Merge lp:~widelands-dev/widelands/fleet_update into lp:widelands

Proposed by TiborB
Status: Merged
Merged at revision: 7580
Proposed branch: lp:~widelands-dev/widelands/fleet_update
Merge into: lp:widelands
Diff against target: 690 lines (+131/-134)
15 files modified
campaigns/atl01.wmf/scripting/mission_thread.lua (+2/-24)
src/economy/fleet.cc (+6/-1)
src/logic/ship.cc (+4/-7)
test/maps/expedition.wmf/scripting/test_ship_movement_controls.lua (+18/-12)
test/maps/ship_transportation.wmf/scripting/init.lua (+4/-4)
test/maps/ship_transportation.wmf/scripting/test_rip_farm_with_ware_and_worker_in_transit.lua (+6/-6)
test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_ware_in_portdock.lua (+6/-6)
test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_worker_in_portdock.lua (+6/-6)
test/maps/ship_transportation.wmf/scripting/test_rip_portdock_with_worker_and_ware_in_transit.lua (+16/-16)
test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_ware_in_transit.lua (+9/-9)
test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_worker_in_transit.lua (+9/-9)
test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_ware_in_portdock.lua (+9/-9)
test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_worker_in_portdock.lua (+26/-15)
test/maps/ship_transportation.wmf/scripting/test_rip_ship_before_picking_up_transporting_ware.lua (+5/-5)
test/maps/ship_transportation.wmf/scripting/test_rip_ship_while_transporting_ware.lua (+5/-5)
To merge this branch: bzr merge lp:~widelands-dev/widelands/fleet_update
Reviewer Review Type Date Requested Status
GunChleoc Approve
Review via email: mp+276457@code.launchpad.net

Description of the change

Small redesign when fleet update is triggered. I partially undo previous changes (too frequent updates and some behaviour was disabled by mistake). Fleet is now updated also after port removal.

This fixes also linked bug.

Modification of regression test to test also situation when a ship is put on shore - mimics building of new ship.

Modification of one campaing lua file - just simplification of code.

Regression tests run OK.

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Revision history for this message
TiborB (tiborb95) wrote :

Oh, I also changed names for ports - now using northern and souther port - because that port1 and port2 were completely unintuitive when writing test scripts, I hope you will not mind :)

Revision history for this message
GunChleoc (gunchleoc) wrote :

Tested and LGTM. +1 for the renaming :)

review: Approve

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1=== modified file 'campaigns/atl01.wmf/scripting/mission_thread.lua'
2--- campaigns/atl01.wmf/scripting/mission_thread.lua 2014-10-31 11:36:29 +0000
3+++ campaigns/atl01.wmf/scripting/mission_thread.lua 2015-11-03 10:40:10 +0000
4@@ -169,30 +169,8 @@
5
6 function check_for_ships()
7 -- Check if the ships are done, then the mission ends successfully
8- local lake_fields = Set:new()
9- for idx,f in ipairs(map:get_field(75,80):region(12)) do
10- if f:has_caps("swimmable") then
11- lake_fields:add(f)
12- end
13- end
14-
15- while true do
16- local nships = 0
17- -- Count the ships
18- for f in lake_fields:items() do
19- local bobs = f.bobs
20- if #bobs then
21- for idx, b in ipairs(bobs) do
22- if b.descr.type_name == "ship" then
23- nships = nships + 1
24- end
25- end
26- end
27- end
28- if nships >= 3 then
29- break
30- end
31- sleep(8234)
32+ while #p1:get_ships() < 3 do
33+ sleep(8234)
34 end
35
36 -- Success
37
38=== modified file 'src/economy/fleet.cc'
39--- src/economy/fleet.cc 2015-10-24 15:42:37 +0000
40+++ src/economy/fleet.cc 2015-11-03 10:40:10 +0000
41@@ -578,8 +578,13 @@
42 Economy::check_split(m_ports[0]->base_flag(), port->base_flag());
43 }
44
45- if (m_ships.empty() && m_ports.empty())
46+ if (m_ships.empty() && m_ports.empty()) {
47 remove(egbase);
48+ } else if (upcast(Game, game, &egbase)) {
49+ // Some ship perhaps lose their destination now, so new a destination must be appointed (if any)
50+ molog("Port removed from fleet, triggering fleet update\n");
51+ update(egbase);
52+ }
53 }
54
55 /**
56
57=== modified file 'src/logic/ship.cc'
58--- src/logic/ship.cc 2015-10-25 07:13:43 +0000
59+++ src/logic/ship.cc 2015-11-03 10:40:10 +0000
60@@ -237,17 +237,13 @@
61 }
62
63 /// updates a ships tasks in transport mode \returns false if failed to update tasks
64-bool Ship::ship_update_transport(Game& game, Bob::State&) {
65+bool Ship::ship_update_transport(Game& game, Bob::State& state) {
66 Map& map = game.map();
67
68 PortDock* dst = get_destination(game);
69 if (!dst) {
70- // The ship has lost its destination (port is gone perhaps) so
71- // stop and start being idle
72- start_task_idle(game, descr().main_animation(), 10000);
73- // ...but let the fleet recalcualte ships destinations (this ship
74- // needs new destination)
75- m_fleet->update(game);
76+ // The ship has no destination, so let it sleep
77+ ship_update_idle(game, state);
78 return true;
79 }
80
81@@ -455,6 +451,7 @@
82 }
83
84 void Ship::ship_update_idle(Game& game, Bob::State& state) {
85+
86 if (state.ivar1) {
87 // We've just completed one step, so give neighbours
88 // a chance to move away first
89
90=== modified file 'test/maps/expedition.wmf/scripting/test_ship_movement_controls.lua'
91--- test/maps/expedition.wmf/scripting/test_ship_movement_controls.lua 2015-04-07 13:33:16 +0000
92+++ test/maps/expedition.wmf/scripting/test_ship_movement_controls.lua 2015-11-03 10:40:10 +0000
93@@ -1,27 +1,31 @@
94 run(function()
95 game.desired_speed = 30 * 1000
96- p1:place_bob("ship", map:get_field(10, 10))
97-
98- port = map:get_field(16, 16).immovable
99- port:set_wares("log", 10) -- no sense to wait
100- port:set_wares("blackwood", 10)
101-
102+
103+ -- placing a ship on coast
104+ p1:place_bob("ship", map:get_field(8, 8))
105+ sleep(1000)
106+
107 --getting table with all our ships (single one only)
108 ships = p1:get_ships()
109
110- --veryfing that ship is indeed placed where should be :)
111- assert_equal(10,ships[1].field.x)
112- assert_equal(10,ships[1].field.y)
113-
114 --ships table should contain 1 item (1 ship)
115 assert_equal(1, #ships)
116+
117+ --waiting till it is pulled from coast
118+ while ships[1].field.x == 8 and ships[1].field.xy == 8 do
119+ print ("ship still on coast")
120+ sleep(1000)
121+ end
122+
123+ port = map:get_field(16, 16).immovable
124+ port:set_wares("log", 10) -- no sense to wait
125+ port:set_wares("blackwood", 10)
126
127 --ship has no wares on it
128 assert_equal(0,ships[1]:get_wares())
129
130 --no destination is set
131 assert(not ships[1].destination)
132-
133 --ships in transport state
134 assert_equal("transport", ships[1].state)
135
136@@ -33,15 +37,17 @@
137 port:start_expedition()
138 sleep (300)
139 assert(port.expedition_in_progress)
140+ assert(ships[1])
141
142 --ships changes state when exp ready
143 while ships[1].state == "transport" do sleep(2000) end
144 assert_equal("exp_waiting", ships[1].state)
145-
146 --sending NW and verifying
147 ships[1].scouting_direction="nw"
148+
149 sleep(6000)
150 assert_equal("nw", ships[1].scouting_direction)
151+
152 assert_equal("exp_scouting", ships[1].state)
153
154 while ships[1].scouting_direction == "nw" do
155
156=== modified file 'test/maps/ship_transportation.wmf/scripting/init.lua'
157--- test/maps/ship_transportation.wmf/scripting/init.lua 2015-03-09 20:16:18 +0000
158+++ test/maps/ship_transportation.wmf/scripting/init.lua 2015-11-03 10:40:10 +0000
159@@ -7,7 +7,7 @@
160
161 p1:allow_workers("all")
162
163-function create_first_port()
164+function create_southern_port()
165 prefilled_buildings(p1,
166 { "port", 16, 16,
167 wares = {},
168@@ -16,11 +16,11 @@
169 })
170 end
171
172-function port1()
173+function southern_port()
174 return map:get_field(16, 16).immovable
175 end
176
177-function create_second_port()
178+function create_northern_port()
179 prefilled_buildings(p1,
180 { "port", 16, 2,
181 wares = {},
182@@ -29,7 +29,7 @@
183 })
184 end
185
186-function port2()
187+function northern_port()
188 local o = map:get_field(16, 2).immovable
189 if o and o.descr.name == "port" then
190 return o
191
192=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_farm_with_ware_and_worker_in_transit.lua'
193--- test/maps/ship_transportation.wmf/scripting/test_rip_farm_with_ware_and_worker_in_transit.lua 2014-01-18 13:47:32 +0000
194+++ test/maps/ship_transportation.wmf/scripting/test_rip_farm_with_ware_and_worker_in_transit.lua 2015-11-03 10:40:10 +0000
195@@ -2,14 +2,14 @@
196 sleep(100)
197 game.desired_speed = 10 * 1000
198
199- create_first_port()
200- create_second_port()
201+ create_southern_port()
202+ create_northern_port()
203
204 start_building_farm()
205- port1():set_wares{
206+ southern_port():set_wares{
207 blackwood = 1,
208 }
209- port1():set_workers{
210+ southern_port():set_workers{
211 builder = 1,
212 }
213
214@@ -23,8 +23,8 @@
215 -- kill the farm while the blackwood is in transit.
216 farm():remove()
217
218- while not (port2():get_wares("blackwood") == 1
219- and port2():get_workers("builder") == 1) do
220+ while not (northern_port():get_wares("blackwood") == 1
221+ and northern_port():get_workers("builder") == 1) do
222 sleep(100)
223 end
224
225
226=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_ware_in_portdock.lua'
227--- test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_ware_in_portdock.lua 2014-01-18 13:47:32 +0000
228+++ test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_ware_in_portdock.lua 2015-11-03 10:40:10 +0000
229@@ -2,25 +2,25 @@
230 sleep(100)
231 game.desired_speed = 10 * 1000
232
233- create_first_port()
234+ create_southern_port()
235 local wh = p1:place_building("warehouse", map:get_field(13, 16), false, false)
236 connected_road(p1, wh.flag, "r,r,r", true)
237- create_second_port()
238+ create_northern_port()
239
240 start_building_farm()
241- port1():set_wares{
242+ southern_port():set_wares{
243 blackwood = 1,
244 }
245
246 -- Wait till the ware is in the portdock.
247- while port1():get_wares("blackwood") == 1 do
248+ while southern_port():get_wares("blackwood") == 1 do
249 sleep(200)
250 end
251 assert_equal(p1:get_wares("blackwood"), 1)
252 sleep(8000)
253
254
255- port1():remove()
256+ southern_port():remove()
257
258 sleep(100)
259 assert_equal(p1:get_wares("blackwood"), 0)
260@@ -29,7 +29,7 @@
261 sleep(5000)
262
263 -- Create port again.
264- create_first_port()
265+ create_southern_port()
266 wh:set_wares("blackwood", 1)
267
268 sleep(200)
269
270=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_worker_in_portdock.lua'
271--- test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_worker_in_portdock.lua 2014-01-18 12:40:08 +0000
272+++ test/maps/ship_transportation.wmf/scripting/test_rip_first_port_with_worker_in_portdock.lua 2015-11-03 10:40:10 +0000
273@@ -2,23 +2,23 @@
274 sleep(100)
275 game.desired_speed = 10 * 1000
276
277- create_first_port()
278+ create_southern_port()
279 local wh = p1:place_building("warehouse", map:get_field(13, 16), false, false)
280 connected_road(p1, wh.flag, "r,r,r", true)
281- create_second_port()
282+ create_northern_port()
283
284 start_building_farm()
285- port1():set_workers{
286+ southern_port():set_workers{
287 builder = 1,
288 }
289
290 -- Wait till the worker transfers to the portdock.
291- while port1():get_workers("builder") == 1 do
292+ while southern_port():get_workers("builder") == 1 do
293 sleep(200)
294 end
295 sleep(3000)
296
297- port1():remove()
298+ southern_port():remove()
299 sleep(100)
300 stable_save("port1_just_removed")
301
302@@ -28,7 +28,7 @@
303 end
304
305 -- Create port again.
306- create_first_port()
307+ create_southern_port()
308
309 while ship:get_workers() == 0 do
310 sleep(50)
311
312=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_portdock_with_worker_and_ware_in_transit.lua'
313--- test/maps/ship_transportation.wmf/scripting/test_rip_portdock_with_worker_and_ware_in_transit.lua 2015-03-09 20:16:18 +0000
314+++ test/maps/ship_transportation.wmf/scripting/test_rip_portdock_with_worker_and_ware_in_transit.lua 2015-11-03 10:40:10 +0000
315@@ -2,52 +2,52 @@
316 sleep(100)
317 game.desired_speed = 10 * 1000
318
319- create_first_port()
320- create_second_port()
321+ create_southern_port()
322+ create_northern_port()
323
324- --removing builder from port2
325- port2():set_workers{
326+ --removing builder from northern port
327+ northern_port():set_workers{
328 builder = 0,
329 }
330
331- assert_equal(port2():get_workers("builder"), 0)
332+ assert_equal(northern_port():get_workers("builder"), 0)
333
334 start_building_farm()
335- port1():set_workers{
336+ southern_port():set_workers{
337 builder = 1,
338 }
339- port1():set_wares{
340+ southern_port():set_wares{
341 blackwood = 1,
342 }
343
344- assert_equal(port1():get_workers("builder"), 1)
345- assert_equal(port1():get_wares("blackwood"), 1)
346+ assert_equal(southern_port():get_workers("builder"), 1)
347+ assert_equal(southern_port():get_wares("blackwood"), 1)
348
349 while ship:get_workers() == 0 or ship:get_wares() == 0 do
350 sleep(500)
351 end
352
353- local flag_oversea = port2().flag
354+ local flag_oversea = northern_port().flag
355
356 stable_save("restored_port")
357
358 -- remove the portdock while the blackwood is in transit.
359- port2_portdock=port2().portdock
360- assert(port2_portdock)
361- port2_portdock:remove()
362+ north_port_portdock=northern_port().portdock
363+ assert(north_port_portdock)
364+ north_port_portdock:remove()
365
366 sleep(5000)
367
368 assert_equal(p1:get_workers("builder"), 1)
369 assert_equal(p1:get_wares("blackwood"), 1)
370- assert_equal(ship.debug_economy, port1().debug_economy)
371+ assert_equal(ship.debug_economy, southern_port().debug_economy)
372 assert_equal(ship.debug_economy, flag_oversea.debug_economy)
373
374 sleep(5000)
375
376- --just wait till everything is gone to port2
377+ --just wait till everything is gone to northern port
378 while ship:get_workers() > 0 or ship:get_wares() > 0 or
379- port1():get_workers("builder") > 0 or port1():get_wares("blackwood") > 0 do
380+ southern_port():get_workers("builder") > 0 or southern_port():get_wares("blackwood") > 0 do
381 sleep(50)
382 end
383
384
385=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_ware_in_transit.lua'
386--- test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_ware_in_transit.lua 2014-01-13 07:42:45 +0000
387+++ test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_ware_in_transit.lua 2015-11-03 10:40:10 +0000
388@@ -2,11 +2,11 @@
389 sleep(100)
390 game.desired_speed = 10 * 1000
391
392- create_first_port()
393- create_second_port()
394+ create_southern_port()
395+ create_northern_port()
396
397 start_building_farm()
398- port1():set_wares{
399+ southern_port():set_wares{
400 blackwood = 1,
401 }
402
403@@ -15,17 +15,17 @@
404 assert_equal(p1:get_wares("blackwood"), 1)
405
406 -- kill the port while the blackwood is in transit.
407- local flag_oversea = port2().flag
408- port2():remove()
409+ local flag_oversea = northern_port().flag
410+ northern_port():remove()
411 assert_equal(p1:get_wares("blackwood"), 1)
412 sleep(1000)
413
414 assert_equal(p1:get_wares("blackwood"), 1)
415- assert_equal(ship.debug_economy, port1().debug_economy)
416+ assert_equal(ship.debug_economy, southern_port().debug_economy)
417 assert_not_equal(ship.debug_economy, flag_oversea.debug_economy)
418
419 -- now kill the first port too.
420- port1():remove()
421+ southern_port():remove()
422 sleep(1000)
423
424 stable_save("no_ports")
425@@ -41,12 +41,12 @@
426 sleep(30000)
427
428 -- Recreate the first port.
429- create_first_port()
430+ create_southern_port()
431 sleep(1000)
432 assert_equal(p1:get_wares("blackwood"), 1)
433
434 -- Wait (and hope) that the ship will eventually return the blackwood.
435- while port1():get_wares("blackwood") == 0 do
436+ while southern_port():get_wares("blackwood") == 0 do
437 sleep(5000)
438 end
439
440
441=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_worker_in_transit.lua'
442--- test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_worker_in_transit.lua 2014-01-13 07:42:45 +0000
443+++ test/maps/ship_transportation.wmf/scripting/test_rip_ports_with_worker_in_transit.lua 2015-11-03 10:40:10 +0000
444@@ -2,11 +2,11 @@
445 sleep(100)
446 game.desired_speed = 10 * 1000
447
448- create_first_port()
449- create_second_port()
450+ create_southern_port()
451+ create_northern_port()
452
453 start_building_farm()
454- port1():set_workers{
455+ southern_port():set_workers{
456 builder = 1,
457 }
458
459@@ -15,17 +15,17 @@
460 assert_equal(p1:get_workers("builder"), 1)
461
462 -- kill the port while the builder is in transit.
463- local flag_oversea = port2().flag
464- port2():remove()
465+ local flag_oversea = northern_port().flag
466+ northern_port():remove()
467 assert_equal(p1:get_workers("builder"), 1)
468 sleep(1000)
469
470 assert_equal(p1:get_workers("builder"), 1)
471- assert_equal(ship.debug_economy, port1().debug_economy)
472+ assert_equal(ship.debug_economy, southern_port().debug_economy)
473 assert_not_equal(ship.debug_economy, flag_oversea.debug_economy)
474
475 -- now kill the first port too.
476- port1():remove()
477+ southern_port():remove()
478 sleep(1000)
479
480 stable_save("no_ports")
481@@ -41,12 +41,12 @@
482 sleep(30000)
483
484 -- Recreate the first port.
485- create_first_port()
486+ create_southern_port()
487 sleep(1000)
488 assert_equal(p1:get_workers("builder"), 1)
489
490 -- Wait (and hope) that the ship will eventually return the builder.
491- while port1():get_workers("builder") == 0 do
492+ while southern_port():get_workers("builder") == 0 do
493 sleep(5000)
494 end
495
496
497=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_ware_in_portdock.lua'
498--- test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_ware_in_portdock.lua 2015-10-16 19:36:15 +0000
499+++ test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_ware_in_portdock.lua 2015-11-03 10:40:10 +0000
500@@ -2,11 +2,11 @@
501 sleep(100)
502 game.desired_speed = 10 * 1000
503
504- create_first_port()
505- create_second_port()
506+ create_southern_port()
507+ create_northern_port()
508
509 start_building_farm()
510- port1():set_wares{
511+ southern_port():set_wares{
512 blackwood = 1,
513 }
514
515@@ -15,7 +15,7 @@
516 -- The ship should not yet have picked up the ware from the
517 -- portdock.
518 assert_equal(1, p1:get_wares("blackwood"))
519- assert_equal(0, port1():get_wares("blackwood"))
520+ assert_equal(0, southern_port():get_wares("blackwood"))
521
522 while ship:get_wares() == 0 do
523 -- ship still on the way to the bottom port
524@@ -24,9 +24,9 @@
525
526 --now it is loaded with something and port empty..
527 sleep(2000)
528- assert_equal(0, port1():get_wares("blackwood"))
529+ assert_equal(0, southern_port():get_wares("blackwood"))
530 -- ...and on the way to the north, so let remove the upper port
531- port2():remove()
532+ northern_port():remove()
533 sleep(100)
534
535 stable_save("ware_in_portdock")
536@@ -34,12 +34,12 @@
537 --ship has to get to the place of former upper port and then return back to the bottom port
538 sleep(30000)
539
540- -- Ware should be back in port.
541+ -- Ware should be back in port now.
542 assert_equal(1, p1:get_wares("blackwood"))
543- assert_equal(1, port1():get_wares("blackwood"))
544+ assert_equal(1, southern_port():get_wares("blackwood"))
545
546 -- Create port again.
547- create_second_port()
548+ create_northern_port()
549
550 sleep (10000)
551
552
553=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_worker_in_portdock.lua'
554--- test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_worker_in_portdock.lua 2015-03-10 20:10:31 +0000
555+++ test/maps/ship_transportation.wmf/scripting/test_rip_second_port_with_worker_in_portdock.lua 2015-11-03 10:40:10 +0000
556@@ -2,29 +2,36 @@
557 sleep(100)
558 game.desired_speed = 10 * 1000
559
560- create_first_port()
561- create_second_port()
562+ create_southern_port()
563+ create_northern_port()
564
565 --removing portdock first
566- portdock_fields=port2().portdock.fields
567+ portdock_fields=northern_port().portdock.fields
568 portdock_fields[1].immovable:remove()
569 sleep(100)
570 --portdock should be back, as port is still there
571 assert (portdock_fields[1].immovable)
572
573 start_building_farm()
574- port1():set_workers{
575+ southern_port():set_workers{
576 builder = 1,
577 }
578- sleep(6000)
579-
580+
581+ sleep(2000)
582+
583 -- The ship should not yet have picked up the worker from the
584 -- portdock.
585- assert_equal(p1:get_workers("builder"), 1)
586- assert_equal(port1():get_workers("builder"), 0)
587-
588- portdock_fields=port2().portdock.fields
589- port2():remove()
590+ assert_equal(1, p1:get_workers("builder"))
591+ assert_equal(0, southern_port():get_workers("builder"))
592+
593+ -- so wait till builder is loaded on ship
594+ while (ship:get_workers("builder") == 0) do
595+ sleep(100)
596+ end
597+ sleep(5000)
598+
599+ portdock_fields=northern_port().portdock.fields
600+ northern_port():remove()
601 sleep(100)
602 --verify that also portdock was removed
603 assert (not portdock_fields[1].immovable)
604@@ -33,14 +40,18 @@
605
606 stable_save("worker_in_portdock")
607
608- sleep(8000)
609+ -- Wait till a ship unloads a worked at the souther port
610+ while (ship:get_workers("builder") == 1) do
611+ sleep(100)
612+ end
613+ sleep(2000)
614
615- -- Worker should be back in port.
616+ -- Worker should be back in the southern port.
617 assert_equal(p1:get_workers("builder"), 1)
618- assert_equal(port1():get_workers("builder"), 1)
619+ assert_equal(southern_port():get_workers("builder"), 1)
620
621 -- Create port again.
622- create_second_port()
623+ create_northern_port()
624
625 while ship:get_workers() == 0 do
626 sleep(50)
627
628=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_ship_before_picking_up_transporting_ware.lua'
629--- test/maps/ship_transportation.wmf/scripting/test_rip_ship_before_picking_up_transporting_ware.lua 2014-01-15 21:12:05 +0000
630+++ test/maps/ship_transportation.wmf/scripting/test_rip_ship_before_picking_up_transporting_ware.lua 2015-11-03 10:40:10 +0000
631@@ -2,14 +2,14 @@
632 sleep(100)
633 game.desired_speed = 10 * 1000
634
635- create_first_port()
636- create_second_port()
637+ create_southern_port()
638+ create_northern_port()
639
640 start_building_farm()
641- port1():set_wares{
642+ southern_port():set_wares{
643 blackwood = 1,
644 }
645- port2():set_workers{
646+ northern_port():set_workers{
647 builder = 1,
648 }
649
650@@ -23,7 +23,7 @@
651
652 assert_equal(1, p1:get_wares("blackwood"))
653 -- It is not in the port (still in the dock)
654- assert_equal(0, port1():get_wares("blackwood"))
655+ assert_equal(0, southern_port():get_wares("blackwood"))
656
657 local new_ship = p1:place_bob("ship", map:get_field(10, 10))
658 sleep(1000)
659
660=== modified file 'test/maps/ship_transportation.wmf/scripting/test_rip_ship_while_transporting_ware.lua'
661--- test/maps/ship_transportation.wmf/scripting/test_rip_ship_while_transporting_ware.lua 2014-01-15 21:12:05 +0000
662+++ test/maps/ship_transportation.wmf/scripting/test_rip_ship_while_transporting_ware.lua 2015-11-03 10:40:10 +0000
663@@ -2,14 +2,14 @@
664 sleep(100)
665 game.desired_speed = 10 * 1000
666
667- create_first_port()
668- create_second_port()
669+ create_southern_port()
670+ create_northern_port()
671
672 start_building_farm()
673- port1():set_wares{
674+ southern_port():set_wares{
675 blackwood = 1,
676 }
677- port2():set_workers{
678+ northern_port():set_workers{
679 builder = 1,
680 }
681
682@@ -27,7 +27,7 @@
683 assert_equal(p1:get_wares("blackwood"), 0)
684
685 local new_ship = p1:place_bob("ship", map:get_field(10, 10))
686- port1():set_wares{
687+ southern_port():set_wares{
688 blackwood = 1,
689 }
690 sleep(1000)

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