Merge lp:~widelands-dev/widelands/string-fixes into lp:widelands

Proposed by GunChleoc
Status: Merged
Merged at revision: 7625
Proposed branch: lp:~widelands-dev/widelands/string-fixes
Merge into: lp:widelands
Diff against target: 464 lines (+61/-53)
28 files modified
campaigns/atl01.wmf/scripting/texts.lua (+1/-1)
campaigns/bar01.wmf/scripting/texts.lua (+1/-1)
campaigns/emp01.wmf/scripting/texts.lua (+3/-3)
campaigns/emp02.wmf/scripting/texts.lua (+1/-1)
campaigns/tutorial01_basic_control.wmf/scripting/texts.lua (+1/-1)
maps/Four Castles.wmf/elemental (+1/-1)
maps/Golden Peninsula.wmf/elemental (+1/-1)
maps/Lake of tranquility.wmf/elemental (+1/-1)
maps/Last Bastion.wmf/elemental (+1/-1)
maps/MP Scenarios/Island Hopping.wmf/scripting/texts.lua (+1/-1)
maps/The Far North.wmf/elemental (+1/-1)
maps/Together we're strong.wmf/elemental (+1/-1)
scripting/formatting.lua (+10/-0)
src/wui/building_statistics_menu.cc (+6/-5)
tribes/buildings/productionsites/barbarians/goldmine/helptexts.lua (+1/-1)
tribes/buildings/productionsites/barbarians/goldmine_deep/helptexts.lua (+1/-1)
tribes/buildings/productionsites/barbarians/goldmine_deeper/helptexts.lua (+1/-1)
tribes/buildings/productionsites/barbarians/wood_hardener/helptexts.lua (+1/-1)
tribes/buildings/warehouses/atlanteans/warehouse/helptexts.lua (+1/-1)
tribes/buildings/warehouses/barbarians/warehouse/helptexts.lua (+1/-1)
tribes/buildings/warehouses/empire/warehouse/helptexts.lua (+1/-1)
tribes/wares/fire_tongs/helptexts.lua (+2/-2)
tribes/wares/fishing_rod/helptexts.lua (+1/-1)
tribes/wares/hunting_spear/helptexts.lua (+1/-1)
tribes/wares/planks/helptexts.lua (+9/-5)
tribes/workers/barbarians/lime_burner/helptexts.lua (+1/-1)
txts/README.lua (+8/-10)
txts/editor_readme.lua (+2/-7)
To merge this branch: bzr merge lp:~widelands-dev/widelands/string-fixes
Reviewer Review Type Date Requested Status
SirVer Approve
Review via email: mp+277693@code.launchpad.net

Description of the change

Various string fixes for issues reported on Transifex. Mostly for consistency with the recent terminology updates / disambiguation of strings.

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Revision history for this message
SirVer (sirver) :
review: Approve

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1=== modified file 'campaigns/atl01.wmf/scripting/texts.lua'
2--- campaigns/atl01.wmf/scripting/texts.lua 2015-10-31 12:11:44 +0000
3+++ campaigns/atl01.wmf/scripting/texts.lua 2015-11-17 14:38:10 +0000
4@@ -190,7 +190,7 @@
5 title = _"Loftomor Speaks",
6 body = loftomor(
7 -- TRANSLATORS: Loftomor
8- _([[May Satul warm you, Jundlina! The most important things for building a settlement are the building materials. There are some trees here, so we should build housings for some woodcutters and of course also for foresters, so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for most buildings can’t be made out of logs alone. Stronger buildings also need stone, but there is plenty to the north-east of here; we just need to build a quarry, and my stonemasons will go to work promptly.]]))
9+ _([[May Satul warm you, Jundlina! The most important things for building a settlement are the building materials. There are some trees here, so we should build housings for some woodcutters and of course also for foresters, so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for most buildings can’t be made out of logs alone. Stronger buildings also need granite, but there is plenty to the north-east of here; we just need to build a quarry, and my stonemasons will go to work promptly.]]))
10 .. new_objectives(obj_ensure_build_wares_production)
11 },
12 {
13
14=== modified file 'campaigns/bar01.wmf/scripting/texts.lua'
15--- campaigns/bar01.wmf/scripting/texts.lua 2015-10-31 12:11:44 +0000
16+++ campaigns/bar01.wmf/scripting/texts.lua 2015-11-17 14:38:10 +0000
17@@ -113,7 +113,7 @@
18 title = _"Build a lime kiln and coal economy",
19 number = 3,
20 body = objective_text(_"Build a lime kiln fed by a well, and by a charcoal kiln or by a coal mine",
21- _([[Better buildings may also require other improved materials besides blackwood. One of these is grout, which is produced out of raw stone, water and coal by a lime-burner.]])
22+ _([[Better buildings may also require other improved materials besides blackwood. One of these is grout, which is produced out of granite, water and coal by a lime-burner.]])
23 .. paragraphdivider() ..
24 _([[You can obtain water by building a well upon a water source, which your geologists can discover when you send them to any flag that is not on a mountain.]])
25 ..paragraphdivider() ..
26
27=== modified file 'campaigns/emp01.wmf/scripting/texts.lua'
28--- campaigns/emp01.wmf/scripting/texts.lua 2015-11-08 15:54:28 +0000
29+++ campaigns/emp01.wmf/scripting/texts.lua 2015-11-17 14:38:10 +0000
30@@ -64,7 +64,7 @@
31 title=_"Build a quarry",
32 number = 5,
33 body = objective_text(_"Quarry",
34- listitem_bullet(_[[Build a quarry in the south to cut some stones and marble out of the rocks.]]) ..
35+ listitem_bullet(_[[Build a quarry in the south to cut some granite and marble out of the rocks.]]) ..
36 listitem_arrow(_[[These might be used for future buildings.]])
37 ),
38 }
39@@ -201,7 +201,7 @@
40 title=_"Thinking About the Future",
41 body= saledus(_"Saledus notes…",
42 -- TRANSLATORS: Saledus
43- _([[Sire, I just thought about the rocks standing on the south shore of this land. Perhaps we could cut out some useful hard stones and beautiful marble.]])
44+ _([[Sire, I just thought about the rocks standing on the south shore of this land. Perhaps we could cut out some useful granite and beautiful marble.]])
45 .. paragraphdivider() ..
46 -- TRANSLATORS: Saledus
47 _([[The repair of our ship will take a few weeks, anyway, and the resources we harvest now might be the base of strong and big buildings in another land.]]))
48@@ -213,7 +213,7 @@
49 title=_"A Step Forward",
50 body= saledus(_"Saledus looks excited…",
51 -- TRANSLATORS: Saledus
52- _([[Sire, today we got a lot closer to our first castle. The quarry to the south began its work today and will soon provide us with stones and beautiful marble.]])
53+ _([[Sire, today we got a lot closer to our first castle. The quarry to the south began its work today and will soon provide us with granite and beautiful marble.]])
54 .. paragraphdivider() ..
55 -- TRANSLATORS: Saledus
56 _([[Now we truly can look forward to settling down on another island.]])),
57
58=== modified file 'campaigns/emp02.wmf/scripting/texts.lua'
59--- campaigns/emp02.wmf/scripting/texts.lua 2015-10-31 12:11:44 +0000
60+++ campaigns/emp02.wmf/scripting/texts.lua 2015-11-17 14:38:10 +0000
61@@ -134,7 +134,7 @@
62 posy = 1,
63 body= lutius(_"Diary of Lutius",
64 -- TRANSLATORS: Lutius - Diary
65- _([[Later, I walked down to the rocks in the south and looked for a place where we could build a quarry to get some hard stones for our larger buildings.]])
66+ _([[Later, I walked down to the rocks in the south and looked for a place where we could build a quarry to get some granite for our larger buildings.]])
67 .. paragraphdivider() ..
68 -- TRANSLATORS: Lutius - Diary
69 _([[Again, I felt like I was in paradise when I noticed that some marble-like stones were among the rocks. It seems that we will soon be able to build strong, luxurious buildings, like those we were accustomed to in Fremil.]]))
70
71=== modified file 'campaigns/tutorial01_basic_control.wmf/scripting/texts.lua'
72--- campaigns/tutorial01_basic_control.wmf/scripting/texts.lua 2015-11-07 08:28:27 +0000
73+++ campaigns/tutorial01_basic_control.wmf/scripting/texts.lua 2015-11-17 14:38:10 +0000
74@@ -350,7 +350,7 @@
75 quarry_illegally_destroyed = {
76 title = _"You Destroyed the Construction Site!",
77 body = rt(
78- p(_[[It seems like you destroyed a construction site for a quarry we wanted to build. Since we need the stones, I suggest you reload the game from a previous savegame. Luckily, these are created from time to time. To do so, you have to go back to the main menu and choose ‘Single Player’ → ‘Load Game’. And please be a bit more careful next time.]])
79+ p(_[[It seems like you destroyed a construction site for a quarry we wanted to build. Since we need the granite, I suggest you reload the game from a previous savegame. Luckily, these are created from time to time. To do so, you have to go back to the main menu and choose ‘Single Player’ → ‘Load Game’. And please be a bit more careful next time.]])
80 ),
81 w = 350,
82 h = 250
83
84=== modified file 'maps/Four Castles.wmf/elemental'
85--- maps/Four Castles.wmf/elemental 2014-10-12 10:15:00 +0000
86+++ maps/Four Castles.wmf/elemental 2015-11-17 14:38:10 +0000
87@@ -6,7 +6,7 @@
88 world=greenland
89 name=_Four Castles
90 author=Winterwind
91-descr=_ "Well protected in their mighty fortresses, four power-hungry warlords are completing their schemes to dominate these lands..."
92+descr=_ "Well protected in their mighty fortresses, four power-hungry warlords are completing their schemes to dominate these lands…"
93 tags="official,ffa,2teams"
94
95 [teams00]
96
97=== modified file 'maps/Golden Peninsula.wmf/elemental'
98--- maps/Golden Peninsula.wmf/elemental 2012-02-15 21:25:34 +0000
99+++ maps/Golden Peninsula.wmf/elemental 2015-11-17 14:38:10 +0000
100@@ -6,5 +6,5 @@
101 world=greenland
102 name=_Golden Peninsula
103 author=Winterwind
104-descr=_"Two empires race for the treasures of a legendary peninsula..."
105+descr=_"Two empires race for the treasures of a legendary peninsula…"
106 tags="official,1v1"
107
108=== modified file 'maps/Lake of tranquility.wmf/elemental'
109--- maps/Lake of tranquility.wmf/elemental 2014-02-25 10:47:47 +0000
110+++ maps/Lake of tranquility.wmf/elemental 2015-11-17 14:38:10 +0000
111@@ -6,5 +6,5 @@
112 world=greenland
113 name=_Lake of Tranquility
114 author=Winterwind
115-descr=_"This lake, deep in the most ancient forests, has long been known for its beauty and idyllic peace. However, its sanctity has been disturbed now, as two hostile tribes have arrived at its shores..."
116+descr=_"This lake, deep in the most ancient forests, has long been known for its beauty and idyllic peace. However, its sanctity has been disturbed now, as two hostile tribes have arrived at its shores…"
117 tags="official,1v1"
118
119=== modified file 'maps/Last Bastion.wmf/elemental'
120--- maps/Last Bastion.wmf/elemental 2014-02-25 10:47:47 +0000
121+++ maps/Last Bastion.wmf/elemental 2015-11-17 14:38:10 +0000
122@@ -8,5 +8,5 @@
123 world="winterland"
124 name=_ "Last Bastion"
125 author="Another Barbarian"
126-descr=_ "The whimsical Gods didn’t answer our prayers. Instead, the increasing sunlight heated up the Earth thousandfold and melted glaciers and people plunged into the deep. But now – high in the majestic mountains, on the last scrap of land – two surviving tribes are sheltering. Even though the Gods showed mercy and the climate thus turned cooler again, the water is still rising and rising. Onto the last secure place – the highest mountain range where the amount of gold and the space to live merely suffice for one tribe – only two opposite paths lead. But remember, be careful... this last living space is also a hard and small place to live. Don’t forget to take care of your timber supplies, you’ll need them."
127+descr=_ "The whimsical Gods didn’t answer our prayers. Instead, the increasing sunlight heated up the Earth thousandfold and melted glaciers and people plunged into the deep. But now – high in the majestic mountains, on the last scrap of land – two surviving tribes are sheltering. Even though the Gods showed mercy and the climate thus turned cooler again, the water is still rising and rising. Onto the last secure place – the highest mountain range where the amount of gold and the space to live merely suffice for one tribe – only two opposite paths lead. But remember, be careful… this last living space is also a hard and small place to live. Don’t forget to take care of your timber supplies, you’ll need them."
128 tags="official,1v1"
129
130=== modified file 'maps/MP Scenarios/Island Hopping.wmf/scripting/texts.lua'
131--- maps/MP Scenarios/Island Hopping.wmf/scripting/texts.lua 2015-10-31 12:11:44 +0000
132+++ maps/MP Scenarios/Island Hopping.wmf/scripting/texts.lua 2015-11-17 14:38:10 +0000
133@@ -20,7 +20,7 @@
134 [[Whenever you finish an island, you will get bonus wares, depending on how many players ]] ..
135 [[have finished the island before you. The earlier you finish, the fewer wares you will get. ]] ..
136 [[See below for the details.]])) .. p(_(
137-[[The point is that the first island only provides stones and wood, the second only meadows and resources. The economies you leave behind will continue to work for you, but you will only reap the benefits at the moment you reach a new island.]])
138+[[The point is that the first island only provides rocks and trees, the second only meadows and resources. The economies you leave behind will continue to work for you, but you will only reap the benefits at the moment you reach a new island.]])
139 ) ..
140 p(_
141 [[Finally, be careful not to waste your quartz and diamonds.]]
142
143=== modified file 'maps/The Far North.wmf/elemental'
144--- maps/The Far North.wmf/elemental 2012-02-15 21:25:34 +0000
145+++ maps/The Far North.wmf/elemental 2015-11-17 14:38:10 +0000
146@@ -8,5 +8,5 @@
147 world="greenland"
148 name=_ "The Far North"
149 author="Another Barbarian"
150-descr=_ "Some say that impenetrable lands to the far north scared away even the most courageous settlers and the bravest of the brave warriors. Big and old forests, full of big and predatory game, cut across by wetlands and hills were shrouded in mystery. The ones who had managed to come back mentioned tremendous buildings, decorated with carvings and gold from majestic mountain ranges somewhere amongst the wilderness. Dozens of years after only some crumbly ruins remain of these good old times, covered with moss and trees. Their shapes give only an idea about the craftsmanship of ancient constructors. Nobody knows why they (have) disappeared. Nobody knows why. People say that now nothing is blocking the road to wealth. But many will die pulled apart by wolves, engulfed by swamp... encircled by hostile tribes."
151+descr=_ "Some say that impenetrable lands to the far north scared away even the most courageous settlers and the bravest of the brave warriors. Big and old forests, full of big and predatory game, cut across by wetlands and hills were shrouded in mystery. The ones who had managed to come back mentioned tremendous buildings, decorated with carvings and gold from majestic mountain ranges somewhere amongst the wilderness. Dozens of years after only some crumbly ruins remain of these good old times, covered with moss and trees. Their shapes give only an idea about the craftsmanship of ancient constructors. Nobody knows why they (have) disappeared. Nobody knows why. People say that now nothing is blocking the road to wealth. But many will die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
152 tags="official,1v1"
153
154=== modified file 'maps/Together we're strong.wmf/elemental'
155--- maps/Together we're strong.wmf/elemental 2014-02-25 10:47:47 +0000
156+++ maps/Together we're strong.wmf/elemental 2015-11-17 14:38:10 +0000
157@@ -8,5 +8,5 @@
158 world="greenland"
159 name=_"Together We’re Strong"
160 author="Nasenbaer"
161-descr=_"The four mighty harbors of the Craw Islands have been trading their goods among each other for ages. All of them needed resources that they could not produce in their own territory and in exchange provided other resources to those that could not produce them. Based on these trades, a very friendly commerce was common between the four harbors and the people living on the Craw Islands – until recently, when two of the harbors united to form an exclusive trade alliance, forcing the other two to do the same. Suddenly, it seems only a matter of time before the first fights between the harbors will shatter the peaceful life that has lasted for so long..."
162+descr=_"The four mighty harbors of the Craw Islands have been trading their goods among each other for ages. All of them needed resources that they could not produce in their own territory and in exchange provided other resources to those that could not produce them. Based on these trades, a very friendly commerce was common between the four harbors and the people living on the Craw Islands – until recently, when two of the harbors united to form an exclusive trade alliance, forcing the other two to do the same. Suddenly, it seems only a matter of time before the first fights between the harbors will shatter the peaceful life that has lasted for so long…"
163 tags="official,seafaring,1v1"
164
165=== modified file 'scripting/formatting.lua'
166--- scripting/formatting.lua 2015-10-31 12:11:44 +0000
167+++ scripting/formatting.lua 2015-11-17 14:38:10 +0000
168@@ -133,3 +133,13 @@
169 return ("<p %s>"):format(opts) .. text .. "<br></p>" ..
170 "<p font-size=8> <br></p>"
171 end
172+
173+-- RST
174+-- .. function:: a(text)
175+--
176+-- Underlines the text to show links. Only words with default paragraph text style.
177+--
178+-- :returns: Underlined text within a default paragraph
179+function a(text)
180+ return "</p><p font-size=12 font-decoration=underline>" .. text .. "</p><p font-size=12>"
181+end
182
183=== modified file 'src/wui/building_statistics_menu.cc'
184--- src/wui/building_statistics_menu.cc 2015-11-11 09:53:54 +0000
185+++ src/wui/building_statistics_menu.cc 2015-11-17 14:38:10 +0000
186@@ -91,16 +91,16 @@
187 unproductive_label_(
188 &unproductive_box_,
189 /** TRANSLATORS: This is the first part of productivity with input field */
190- /** TRANSLATORS: Building statistics window - 'Low Production: <input>%' */
191- _("Low Production: "),
192+ /** TRANSLATORS: Building statistics window - 'Low Productivity <input>%:' */
193+ _("Low Productivity "),
194 UI::Align_BottomLeft),
195 unproductive_percent_(
196 &unproductive_box_, 0, 0, 35, kLabelHeight, g_gr->images().get("pics/but1.png")),
197 unproductive_label2_(
198 &unproductive_box_,
199 /** TRANSLATORS: This is the second part of productivity with input field */
200- /** TRANSLATORS: Building statistics window - 'Low Production: <input>%' */
201- _("%"),
202+ /** TRANSLATORS: Building statistics window - 'Low Productivity <input>%:' */
203+ _("%:"),
204 UI::Align_BottomLeft),
205 no_owned_label_(&navigation_panel_,
206 get_inner_w() - 2 * kButtonRowHeight - kMargin,
207@@ -271,6 +271,7 @@
208 unproductive_percent_.set_max_length(4);
209 unproductive_label2_.set_size(unproductive_label2_.get_w(), kButtonRowHeight);
210 unproductive_box_.add(&unproductive_label_, UI::Align_Left);
211+ unproductive_box_.add_space(2);
212 unproductive_box_.add(&unproductive_percent_, UI::Align_Left);
213 unproductive_box_.add(&unproductive_label2_, UI::Align_Left);
214 unproductive_box_.set_size(
215@@ -688,7 +689,7 @@
216 0);
217 navigation_buttons_[NavigationButton::NextUnproductive]->set_visible(true);
218 navigation_buttons_[NavigationButton::PrevUnproductive]->set_visible(true);
219- unproductive_label_.set_text(_("Low Production: "));
220+ unproductive_label_.set_text(_("Low Productivity "));
221 unproductive_box_.set_visible(true);
222 unproductive_label_.set_visible(true);
223 unproductive_percent_.set_visible(true);
224
225=== modified file 'tribes/buildings/productionsites/barbarians/goldmine/helptexts.lua'
226--- tribes/buildings/productionsites/barbarians/goldmine/helptexts.lua 2015-11-08 11:49:22 +0000
227+++ tribes/buildings/productionsites/barbarians/goldmine/helptexts.lua 2015-11-17 14:38:10 +0000
228@@ -1,6 +1,6 @@
229 function building_helptext_lore()
230 -- TRANSLATORS: Lore helptext for a building
231- return pgettext("barbarians_building", [[‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity ...’]])
232+ return pgettext("barbarians_building", [[‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity…’]])
233 end
234
235 function building_helptext_lore_author()
236
237=== modified file 'tribes/buildings/productionsites/barbarians/goldmine_deep/helptexts.lua'
238--- tribes/buildings/productionsites/barbarians/goldmine_deep/helptexts.lua 2015-11-08 11:49:22 +0000
239+++ tribes/buildings/productionsites/barbarians/goldmine_deep/helptexts.lua 2015-11-17 14:38:10 +0000
240@@ -1,6 +1,6 @@
241 function building_helptext_lore()
242 -- TRANSLATORS: Lore helptext for a building
243- return pgettext("barbarians_building", [[‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity ...’]])
244+ return pgettext("barbarians_building", [[‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity…’]])
245 end
246
247 function building_helptext_lore_author()
248
249=== modified file 'tribes/buildings/productionsites/barbarians/goldmine_deeper/helptexts.lua'
250--- tribes/buildings/productionsites/barbarians/goldmine_deeper/helptexts.lua 2015-11-08 11:49:22 +0000
251+++ tribes/buildings/productionsites/barbarians/goldmine_deeper/helptexts.lua 2015-11-17 14:38:10 +0000
252@@ -1,6 +1,6 @@
253 function building_helptext_lore()
254 -- TRANSLATORS: Lore helptext for a building
255- return pgettext("barbarians_building", [[‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity ...’]])
256+ return pgettext("barbarians_building", [[‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity…’]])
257 end
258
259 function building_helptext_lore_author()
260
261=== modified file 'tribes/buildings/productionsites/barbarians/wood_hardener/helptexts.lua'
262--- tribes/buildings/productionsites/barbarians/wood_hardener/helptexts.lua 2015-11-08 13:59:37 +0000
263+++ tribes/buildings/productionsites/barbarians/wood_hardener/helptexts.lua 2015-11-17 14:38:10 +0000
264@@ -13,7 +13,7 @@
265
266 function building_helptext_purpose()
267 -- TRANSLATORS: Purpose helptext for a building
268- return pgettext("barbarians_building", "Hardens wood by fire into blackwood, which is used to construct robust buildings.")
269+ return pgettext("barbarians_building", "Hardens logs by fire into blackwood, which is used to construct robust buildings.")
270 end
271
272 function building_helptext_note()
273
274=== modified file 'tribes/buildings/warehouses/atlanteans/warehouse/helptexts.lua'
275--- tribes/buildings/warehouses/atlanteans/warehouse/helptexts.lua 2015-11-07 08:45:50 +0000
276+++ tribes/buildings/warehouses/atlanteans/warehouse/helptexts.lua 2015-11-17 14:38:10 +0000
277@@ -13,7 +13,7 @@
278
279 function building_helptext_purpose()
280 -- TRANSLATORS: Purpose helptext for a building
281- return pgettext("atlanteans_building", "Stores soldiers, wares and tools.")
282+ return pgettext("building", "Your workers and soldiers will find shelter here. Also stores your wares and tools.")
283 end
284
285 function building_helptext_note()
286
287=== modified file 'tribes/buildings/warehouses/barbarians/warehouse/helptexts.lua'
288--- tribes/buildings/warehouses/barbarians/warehouse/helptexts.lua 2015-11-07 08:45:50 +0000
289+++ tribes/buildings/warehouses/barbarians/warehouse/helptexts.lua 2015-11-17 14:38:10 +0000
290@@ -13,7 +13,7 @@
291
292 function building_helptext_purpose()
293 -- TRANSLATORS: Purpose helptext for a building
294- return pgettext("barbarians_building", "Stores soldiers, wares and tools.")
295+ return pgettext("building", "Your workers and soldiers will find shelter here. Also stores your wares and tools.")
296 end
297
298 function building_helptext_note()
299
300=== modified file 'tribes/buildings/warehouses/empire/warehouse/helptexts.lua'
301--- tribes/buildings/warehouses/empire/warehouse/helptexts.lua 2015-11-07 08:45:50 +0000
302+++ tribes/buildings/warehouses/empire/warehouse/helptexts.lua 2015-11-17 14:38:10 +0000
303@@ -13,7 +13,7 @@
304
305 function building_helptext_purpose()
306 -- TRANSLATORS: Purpose helptext for a building
307- return pgettext("empire_building", "Stores soldiers, wares and tools.")
308+ return pgettext("building", "Your workers and soldiers will find shelter here. Also stores your wares and tools.")
309 end
310
311 function building_helptext_note()
312
313=== modified file 'tribes/wares/fire_tongs/helptexts.lua'
314--- tribes/wares/fire_tongs/helptexts.lua 2015-11-04 08:33:24 +0000
315+++ tribes/wares/fire_tongs/helptexts.lua 2015-11-17 14:38:10 +0000
316@@ -3,11 +3,11 @@
317 -- TRANSLATORS: Helptext for a ware: Fire Tongs
318 default = pgettext("ware", "Fire tongs are the tools of the smelter, who works in the smelting works."),
319 -- TRANSLATORS: Helptext for a ware: Fire Tongs
320- atlanteans = pgettext("atlanteans_ware", "They are produced by the toolsmith."),
321+ atlanteans = pgettext("atlanteans_ware_fire_tongs", "They are produced by the toolsmith."),
322 -- TRANSLATORS: Helptext for a ware: Fire Tongs
323 barbarians = pgettext("barbarians_ware", "Produced by the metal workshop (but they cease to be produced by the building if it is enhanced to an ax workshop and war mill)."),
324 -- TRANSLATORS: Helptext for a ware: Fire Tongs
325- empire = pgettext("empire_ware", "They are produced by the toolsmith.")
326+ empire = pgettext("empire_ware_fire_tongs", "They are produced by the toolsmith.")
327 }
328 local result = ""
329 if tribe then
330
331=== modified file 'tribes/wares/fishing_rod/helptexts.lua'
332--- tribes/wares/fishing_rod/helptexts.lua 2015-10-31 12:11:44 +0000
333+++ tribes/wares/fishing_rod/helptexts.lua 2015-11-17 14:38:10 +0000
334@@ -5,7 +5,7 @@
335 -- TRANSLATORS: Helptext for a ware: Fishing Rod
336 barbarians = pgettext("barbarians_ware", "They are one of the basic tools produced in a metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill)."),
337 -- TRANSLATORS: Helptext for a ware: Fishing Rod
338- empire = pgettext("empire_ware", "They are produced by the toolsmith.")
339+ empire = pgettext("empire_ware_fishing_rod", "They are produced by the toolsmith.")
340 }
341 local result = ""
342 if tribe then
343
344=== modified file 'tribes/wares/hunting_spear/helptexts.lua'
345--- tribes/wares/hunting_spear/helptexts.lua 2015-10-31 12:11:44 +0000
346+++ tribes/wares/hunting_spear/helptexts.lua 2015-11-17 14:38:10 +0000
347@@ -5,7 +5,7 @@
348 -- TRANSLATORS: Helptext for a ware: Hunting Spear
349 barbarians = pgettext("barbarians_ware", "Hunting spears are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill)."),
350 -- TRANSLATORS: Helptext for a ware: Hunting Spear
351- empire = pgettext("empire_ware", "They are produced by the toolsmith.")
352+ empire = pgettext("empire_ware_hunting_spear", "They are produced by the toolsmith.")
353 }
354 local result = ""
355 if tribe then
356
357=== modified file 'tribes/wares/planks/helptexts.lua'
358--- tribes/wares/planks/helptexts.lua 2015-10-31 12:11:44 +0000
359+++ tribes/wares/planks/helptexts.lua 2015-11-17 14:38:10 +0000
360@@ -1,11 +1,15 @@
361 function ware_helptext(tribe)
362 local helptext = {
363 -- TRANSLATORS: Helptext for a ware: Planks
364- default = pgettext("ware", "Planks are an important building material. They are produced out of logs by the sawmill."),
365- -- TRANSLATORS: Helptext for a ware: Planks
366- atlanteans = pgettext("atlanteans_ware", "The weapon smithy and the shipyard also use planks to produce the different tridents and mighty ships."),
367- -- TRANSLATORS: Helptext for a ware: Planks
368- empire = pgettext("empire_ware", "They are also used by the weapon smithy.")
369+ default = pgettext("ware", "Planks are an important building material."),
370+ -- TRANSLATORS: Helptext for a ware: Planks
371+ atlanteans =
372+ pgettext("atlanteans_ware_planks", "They are produced out of logs by the sawmill.") .. " " ..
373+ pgettext("atlanteans_ware", "The weapon smithy and the shipyard also use planks to produce the different tridents and mighty ships."),
374+ -- TRANSLATORS: Helptext for a ware: Planks
375+ empire =
376+ pgettext("empire_ware_planks", "They are produced out of logs by the sawmill.") .. " " ..
377+ pgettext("empire_ware", "They are also used by the weapon smithy.")
378 }
379 local result = ""
380 if tribe then
381
382=== modified file 'tribes/workers/barbarians/lime_burner/helptexts.lua'
383--- tribes/workers/barbarians/lime_burner/helptexts.lua 2015-10-31 12:11:44 +0000
384+++ tribes/workers/barbarians/lime_burner/helptexts.lua 2015-11-17 14:38:10 +0000
385@@ -1,4 +1,4 @@
386 function worker_helptext()
387 -- TRANSLATORS: Helptext for a worker: Lime-Burner
388- return pgettext("barbarians_worker", "Burns lime in the lime kiln.")
389+ return pgettext("barbarians_worker", "Mixes grout out of granite, water and coal in the lime kiln.")
390 end
391
392=== modified file 'txts/README.lua'
393--- txts/README.lua 2015-11-10 08:35:13 +0000
394+++ txts/README.lua 2015-11-17 14:38:10 +0000
395@@ -28,9 +28,9 @@
396 tribes.]]
397 ) .. h3(_
398 [[Check out the Widelands project homepage:]]
399- ) .. p(
400-[[http://wl.widelands.org]]
401- ) .. p(_
402+ ) .. p(a(
403+[[https://wl.widelands.org]]
404+ )) .. p(_
405 [[Widelands is licensed under the GNU General Public License (GPL). For more
406 information, see the file ‘COPYING’.]]
407 ) .. h3(_
408@@ -79,7 +79,7 @@
409 [[In the message window, the following additional shortcuts are available:]]
410 ) .. p(
411 _ "0: shows all messages" .. "<br>"
412-.. _ "1: shows geologists' messages only" .. "<br>"
413+.. _ "1: shows geologists’ messages only" .. "<br>"
414 .. _ "2: shows economy messages only" .. "<br>"
415 .. _ "3: shows seafaring messages only" .. "<br>"
416 .. _ "4: shows warfare messages only" .. "<br>"
417@@ -88,17 +88,15 @@
418 .. _"DELETE: archives/restores the current message"
419 ) .. h2(_
420 [[Online Help]]
421- ) .. p( _
422-[[If you need documentation or help for Widelands or the Widelands Editor, be
423-sure to visit our homepage. You can find an up to date online help in our Wiki
424-and a detailed description of the tribe economies in our online encyclopedia.]]
425+ ) .. p(_"A detailed description of the tribes’ economies is available in the in-game Tribal Encyclopedia." .. " " ..
426+(_[[If you need more documentation or help for Widelands or the Widelands Editor, be sure to visit our homepage at %s. You can find online help in our Wiki there.]]):bformat(a("https://wl.widelands.org/"))
427 ) .. h2(_
428 [[Reporting Bugs]]
429 ) .. p(_
430 [[If you encounter a bug, please report it to our bugtracker:]]
431- ) .. p(
432+ ) .. p(a(
433 [[https://bugs.launchpad.net/widelands]]
434- ) .. p(_
435+ )) .. p(_
436 [[Please provide enough background information. Tell us:]]
437 ) .. p(_
438 [[- Detailed steps on how to trigger the bug, if possible.]]
439
440=== modified file 'txts/editor_readme.lua'
441--- txts/editor_readme.lua 2015-10-31 12:11:44 +0000
442+++ txts/editor_readme.lua 2015-11-17 14:38:10 +0000
443@@ -2,10 +2,6 @@
444
445 set_textdomain("texts")
446
447-function a(text)
448- return "</p><p font-size=14 font-decoration=underline>" .. text
449-end
450-
451 return {
452 title = _"README for the Widelands Editor",
453 text = rt(
454@@ -13,9 +9,8 @@
455
456 h1(_"Introduction") ..
457
458- p(_"This editor is intended for players who would like to design their own maps to use with Widelands. As you can see, this Editor is heavy work in progress and as the Editor becomes better and better, this text will also get longer and more complete.") ..
459- p(_"This Editor is intended for players who would like to design their own maps to use with Widelands.") ..
460- p(_"As you can see, this Editor is heavy work in progress and as the Editor becomes better and better, this text will also get longer and more complete.") ..
461+ p(_"This editor is intended for players who would like to design their own maps to use with Widelands.") ..
462+ p(_"As you can see, this editor is heavy work in progress and as the editor becomes better and better, this text will also get longer and more complete.") ..
463 p(_"Please have a look at our enduser manuals on our wiki pages at: %s"):bformat(a("http://wl.widelands.org/wiki")) ..
464 p(_"Those pages might be more complete and up to date than this file, and you will also find a short tutorial about building a map there.") ..
465

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