Merge lp:~widelands-dev/widelands/safeguard-multiplayer-messages into lp:widelands
Proposed by
Toni Förster
Status: | Merged |
---|---|
Merged at revision: | 8973 |
Proposed branch: | lp:~widelands-dev/widelands/safeguard-multiplayer-messages |
Merge into: | lp:widelands |
Diff against target: |
73 lines (+8/-14) 4 files modified
data/scripting/messages.lua (+1/-9) data/scripting/ui.lua (+4/-2) data/scripting/win_conditions/collectors.lua (+2/-2) data/scripting/win_conditions/win_condition_functions.lua (+1/-1) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/safeguard-multiplayer-messages |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
GunChleoc | Approve | ||
Review via email: mp+362942@code.launchpad.net |
Commit message
Safeguard to avoid desyncs when using send_message() from ui.lua
Description of the change
This should make sure that we don't have desyncs when in multiplayer and sending messages. Could potentially solve some desyncs in smugglers multiplayer campaign.
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Code LGTM :)