Merge lp:~widelands-dev/widelands/i18n-20140310 into lp:widelands

Proposed by GunChleoc
Status: Merged
Merged at revision: 6872
Proposed branch: lp:~widelands-dev/widelands/i18n-20140310
Merge into: lp:widelands
Diff against target: 78 lines (+7/-10)
5 files modified
campaigns/atl01.wmf/scripting/texts.lua (+1/-1)
campaigns/emp02.wmf/scripting/texts.lua (+3/-6)
src/wui/game_objectives_menu.cc (+1/-1)
tribes/atlanteans/goldore/conf (+1/-1)
tribes/empire/goldstone/conf (+1/-1)
To merge this branch: bzr merge lp:~widelands-dev/widelands/i18n-20140310
Reviewer Review Type Date Requested Status
Widelands Developers Pending
Review via email: mp+210561@code.launchpad.net

Description of the change

Some more string fixes. Resized Objectives window.

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1=== modified file 'campaigns/atl01.wmf/scripting/texts.lua'
2--- campaigns/atl01.wmf/scripting/texts.lua 2014-03-09 09:44:35 +0000
3+++ campaigns/atl01.wmf/scripting/texts.lua 2014-03-12 09:30:41 +0000
4@@ -337,7 +337,7 @@
5 title = _"A Man Comes to Jundlina",
6 body = opol(p(_(
7 [[May Satul warm you, Jundlina. ]] ..
8-[[My Name is Opol, and I am the highest weaver of the guild abandoning Atlantis and Lutas with you. ]] ..
9+[[My name is Opol, and I am the highest weaver of the guild abandoning Atlantis and Lutas with you. ]] ..
10 [[I come with sad news indeed: we have no more spidercloth. Not a single piece is to be found in our warehouses. ]] ..
11 [[Could you not help the weavers’ guild by arranging the building of a weaving-mill and a spider farm? ]] ..
12 [[The spiders deliver the finest silk and we will produce the finest spidercloth from it.]])) .. p(_(
13
14=== modified file 'campaigns/emp02.wmf/scripting/texts.lua'
15--- campaigns/emp02.wmf/scripting/texts.lua 2014-03-09 09:44:35 +0000
16+++ campaigns/emp02.wmf/scripting/texts.lua 2014-03-12 09:30:41 +0000
17@@ -60,8 +60,7 @@
18 title =_"Build a stonemason and mining infrastructure",
19 number = 7,
20 body = objective_text(_"Stonemason and Mining Infrastructure",
21-[[• ]] .. _[[Build a stonemason and then a complete mining and production infrastructure
22-(coal mine and / or charcoal burner, iron ore mine, toolsmithy, weapon smithy, armor smithy and smelting works).]]),
23+[[• ]] .. _[[Build a stonemason and then a complete mining and production infrastructure (coal mine and / or charcoal burner, iron ore mine, toolsmithy, weapon smithy, armor smithy and smelting works).]]),
24 }
25
26 obj_build_Food_infrastructure = {
27@@ -71,8 +70,7 @@
28 body = objective_text(_"Food For Your Miners",
29 [[• ]] .. _([[To produce some sustaining food for our miners, we could build up a tavern. ]] ..
30 [[To supply them with some good and strong drinks, we could build up a brewery and a winery.]]) .. "<br>" ..
31-[[• ]] .. _([[Of course this means we will need more resources for preparing this food – like fish, meat or bread.]] ..
32-[[To provide these foodstuffs, you would have to build a fisher’s house, a farm, a mill and a bakery.]]) .. "<br>" ..
33+[[• ]] .. _([[Of course this means we will need more resources for preparing this food – like fish, meat or bread. To provide these foodstuffs, you would have to build a fisher’s house, a farm, a mill and a bakery.]]) .. "<br>" ..
34 [[• ]] .. _[[Maybe you will also need a hunter’s house, a piggery, a vineyard and some wells.]] .. "<br><br>" ..
35 [[→ ]] .. _([[It’s up to you what you want to build. But remember – coal and iron ore mines need beer, ]] ..
36 [[marble and gold mines need wine and all mines need at least rations, which are produced out of bread OR meat OR fish.]])),
37@@ -234,8 +232,7 @@
38 posy=1,
39 body= lutius(
40 _([[Today is a proud day. We have fought for our new home and risen victorious.]]) .. "<br><br>" ..
41-_([[There are still a few barbarians hiding on our island, but I am sure that we will find them soon.]] ..
42-[[Every barbarian who doesn’t attack us will be put in a boat with the other peaceful ones, and sent back to their country.]]))
43+_([[There are still a few barbarians hiding on our island, but I am sure that we will find them soon. Every barbarian who doesn’t attack us will be put in a boat with the other peaceful ones, and sent back to their country.]]))
44 .. objective_text(_"Victory",
45 _[[You have established a working economy, trained new soldiers and driven the barbarians from the island.]]
46 ),
47
48=== modified file 'src/wui/game_objectives_menu.cc'
49--- src/wui/game_objectives_menu.cc 2014-03-10 19:27:00 +0000
50+++ src/wui/game_objectives_menu.cc 2014-03-12 09:30:41 +0000
51@@ -39,7 +39,7 @@
52 :
53 UI::UniqueWindow
54 (&plr, "objectives", &registry,
55- 340,
56+ 580,
57 5 + OBJECTIVE_LIST + 5 + FULL_OBJECTIVE_TEXT + 5 + BUTTON_HEIGHT + 5,
58 _("Objectives")),
59 list
60
61=== modified file 'tribes/atlanteans/goldore/conf'
62--- tribes/atlanteans/goldore/conf 2014-02-24 21:12:30 +0000
63+++ tribes/atlanteans/goldore/conf 2014-03-12 09:30:41 +0000
64@@ -1,4 +1,4 @@
65-help=_Gold ore is mined in gold mines and processed to gold in smelting works.
66+help=_Gold ore is mined in a goldmine. Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.
67
68 preciousness=2
69
70
71=== modified file 'tribes/empire/goldstone/conf'
72--- tribes/empire/goldstone/conf 2014-02-25 14:45:19 +0000
73+++ tribes/empire/goldstone/conf 2014-03-12 09:30:41 +0000
74@@ -1,4 +1,4 @@
75-help=_Gold Ore is mined in goldmines and processed at the smelting works.
76+help=_Gold ore is mined in a goldmine. Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.
77
78 preciousness=2
79

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