Merge lp:~widelands-dev/widelands/fix_world_names into lp:widelands
Proposed by
GunChleoc
Status: | Rejected |
---|---|
Rejected by: | GunChleoc |
Proposed branch: | lp:~widelands-dev/widelands/fix_world_names |
Merge into: | lp:widelands |
Diff against target: |
129 lines (+14/-13) 7 files modified
src/map_io/s2map.cc (+2/-2) world/immovables/seashell1/init.lua (+2/-2) world/immovables/seashell2/init.lua (+2/-2) world/immovables/skeleton2/init.lua (+1/-1) world/immovables/track_winter/init.lua (+1/-0) world/init.lua (+2/-2) world/map_generation.lua (+4/-4) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/fix_world_names |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
SirVer | Needs Fixing | ||
Review via email: mp+226592@code.launchpad.net |
Description of the change
Some of the skeletons are actually seashells, so I did some renaming.
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Do you really want to do this? I ask because I think that seashells are a kind of skeleton :P.
Also, the implications here are that all maps created between the one world merge and this will be unloadable (and there have been at least 2 linked in the forums already) without adding another layer of compatibility code, which I'd rather avoid.
If you really want to get that in, there need to be changes on the one world legacy table to load old maps and some testing with old maps (from the homepage) need to be done.