Code review comment for lp:~widelands-dev/widelands/net-relay

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Notabilis (notabilis27) wrote :

I just pushed the first "working" version of the relay server. Working as in: Everything hardcoded (IPs, name of the game, ...), but relaying game packets works and I was able to run a game.

One question where I would like some opinion: Currently the metaserver tells the client where to connect to (i.e. the IP and port of the relay). Do we need/want this flexibility or do we simply use hardcoded values in the client? It will probably always (?) be the IP of the metaserver and some fixed port number.

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