73 + glUniformMatrix4fv(display_transform_uniform_loc, 1, GL_TRUE, rot);
glUniform* functions need an active shader program. We should move glUseProgram() from render() to begin() (which makes sense anyway).
94 + mutable GLuint display_transform_uniform_loc;
No need for mutable.
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73 + glUniformMatrix 4fv(display_ transform_ uniform_ loc, 1, GL_TRUE, rot);
glUniform* functions need an active shader program. We should move glUseProgram() from render() to begin() (which makes sense anyway).
94 + mutable GLuint display_ transform_ uniform_ loc;
No need for mutable.