Code review comment for lp:~widelands-dev/widelands/hide_seafaring_buildings

Revision history for this message
TiborB (tiborb95) wrote :

This is usefull tweak.

AI just scans the map to identify portspaces - yes, small cheat...

However barbarian weaving mill might still be build if it finds out that the output is needed... but right now I dont know if it happens....

review: Approve

« Back to merge proposal