Code review comment for lp:~widelands-dev/widelands/full_texture_atlas

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Tino (tino79) wrote :

Info:
Graphics: Try to set Videomode 1x1
Graphics: OpenGL: Version "4.3.0 - Build 10.18.14.4139"
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 16384

Runtime to do a wl_make_texture_atlas 8192 => ~60 seconds , 16384=> ~74 seconds.
Hardware is Lenovo x240 Notebook with an Intel Core i7-4600U.

My vote goes to variant 2. On windows system with AV software there should be a performance gain because fewer files have to be scanned.
I don't think 60 seconds are a blocker for Graphic devs: How long does it take to e.g. render a new animation with Blender? Does this both then end up too long?

What about building a small testing app which just renders/animates single widelands animations for a first visual check?

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