> I can still manage to get a stack overflow error with really large nets where
> all objects are on top of each other. [...]
> Do we have a fix for this?
We might run into a limit with swing, but I think we will be able to do this a lot better. Still a lot that can be optimized wrt. drawing.
> I can still manage to get a stack overflow error with really large nets where
> all objects are on top of each other. [...]
> Do we have a fix for this?
We might run into a limit with swing, but I think we will be able to do this a lot better. Still a lot that can be optimized wrt. drawing.