lp:~widelands-dev/widelands/trainingsites_and_teams
Created by
TiborB
and last modified
Changes to AI:
- attempt for micromanagement of trainingsites
- buildings upgrade policy changed
- management of rangers bit changed
- logic for territory expansion bit changed (this is bit complicated because production building, military buildings + soldiers, trainingsites and also seafaring compete for the same resources)
- calculation of soldiers strength changed (when attacking)
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- GunChleoc: Approve
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Diff: 1798 lines (+748/-292)13 files modifiedsrc/ai/ai_help_structs.h (+19/-10)
src/ai/defaultai.cc (+667/-273)
src/ai/defaultai.h (+33/-2)
src/logic/trainingsite.cc (+3/-1)
src/logic/trainingsite.h (+18/-0)
src/notifications/note_ids.h (+1/-0)
tribes/atlanteans/fish_breeders_house/conf (+1/-1)
tribes/atlanteans/sawmill/conf (+1/-1)
tribes/atlanteans/smokery/conf (+1/-1)
tribes/atlanteans/spidercloth/conf (+1/-1)
tribes/atlanteans/spiderfarm/conf (+1/-1)
tribes/atlanteans/weaving-mill/conf (+1/-1)
tribes/barbarians/farm/conf (+1/-0)
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- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:widelands