Merge lp:~widelands-dev/widelands/rotate_terrains into lp:widelands
Proposed by
SirVer
Status: | Merged | ||||
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Merged at revision: | 7718 | ||||
Proposed branch: | lp:~widelands-dev/widelands/rotate_terrains | ||||
Merge into: | lp:widelands | ||||
Diff against target: |
17 lines (+5/-1) 1 file modified
src/graphic/game_renderer.cc (+5/-1) |
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To merge this branch: | bzr merge lp:~widelands-dev/widelands/rotate_terrains | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
kaputtnik (community) | Approve | ||
Review via email: mp+283389@code.launchpad.net |
Commit message
Fixes an error in converting from pixel space to opengl space which flipped all textures vertically when drawn on screen.
Description of the change
A one byte fix for the flipped terrains.
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Hi, I am bunnybot (https:/ /github. com/widelands/ bunnybot).
I am keeping the source branch lp:~widelands-dev/widelands/rotate_terrains mirrored to https:/ /github. com/widelands/ widelands/ tree/_widelands _dev_widelands_ rotate_ terrains
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merge: Merges the source branch into the target branch, closing the merge proposal. I will use the proposed commit message if it is set.