I had to create a new save game though, because the attached one is incompatible. Not sure if all buildings were erected at this time. And i have the feeling the game starts much faster than with this branch.
With current trunk i get never the alsa error, so my sound driver seems to work fine with all of the files.
with build20 i get the alsa error much earlier, when loading immovables:
┃ Immovables: 859ms (snd_pcm_ recover) underrun occurred
ALSA lib pcm.c:8424:
I had to create a new save game though, because the attached one is incompatible. Not sure if all buildings were erected at this time. And i have the feeling the game starts much faster than with this branch.
With current trunk i get never the alsa error, so my sound driver seems to work fine with all of the files.
Maybe related: https:/ /stackoverflow. com/questions/ 14601666/ alsa-ways- to-prevent- underrun- for-speaker