> 321 + , xAxisMoveThresholdGU(1.5)
> 322 , overshoot(UCUnits::instance().gu(2))
>
> let's do the x-axis threshold like the overshoot, so:
> xAxisMoveThreshold(UCUnits::instance().gu(1.5))
No, I would not. Especially that this is not configurable. If we decide to make it configurable, we can do it later. Yet, there's no reason to watch the units change to update this property, as we need the threshold only when swiping. And if we don't configure it, we can always get the proper pixel amount by converting in place.
> 321 + , xAxisMoveThresh oldGU(1. 5) UCUnits: :instance( ).gu(2) ) old(UCUnits: :instance( ).gu(1. 5))
> 322 , overshoot(
>
> let's do the x-axis threshold like the overshoot, so:
> xAxisMoveThresh
No, I would not. Especially that this is not configurable. If we decide to make it configurable, we can do it later. Yet, there's no reason to watch the units change to update this property, as we need the threshold only when swiping. And if we don't configure it, we can always get the proper pixel amount by converting in place.