No, the stand alone test its only using the new text renderer. But it is not created in the test as it is a new global dependency. You need to create it or - even better - do not depend on it in the rich text renderer. You could do that by injecting a fontset into it on construction.
> Am 10.12.2014 um 11:25 schrieb GunChleoc <email address hidden>:
>
> Duh, I didn't get it that you were running an external test - I only tested this in-game. I take it the old richtext renderer is used in scenario dialogs and / the building help?
>
> When I run this:
>
> ./build/src/graphic/text/test/wl_render_richtext 373 blub.png src/graphic/text/test/data/sub_fixedwidth_floatright/input00.txt
>
> I do indeed get a segfault. So, we need to give g_fh a fontset too, and change it every time we change it for g_fh1.
> --
> https://code.launchpad.net/~widelands-dev/widelands/fonts/+merge/238608
> You are reviewing the proposed merge of lp:~widelands-dev/widelands/fonts into lp:widelands.
No, the stand alone test its only using the new text renderer. But it is not created in the test as it is a new global dependency. You need to create it or - even better - do not depend on it in the rich text renderer. You could do that by injecting a fontset into it on construction.
> Am 10.12.2014 um 11:25 schrieb GunChleoc <email address hidden>: src/graphic/ text/test/ wl_render_ richtext 373 blub.png src/graphic/ text/test/ data/sub_ fixedwidth_ floatright/ input00. txt /code.launchpad .net/~widelands -dev/widelands/ fonts/+ merge/238608
>
> Duh, I didn't get it that you were running an external test - I only tested this in-game. I take it the old richtext renderer is used in scenario dialogs and / the building help?
>
> When I run this:
>
> ./build/
>
> I do indeed get a segfault. So, we need to give g_fh a fontset too, and change it every time we change it for g_fh1.
> --
> https:/
> You are reviewing the proposed merge of lp:~widelands-dev/widelands/fonts into lp:widelands.