Merge lp:~widelands-dev/widelands/fri-02-fix into lp:widelands
Proposed by
Benedikt Straub
Status: | Merged | ||||
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Merged at revision: | 8658 | ||||
Proposed branch: | lp:~widelands-dev/widelands/fri-02-fix | ||||
Merge into: | lp:widelands | ||||
Diff against target: |
57 lines (+8/-6) 4 files modified
data/campaigns/fri02.wmf/scripting/mission_thread.lua (+5/-5) data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua (+1/-1) data/tribes/buildings/productionsites/frisians/beekeepers_house/init.lua (+1/-0) data/tribes/buildings/productionsites/frisians/collectors_house/init.lua (+1/-0) |
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To merge this branch: | bzr merge lp:~widelands-dev/widelands/fri-02-fix | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
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GunChleoc | Approve | ||
Review via email: mp+343280@code.launchpad.net |
Commit message
Fixed a crash in the second frisian scenario.
Also, some buildings now use the requires_helper AI hint.
Description of the change
Fixed a crash in the second frisian scenario.
Also, some buildings now use the requires_helper AI hint, which seems to have been overlooked somehow.
I didn´t play the whole scenario, but I tested the fix in a script and there it works.
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Did you test whether new AI hint works as supposed?