> Don't change the current damageRegion code as it stands, its actually correct
> in its current form. Where you have a rectangle that varies in size, you
> should always mark the old rectangle as damaged as well as the new one,
> because you need to redraw the area underneath where the old rectangle was.
> This handles the case where the overlay-rectangle is getting smaller.
Never stop learning ;)
Now lets move to the freaking final screenshot issue... :)
> Looks good as it is now.
>
+1
> Don't change the current damageRegion code as it stands, its actually correct
> in its current form. Where you have a rectangle that varies in size, you
> should always mark the old rectangle as damaged as well as the new one,
> because you need to redraw the area underneath where the old rectangle was.
> This handles the case where the overlay-rectangle is getting smaller.
Never stop learning ;)
Now lets move to the freaking final screenshot issue... :)