Also please tell me about the code design. Currently player states are stored in the game class. The win scripts report results to the game controller, which builds a EndStatus struct and passes it to the game. Once states for all players have been gathered, game ask the interactive_base to show the window.
Also please tell me about the code design. Currently player states are stored in the game class. The win scripts report results to the game controller, which builds a EndStatus struct and passes it to the game. Once states for all players have been gathered, game ask the interactive_base to show the window.