> + objectName: "pips-" + item.name+index
>
> Why do you need this? Won't your test work with
>
> @app.Unity2dPanel() \
> .LauncherList( :name => 'main' ) \
> .QDeclarativeItem( :name => 'Calculator' ) \
> .QDeclarativeImage( :name => 'pips')['source']
No. There can be more than one pip for the same tile. Testability will not identify the objects if they don't have unique object names.
> + objectName: "pips-" + item.name+index
>
> Why do you need this? Won't your test work with
>
> @app.Unity2dPanel() \
> .LauncherList( :name => 'main' ) \
> .QDeclarativeItem( :name => 'Calculator' ) \
> .QDeclarativeImage( :name => 'pips')['source']
No. There can be more than one pip for the same tile. Testability will not identify the objects if they don't have unique object names.