lp:~widelands-dev/widelands/scout-compatibility

Created by GunChleoc and last modified
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Branch information

Owner:
Widelands Developers
Project:
widelands
Status:
Merged

Recent revisions

8809. By GunChleoc

Remove savegame compatibility for scouts.

8808. By GunChleoc

Temporary fix to get AppVeyor builds running again

- Downgrade boost and glbinding
- Upgrade ICU to version 62 in InnoSetup

8807. By GunChleoc

Added Tada to sound effects.

8806. By Wideland's Bunnybot <email address hidden>

Merged lp:~widelands-dev/widelands/frisian-buildings:
New graphics for the frisian tower, fortress, port, headquarters, and reindeer farm

8805. By Wideland's Bunnybot <email address hidden>

Merged lp:~widelands-dev/widelands/bug-1787105_tada_edited_sounds:
Improvements to sounds and the sound mix

8804. By nasenbaer

Fix help window for constructionsites by using the building-to-be-name for the window registry instead of the constructionsite-name

8803. By GunChleoc

Fetched translations and updated catalogues.

8802. By Wideland's Bunnybot <email address hidden>

Merged lp:~widelands-dev/widelands/bug-1639253-atlantean-smoker-leave-house-se:
Add missing walkload animation to Atlantean smoker.

8801. By GunChleoc

Do we need the icon in the apopdata.xml?

8800. By Wideland's Bunnybot <email address hidden>

Merged lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe:
Empty player tribes are interpreted as random tribe. Random Map Generator now assigns a random tribe to all players.

- Fix crash when loading a map in the editor where there is a player with no
  tribe assigned: player loading removed, because it's unused in the editor
  anyway
- Map Editors now can choose "Random" tribe in the player menu
- If player tribe is empty in map, set random player in singleplayer game
  setup

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