Code review comment for lp:~aacid/unity8/desktopRotatedCamera

Revision history for this message
Albert Astals Cid (aacid) wrote :

> Maybe we would make camera-app not be fullscreen when in desktop mode (have code somewhere
> calling cameraApplication->setFullcreen(false)) instead of creating another app.

This has advantage that we kind of test the "same" camera app that we [will] have on the real world, the disadvantage is that we lose the hability to try/test pure fullscreen apps on the destkop stage (which i guess at some point makes sense too).

That's why i decided to go for the duplication case, but can make it the other way if you prefer.

« Back to merge proposal