Code review comment for lp:~widelands-dev/widelands/use_image_cache

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SirVer (sirver) wrote :

fullscreen and window will likely not make a huge difference. But the size of the widelands drawing area (i.e. resolution in game) and the amount of objects on it. The more different objects (terrains, roads, buildings, workers, critters and windows) the higher the difference in load.

Also make sure to pause the game, otherwise the game logic will interfere with your benchmark.

If your GPU is super quick at swapping textures, the difference to the renderqueue branch might be small. However, this branch should in no case be slower than trunk.

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