//NOCOM - how is it, when I added class here I have to cast everything
Because enough_ships isn't of the enum class' type. You will get rid of the cast if you do something like this:
enum class FleetStatus: uint8_t {kNeedShip = 0, kEnoughShips = 1, kDoNothing = 2 };
FleetStatus enough_ships = FleetStatus::kDoNothing;
etc...
Note that I also renamed fleetStatus to FleetStatus, because it's an Object class.
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//NOCOM - how is it, when I added class here I have to cast everything
Because enough_ships isn't of the enum class' type. You will get rid of the cast if you do something like this:
enum class FleetStatus: uint8_t {kNeedShip = 0, kEnoughShips = 1, kDoNothing = 2 };
FleetStatus enough_ships = FleetStatus: :kDoNothing;
etc...
Note that I also renamed fleetStatus to FleetStatus, because it's an Object class.