I get a crash when trying to open the buildings statistics menu:
Texture (21925, 7772) too big! Maximum size is 2048.
Fatal exception: Texture (21925, 7772) too big! Maximum size is 2048.
FATAL ERROR - game crashed. Attempting emergency save.
The crash does not appear in current trunk, so i guess it is in this branch.
Backtrace:
FATAL ERROR - game crashed. Attempting emergency save.
Game: Writing Preload Data ...
Thread 1 "widelands" received signal SIGSEGV, Segmentation fault.
Widelands::GamePreloadPacket::write (this=0x7fffffff9700, fs=..., game=...)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/game_io/game_preload_packet.cc:114
114 s.set_int("gametype", static_cast<int32_t>(game.game_controller()->get_game_type()));
(gdb) bt
#0 Widelands::GamePreloadPacket::write (this=0x7fffffff9700, fs=..., game=...)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/game_io/game_preload_packet.cc:114
#1 0x00005555565af007 in Widelands::GameSaver::save (this=0x7fffffff9800)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/game_io/game_saver.cc:51
#2 0x0000555556148385 in SaveHandler::<lambda(FileSystem&)>::operator()(FileSystem &) const (
__closure=0x7fffffff9cb0, fs=...)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/logic/save_handler.cc:250
#3 0x0000555556148757 in std::_Function_handler<void(FileSystem&), SaveHandler::save_game(Widelands::Game&, const string&, std::__cxx11::string*)::<lambda(FileSystem&)> >::_M_invoke(const std::_Any_data &, FileSystem &) (
__functor=..., __args#0=...) at /usr/include/c++/8.3.0/bits/std_function.h:297
#4 0x0000555556474f11 in std::function<void (FileSystem&)>::operator()(FileSystem&) const (this=0x7fffffff9cb0,
__args#0=...) at /usr/include/c++/8.3.0/bits/std_function.h:687
#5 0x0000555556472a2d in GenericSaveHandler::save_file (this=0x7fffffff9cb0)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/logic/generic_save_handler.cc:108
#6 0x0000555556472f14 in GenericSaveHandler::save (this=0x7fffffff9cb0)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/logic/generic_save_handler.cc:166
#7 0x00005555561484be in SaveHandler::save_game (this=0x7fffffffa910, game=...,
complete_filename="save/2019-05-10T22.59.49.wgf", error_str=0x7fffffff9e90)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/logic/save_handler.cc:253
#8 0x0000555555f7434e in WLApplication::emergency_save (game=...)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/wlapplication.cc:1482
#9 0x0000555555f73774 in WLApplication::load_game (this=0x555556d08150)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/wlapplication.cc:1384
#10 0x0000555555f722fe in WLApplication::mainmenu_singleplayer (this=0x555556d08150)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/wlapplication.cc:1207
#11 0x0000555555f71c2b in WLApplication::mainmenu (this=0x555556d08150)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/wlapplication.cc:1109
#12 0x0000555555f6dfa7 in WLApplication::run (this=0x555556d08150)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/wlapplication.cc:465
#13 0x0000555555f6c2be in main (argc=1, argv=0x7fffffffe578)
at /home/kaputtnik/Quellcode/widelands-repo/font_size-lua/src/main.cc:44
I get a crash when trying to open the buildings statistics menu:
Texture (21925, 7772) too big! Maximum size is 2048.
Fatal exception: Texture (21925, 7772) too big! Maximum size is 2048.
FATAL ERROR - game crashed. Attempting emergency save.
The crash does not appear in current trunk, so i guess it is in this branch.
Backtrace: :GamePreloadPac ket::write (this=0x7ffffff f9700, fs=..., game=...) /Quellcode/ widelands- repo/font_ size-lua/ src/game_ io/game_ preload_ packet. cc:114 "gametype" , static_ cast<int32_ t>(game. game_controller ()->get_ game_type( ))); :GamePreloadPac ket::write (this=0x7ffffff f9700, fs=..., game=...) /Quellcode/ widelands- repo/font_ size-lua/ src/game_ io/game_ preload_ packet. cc:114 :GameSaver: :save (this=0x7ffffff f9800) /Quellcode/ widelands- repo/font_ size-lua/ src/game_ io/game_ saver.cc: 51 :<lambda( FileSystem& )>::operator( )(FileSystem &) const ( 0x7fffffff9cb0, fs=...) /Quellcode/ widelands- repo/font_ size-lua/ src/logic/ save_handler. cc:250 handler< void(FileSystem &), SaveHandler: :save_game( Widelands: :Game&, const string&, std::__ cxx11:: string* )::<lambda( FileSystem& )> >::_M_invoke(const std::_Any_data &, FileSystem &) ( c++/8.3. 0/bits/ std_function. h:297 )>::operator( )(FileSystem& ) const (this=0x7ffffff f9cb0, c++/8.3. 0/bits/ std_function. h:687 ler::save_ file (this=0x7ffffff f9cb0) /Quellcode/ widelands- repo/font_ size-lua/ src/logic/ generic_ save_handler. cc:108 ler::save (this=0x7ffffff f9cb0) /Quellcode/ widelands- repo/font_ size-lua/ src/logic/ generic_ save_handler. cc:166 :save_game (this=0x7ffffff fa910, game=..., filename= "save/2019- 05-10T22. 59.49.wgf" , error_str= 0x7fffffff9e90) /Quellcode/ widelands- repo/font_ size-lua/ src/logic/ save_handler. cc:253 :emergency_ save (game=...) /Quellcode/ widelands- repo/font_ size-lua/ src/wlapplicati on.cc:1482 :load_game (this=0x555556d 08150) /Quellcode/ widelands- repo/font_ size-lua/ src/wlapplicati on.cc:1384 :mainmenu_ singleplayer (this=0x555556d 08150) /Quellcode/ widelands- repo/font_ size-lua/ src/wlapplicati on.cc:1207 :mainmenu (this=0x555556d 08150) /Quellcode/ widelands- repo/font_ size-lua/ src/wlapplicati on.cc:1109 08150) /Quellcode/ widelands- repo/font_ size-lua/ src/wlapplicati on.cc:465 e578) /Quellcode/ widelands- repo/font_ size-lua/ src/main. cc:44
FATAL ERROR - game crashed. Attempting emergency save.
Game: Writing Preload Data ...
Thread 1 "widelands" received signal SIGSEGV, Segmentation fault.
Widelands:
at /home/kaputtnik
114 s.set_int(
(gdb) bt
#0 Widelands:
at /home/kaputtnik
#1 0x00005555565af007 in Widelands:
at /home/kaputtnik
#2 0x0000555556148385 in SaveHandler:
__closure=
at /home/kaputtnik
#3 0x0000555556148757 in std::_Function_
__functor=..., __args#0=...) at /usr/include/
#4 0x0000555556474f11 in std::function<void (FileSystem&
__args#0=...) at /usr/include/
#5 0x0000555556472a2d in GenericSaveHand
at /home/kaputtnik
#6 0x0000555556472f14 in GenericSaveHand
at /home/kaputtnik
#7 0x00005555561484be in SaveHandler:
complete_
at /home/kaputtnik
#8 0x0000555555f7434e in WLApplication:
at /home/kaputtnik
#9 0x0000555555f73774 in WLApplication:
at /home/kaputtnik
#10 0x0000555555f722fe in WLApplication:
at /home/kaputtnik
#11 0x0000555555f71c2b in WLApplication:
at /home/kaputtnik
#12 0x0000555555f6dfa7 in WLApplication::run (this=0x555556d
at /home/kaputtnik
#13 0x0000555555f6c2be in main (argc=1, argv=0x7fffffff
at /home/kaputtnik