> And I do believe you now :)
>
> But you will probably find some obscure DSO-related reason for the apparently
> premature destruction.
What do you mean by DSO-related?
And I have to say that everytime I've come across a weird destruction bug, whether mis-timed or double delete, it has been a coding error, not the compiler.
> And I do believe you now :)
>
> But you will probably find some obscure DSO-related reason for the apparently
> premature destruction.
What do you mean by DSO-related?
And I have to say that everytime I've come across a weird destruction bug, whether mis-timed or double delete, it has been a coding error, not the compiler.