Mir

Code review comment for lp:~vanvugt/mir/rotate-renderer

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Daniel van Vugt (vanvugt) wrote :

Unless there is a solid performance reason for avoiding glUseProgram(0), I think it's useful to keep. Because if honoured correctly (which now looks doubtful for Mesa), it will prevent stray calls (like glUniform) from affecting other peoples' shader programs by accident.

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