Did you forget to add the mipmaps for some of your testcases? I can find them only for the BAR warehouse idle, BAR shipyard working and BAR recruit walk_*; not for the builder, shipwright, ponds and bushes ..?
And I get a crash sometimes because the small blueberry has unmatching image sizes.
The warehouse and shipyard look very different when zooming in than on normal scale, but I assume that that´s an error in the settings with which they were re-rendered in Blender, and not a bug in the branch.
I don´t see any difference between the "old" scaling algorithm and the new mipmap when zooming out though.
Did you forget to add the mipmaps for some of your testcases? I can find them only for the BAR warehouse idle, BAR shipyard working and BAR recruit walk_*; not for the builder, shipwright, ponds and bushes ..?
And I get a crash sometimes because the small blueberry has unmatching image sizes.
The warehouse and shipyard look very different when zooming in than on normal scale, but I assume that that´s an error in the settings with which they were re-rendered in Blender, and not a bug in the branch.
I don´t see any difference between the "old" scaling algorithm and the new mipmap when zooming out though.
Will do a code review soonish…
Thanks for implementing this feature :)