Created by Tino on 2018-03-22 and last modified on 2018-11-14
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bzr branch lp:~widelands-dev/widelands/update_appveyor
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Widelands Developers

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8923. By tino79 on 2018-11-14

more missing dlls

8922. By tino79 on 2018-11-14

static glew option seems to not work anymore
add missing dlls

8921. By tino79 on 2018-11-14

use glew static, don't package libglbinding

8920. By tino79 on 2018-11-13

adapt to changes in appveyor 11/09/18 platform updates

8919. By Wideland's Bunnybot <email address hidden> on 2018-11-12

Merged lp:~widelands-dev/widelands/ai_wai_files_09112018:
Another round of AI training.

8918. By Wideland's Bunnybot <email address hidden> on 2018-11-12

Merged lp:~widelands-dev/widelands/fix-language-entry-ms.

8917. By Wideland's Bunnybot <email address hidden> on 2018-11-11

Merged lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles:
Fix bugs with missing files/folders in savegames

- Whenever a map is fully loaded (editor/game/replay) the map is
  immediately saved to a temp file and the map's filesystem is
  reassigned to that temp file in a special directory.
  So, when map/save files are handled anywhere, there won't be any
  filesystem conflicts with or even accidentally deletion of the map
  filesystem (which would lead to corrupt save files later).

- Temp files are automatically deleted when not needed any more.

- Upon application start, any found temp files that are older than a week
  are considered accidental leftovers (e.g. from crashes) and deleted.

8916. By Wideland's Bunnybot <email address hidden> on 2018-11-10

Merged lp:~widelands-dev/widelands/bug-1800337-unlocalize-log:
Use internal names rather than descnames for log messages and workarea IDs.

8915. By GunChleoc on 2018-11-09

Fetched translations and updated catalogues.

8914. By GunChleoc on 2018-11-09

Merged lp:~widelands-dev/widelands/number_of_cpus_as_option
Add option to compile script to let users pick how many processor cores to compile/link with.

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