Merge lp:~vanvugt/mir/rotate-renderer into lp:mir
Proposed by
Daniel van Vugt
Status: | Merged | ||||
---|---|---|---|---|---|
Approved by: | Alan Griffiths | ||||
Approved revision: | no longer in the source branch. | ||||
Merged at revision: | 1345 | ||||
Proposed branch: | lp:~vanvugt/mir/rotate-renderer | ||||
Merge into: | lp:mir | ||||
Prerequisite: | lp:~vanvugt/mir/rotate-display-buffer | ||||
Diff against target: |
288 lines (+47/-18) 11 files modified
include/test/mir_test_doubles/mock_surface_renderer.h (+1/-1) src/server/compositor/default_display_buffer_compositor.cpp (+1/-1) src/server/compositor/gl_renderer.cpp (+15/-2) src/server/compositor/gl_renderer.h (+2/-1) src/server/compositor/renderer.h (+1/-1) tests/acceptance-tests/test_server_shutdown.cpp (+1/-1) tests/integration-tests/test_session.cpp (+1/-1) tests/integration-tests/test_surface_first_frame_sync.cpp (+1/-1) tests/mir_test_framework/stubbed_server_configuration.cpp (+1/-1) tests/unit-tests/compositor/test_default_display_buffer_compositor.cpp (+20/-4) tests/unit-tests/compositor/test_gl_renderer.cpp (+3/-4) |
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To merge this branch: | bzr merge lp:~vanvugt/mir/rotate-renderer | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Alan Griffiths | Approve | ||
PS Jenkins bot (community) | continuous-integration | Approve | |
Alexandros Frantzis (community) | Approve | ||
Review via email: mp+202425@code.launchpad.net |
Commit message
Implement screen rotation in GLRenderer, for platforms which can't do it
natively in DisplayBuffer.
Description of the change
I'm intentionally not testing the matrix used in GLRenderer:
As it is, most of the relevant calculations are done in the vertex shader. And we're not about to write automated tests for that any time soon.
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