Code review comment for lp:~aacid/unity8/desktopRotatedCamera

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Albert Astals Cid (aacid) wrote :

> Why not just use "rotation: rotationAngle" instead of constructing the Rotation Transform? The "transformOrigin" is by default Item.Center

Because it doesn't work, see current code http://i.imgur.com/SeDA0n4.png vs using rotation as you say http://i.imgur.com/ptyxvQL.png

You need the correct origin otherwise the rotation sends the item away from the rest of the item

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