file 'src/wui/CMakeLists.txt'
2242--- src/wui/CMakeLists.txt 2019-07-11 08:38:29 +0000
2243+++ src/wui/CMakeLists.txt 2019-08-27 19:00:46 +0000
2244@@ -31,9 +31,9 @@
2245 graphic_text
2246 graphic_text_layout
2247 logic
2248- profile
2249 sound
2250 ui_basic
2251+ widelands_ball_of_mud
2252 wui
2253 )
2254
2255@@ -49,7 +49,7 @@
2256 logic_filesystem_constants
2257 logic_map_objects
2258 notifications
2259- profile
2260+ io_profile
2261 ui_basic
2262 wui_waresdisplay
2263 )
2264@@ -152,7 +152,6 @@
2265 graphic_game_renderer
2266 logic_map
2267 logic_widelands_geometry
2268- profile
2269 ui_basic
2270 widelands_ball_of_mud
2271 wui_mapview_pixelfunctions
2272@@ -294,6 +293,7 @@
2273 graphic_toolbar_imageset
2274 io_fileread
2275 io_filesystem
2276+ io_profile
2277 logic
2278 logic_constants
2279 logic_commands
2280@@ -309,12 +309,12 @@
2281 network
2282 note_sound
2283 notifications
2284- profile
2285 scripting_coroutine
2286 scripting_lua_interface
2287 scripting_lua_table
2288 sound
2289 ui_basic
2290+ widelands_ball_of_mud
2291 wui_chat_ui
2292 wui_common_gamedetails
2293 wui_economy_options
2294
2295=== modified file 'src/wui/chat_overlay.cc'
2296--- src/wui/chat_overlay.cc 2019-05-26 17:21:15 +0000
2297+++ src/wui/chat_overlay.cc 2019-08-27 19:00:46 +0000
2298@@ -31,7 +31,7 @@
2299 #include "graphic/rendertarget.h"
2300 #include "graphic/style_manager.h"
2301 #include "graphic/text/rt_errors.h"
2302-#include "profile/profile.h"
2303+#include "wlapplication_options.h"
2304 #include "wui/chat_msg_layout.h"
2305 #include "wui/logmessage.h"
2306
2307@@ -85,8 +85,7 @@
2308 ChatOverlay::ChatOverlay(
2309 UI::Panel* const parent, int32_t const x, int32_t const y, int32_t const w, int32_t const h)
2310 : UI::Panel(parent, x, y, w, h), m(new Impl()) {
2311- Section& s = g_options.pull_section("global");
2312- m->transparent_ = s.get_bool("transparent_chat", true);
2313+ m->transparent_ = get_config_bool("transparent_chat", true);
2314
2315 set_thinks(true);
2316 }
2317
2318=== modified file 'src/wui/economy_options_window.cc'
2319--- src/wui/economy_options_window.cc 2019-08-13 11:22:26 +0000
2320+++ src/wui/economy_options_window.cc 2019-08-27 19:00:46 +0000
2321@@ -24,13 +24,13 @@
2322 #include <boost/lexical_cast.hpp>
2323
2324 #include "graphic/graphic.h"
2325+#include "io/profile.h"
2326 #include "logic/editor_game_base.h"
2327 #include "logic/filesystem_constants.h"
2328 #include "logic/map_objects/tribes/ware_descr.h"
2329 #include "logic/map_objects/tribes/worker_descr.h"
2330 #include "logic/player.h"
2331 #include "logic/playercommand.h"
2332-#include "profile/profile.h"
2333 #include "ui_basic/messagebox.h"
2334
2335 static const char pic_tab_wares[] = "images/wui/buildings/menu_tab_wares.png";
2336
2337=== modified file 'src/wui/game_main_menu_save_game.cc'
2338--- src/wui/game_main_menu_save_game.cc 2019-04-18 08:32:25 +0000
2339+++ src/wui/game_main_menu_save_game.cc 2019-08-27 19:00:46 +0000
2340@@ -36,6 +36,7 @@
2341 #include "logic/generic_save_handler.h"
2342 #include "logic/playersmanager.h"
2343 #include "ui_basic/messagebox.h"
2344+#include "wlapplication_options.h"
2345 #include "wui/interactive_gamebase.h"
2346
2347 InteractiveGameBase& GameMainMenuSaveGame::igbase() {
2348@@ -162,7 +163,7 @@
2349 }
2350
2351 std::string filename = filename_editbox_.text();
2352- if (save_game(filename, !g_options.pull_section("global").get_bool("nozip", false))) {
2353+ if (save_game(filename, !get_config_bool("nozip", false))) {
2354 die();
2355 } else {
2356 load_or_save_.table_.focus();
2357
2358=== modified file 'src/wui/interactive_base.cc'
2359--- src/wui/interactive_base.cc 2019-08-10 16:38:15 +0000
2360+++ src/wui/interactive_base.cc 2019-08-27 19:00:46 +0000
2361@@ -45,7 +45,6 @@
2362 #include "logic/maptriangleregion.h"
2363 #include "logic/player.h"
2364 #include "logic/widelands_geometry.h"
2365-#include "profile/profile.h"
2366 #include "scripting/lua_interface.h"
2367 #include "sound/sound_handler.h"
2368 #include "wui/game_chat_menu.h"
2369
2370=== modified file 'src/wui/interactive_base.h'
2371--- src/wui/interactive_base.h 2019-08-10 16:38:15 +0000
2372+++ src/wui/interactive_base.h 2019-08-27 19:00:46 +0000
2373@@ -26,10 +26,10 @@
2374 #include <SDL_keycode.h>
2375
2376 #include "graphic/toolbar_imageset.h"
2377+#include "io/profile.h"
2378 #include "logic/editor_game_base.h"
2379 #include "logic/map.h"
2380 #include "notifications/notifications.h"
2381-#include "profile/profile.h"
2382 #include "sound/note_sound.h"
2383 #include "ui_basic/box.h"
2384 #include "ui_basic/dropdown.h"
2385
2386=== modified file 'src/wui/interactive_gamebase.cc'
2387--- src/wui/interactive_gamebase.cc 2019-08-13 11:12:56 +0000
2388+++ src/wui/interactive_gamebase.cc 2019-08-27 19:00:46 +0000
2389@@ -34,7 +34,6 @@
2390 #include "logic/map_objects/tribes/ship.h"
2391 #include "logic/player.h"
2392 #include "network/gamehost.h"
2393-#include "profile/profile.h"
2394 #include "wui/constructionsitewindow.h"
2395 #include "wui/dismantlesitewindow.h"
2396 #include "wui/game_chat_menu.h"
2397
2398=== modified file 'src/wui/interactive_gamebase.h'
2399--- src/wui/interactive_gamebase.h 2019-08-10 16:38:15 +0000
2400+++ src/wui/interactive_gamebase.h 2019-08-27 19:00:46 +0000
2401@@ -23,8 +23,8 @@
2402 #include <map>
2403 #include <memory>
2404
2405+#include "io/profile.h"
2406 #include "logic/game.h"
2407-#include "profile/profile.h"
2408 #include "ui_basic/dropdown.h"
2409 #include "ui_basic/unique_window.h"
2410 #include "wui/general_statistics_menu.h"
2411
2412=== modified file 'src/wui/interactive_player.cc'
2413--- src/wui/interactive_player.cc 2019-08-13 11:12:56 +0000
2414+++ src/wui/interactive_player.cc 2019-08-27 19:00:46 +0000
2415@@ -39,7 +39,6 @@
2416 #include "logic/map_objects/tribes/tribe_descr.h"
2417 #include "logic/message_queue.h"
2418 #include "logic/player.h"
2419-#include "profile/profile.h"
2420 #include "ui_basic/unique_window.h"
2421 #include "wui/building_statistics_menu.h"
2422 #include "wui/debugconsole.h"
2423
2424=== modified file 'src/wui/interactive_player.h'
2425--- src/wui/interactive_player.h 2019-08-10 16:38:15 +0000
2426+++ src/wui/interactive_player.h 2019-08-27 19:00:46 +0000
2427@@ -25,9 +25,9 @@
2428
2429 #include <SDL_keyboard.h>
2430
2431+#include "io/profile.h"
2432 #include "logic/message_id.h"
2433 #include "logic/note_map_options.h"
2434-#include "profile/profile.h"
2435 #include "ui_basic/button.h"
2436 #include "wui/interactive_gamebase.h"
2437
2438
2439=== modified file 'src/wui/interactive_spectator.cc'
2440--- src/wui/interactive_spectator.cc 2019-04-26 06:35:15 +0000
2441+++ src/wui/interactive_spectator.cc 2019-08-27 19:00:46 +0000
2442@@ -24,7 +24,6 @@
2443 #include "chat/chat.h"
2444 #include "logic/game_controller.h"
2445 #include "logic/player.h"
2446-#include "profile/profile.h"
2447 #include "ui_basic/textarea.h"
2448 #include "ui_basic/unique_window.h"
2449 #include "wui/fieldaction.h"
2450
2451=== modified file 'src/wui/interactive_spectator.h'
2452--- src/wui/interactive_spectator.h 2019-04-26 06:35:15 +0000
2453+++ src/wui/interactive_spectator.h 2019-08-27 19:00:46 +0000
2454@@ -22,7 +22,7 @@
2455
2456 #include <SDL_keyboard.h>
2457
2458-#include "profile/profile.h"
2459+#include "io/profile.h"
2460 #include "ui_basic/button.h"
2461 #include "wui/interactive_gamebase.h"
2462
2463
2464=== modified file 'src/wui/login_box.cc'
2465--- src/wui/login_box.cc 2019-06-01 11:29:24 +0000
2466+++ src/wui/login_box.cc 2019-08-27 19:00:46 +0000
2467@@ -23,9 +23,9 @@
2468 #include "graphic/font_handler.h"
2469 #include "network/crypto.h"
2470 #include "network/internet_gaming.h"
2471-#include "profile/profile.h"
2472 #include "ui_basic/button.h"
2473 #include "ui_basic/messagebox.h"
2474+#include "wlapplication_options.h"
2475
2476 LoginBox::LoginBox(Panel& parent)
2477 : Window(&parent, "login_box", 0, 0, 500, 280, _("Online Game Settings")) {
2478@@ -67,13 +67,12 @@
2479 eb_nickname->changed.connect(boost::bind(&LoginBox::change_playername, this));
2480 cb_register->clickedto.connect(boost::bind(&LoginBox::clicked_register, this));
2481
2482- Section& s = g_options.pull_section("global");
2483- eb_nickname->set_text(s.get_string("nickname", _("nobody")));
2484- cb_register->set_state(s.get_bool("registered", false));
2485+ eb_nickname->set_text(get_config_string("nickname", _("nobody")));
2486+ cb_register->set_state(get_config_bool("registered", false));
2487 eb_password->set_password(true);
2488
2489 if (registered()) {
2490- eb_password->set_text(s.get_string("password_sha1", ""));
2491+ eb_password->set_text(get_config_string("password_sha1", ""));
2492 loginbtn->set_enabled(false);
2493 } else {
2494 eb_password->set_can_focus(false);
2495@@ -92,17 +91,16 @@
2496 * called, if "login" is pressed.
2497 */
2498 void LoginBox::clicked_ok() {
2499- Section& s = g_options.pull_section("global");
2500 if (cb_register->get_state()) {
2501 if (check_password()) {
2502- s.set_string("nickname", eb_nickname->text());
2503- s.set_bool("registered", true);
2504+ set_config_string("nickname", eb_nickname->text());
2505+ set_config_bool("registered", true);
2506 end_modal<UI::Panel::Returncodes>(UI::Panel::Returncodes::kOk);
2507 }
2508 } else {
2509- s.set_string("nickname", eb_nickname->text());
2510- s.set_bool("registered", false);
2511- s.set_string("password_sha1", "");
2512+ set_config_string("nickname", eb_nickname->text());
2513+ set_config_bool("registered", false);
2514+ set_config_string("password_sha1", "");
2515 end_modal<UI::Panel::Returncodes>(UI::Panel::Returncodes::kOk);
2516 }
2517 }
2518@@ -171,12 +169,11 @@
2519 loginbtn->set_enabled(false);
2520 }
2521
2522- Section& s = g_options.pull_section("global");
2523- if (eb_password->has_focus() && eb_password->text() == s.get_string("password_sha1", "")) {
2524+ if (eb_password->has_focus() && eb_password->text() == get_config_string("password_sha1", "")) {
2525 eb_password->set_text("");
2526 }
2527
2528- if (cb_register->get_state() && eb_password->text() == s.get_string("password_sha1", "")) {
2529+ if (cb_register->get_state() && eb_password->text() == get_config_string("password_sha1", "")) {
2530 loginbtn->set_enabled(false);
2531 }
2532 }
2533@@ -184,9 +181,8 @@
2534 /// Check password against metaserver
2535 bool LoginBox::check_password() {
2536 // Try to connect to the metaserver
2537- Section& s = g_options.pull_section("global");
2538- const std::string& meta = s.get_string("metaserver", INTERNET_GAMING_METASERVER.c_str());
2539- uint32_t port = s.get_natural("metaserverport", kInternetGamingPort);
2540+ const std::string& meta = get_config_string("metaserver", INTERNET_GAMING_METASERVER.c_str());
2541+ uint32_t port = get_config_natural("metaserverport", kInternetGamingPort);
2542 std::string password = crypto::sha1(eb_password->text());
2543
2544 if (!InternetGaming::ref().check_password(get_nickname(), password, meta, port)) {
2545@@ -208,7 +204,7 @@
2546 // be copied to another system and used to log in as the user on the metaserver. Further note:
2547 // SHA-1 is considered broken and shouldn't be used anymore. But since the passwords on the
2548 // server are protected by SHA-1 we have to use it here, too
2549- s.set_string("password_sha1", password);
2550+ set_config_string("password_sha1", password);
2551 InternetGaming::ref().logout();
2552 return true;
2553 }
2554
2555=== modified file 'src/wui/mapview.cc'
2556--- src/wui/mapview.cc 2019-08-10 16:38:15 +0000
2557+++ src/wui/mapview.cc 2019-08-27 19:00:46 +0000
2558@@ -24,8 +24,8 @@
2559 #include "base/macros.h"
2560 #include "base/math.h"
2561 #include "graphic/rendertarget.h"
2562-#include "profile/profile.h"
2563 #include "wlapplication.h"
2564+#include "wlapplication_options.h"
2565 #include "wui/mapviewpixelfunctions.h"
2566
2567 namespace {
2568@@ -296,7 +296,7 @@
2569 MapView::MapView(
2570 UI::Panel* parent, const Widelands::Map& map, int32_t x, int32_t y, uint32_t w, uint32_t h)
2571 : UI::Panel(parent, x, y, w, h),
2572- animate_map_panning_(g_options.pull_section("global").get_bool("animate_map_panning", true)),
2573+ animate_map_panning_(get_config_bool("animate_map_panning", true)),
2574 map_(map),
2575 view_(),
2576 last_mouse_pos_(Vector2i::zero()),
2577
2578=== modified file 'src/wui/watchwindow.cc'
2579--- src/wui/watchwindow.cc 2019-04-26 06:35:15 +0000
2580+++ src/wui/watchwindow.cc 2019-08-27 19:00:46 +0000
2581@@ -30,7 +30,7 @@
2582 #include "logic/map.h"
2583 #include "logic/map_objects/bob.h"
2584 #include "logic/player.h"
2585-#include "profile/profile.h"
2586+#include "wlapplication_options.h"
2587 #include "wui/interactive_gamebase.h"
2588 #include "wui/interactive_player.h"
2589 #include "wui/mapviewpixelconstants.h"
2590@@ -305,7 +305,7 @@
2591 ===============
2592 */
2593 WatchWindow* show_watch_window(InteractiveGameBase& parent, const Widelands::Coords& coords) {
2594- if (g_options.pull_section("global").get_bool("single_watchwin", false)) {
2595+ if (get_config_bool("single_watchwin", false)) {
2596 if (!g_watch_window) {
2597 g_watch_window = new WatchWindow(parent, 250, 150, 200, 200, true);
2598 }

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