Code review comment for lp:~vanvugt/compiz/fix-1089811

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Daniel van Vugt (vanvugt) wrote :

Fixed differently this time.

Talking to Sam, he confirms that Unity sets both regions to empty if a window is fake minimized. However in this case we need to fall back to a simple region for the bounding shape to ensure the minimize animation is visible. Conversely we need to avoid falling back to any input shape so as to avoid the dead zone bug 1089811.

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