Widelands is currently not leaking memory during normal gameplay. I checked that yesterday. So the increases you see are probably just due to map objects being created.
I'd still like a code review if possible.
> Am 24.01.2016 um 11:27 schrieb kaputtnik <email address hidden>: > > To fiddle out why the memory increases will take some time. So we could merge this and i open a new bug if i found the something. > > > -- > https://code.launchpad.net/~widelands-dev/widelands/memory_leak/+merge/283690 > You proposed lp:~widelands-dev/widelands/memory_leak for merging.
« Back to merge proposal
Widelands is currently not leaking memory during normal gameplay. I checked that yesterday. So the increases you see are probably just due to map objects being created.
I'd still like a code review if possible.
> Am 24.01.2016 um 11:27 schrieb kaputtnik <email address hidden>: /code.launchpad .net/~widelands -dev/widelands/ memory_ leak/+merge/ 283690
>
> To fiddle out why the memory increases will take some time. So we could merge this and i open a new bug if i found the something.
>
>
> --
> https:/
> You proposed lp:~widelands-dev/widelands/memory_leak for merging.