Merge lp:~widelands-dev/widelands/fh1-barbarians2 into lp:widelands
- fh1-barbarians2
- Merge into trunk
Proposed by
GunChleoc
Status: | Merged |
---|---|
Merged at revision: | 8578 |
Proposed branch: | lp:~widelands-dev/widelands/fh1-barbarians2 |
Merge into: | lp:widelands |
Diff against target: |
175 lines (+33/-37) 1 file modified
data/campaigns/bar02.wmf/scripting/texts.lua (+33/-37) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/fh1-barbarians2 |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Klaus Halfmann | review, compile, testplay | Approve | |
Review via email: mp+336707@code.launchpad.net |
Commit message
Converted Barbarians Scenario 2 to new font renderer.
Description of the change
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Revision history for this message
bunnybot (widelandsofficial) wrote : | # |
Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote : | # |
OK, see only obvious changes.
going to compile and testplay now
Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote : | # |
Took me some time to play this to the very End,
but now its done.
Gun: you know that the Building help is all garbelde HTML, do you?
all else fine.
@bunnybot merge.
review:
Approve
(review, compile, testplay)
Revision history for this message
kaputtnik (franku) wrote : | # |
> Gun: you know that the Building help is all garbelde HTML, do you?
Yes thats a known bug 1744583 I look into it...
Revision history for this message
GunChleoc (gunchleoc) wrote : | # |
Thanks for testing :)
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1 | === modified file 'data/campaigns/bar02.wmf/scripting/texts.lua' |
2 | --- data/campaigns/bar02.wmf/scripting/texts.lua 2017-07-09 08:19:45 +0000 |
3 | +++ data/campaigns/bar02.wmf/scripting/texts.lua 2018-01-26 17:06:13 +0000 |
4 | @@ -1,5 +1,4 @@ |
5 | -include "scripting/formatting.lua" |
6 | -include "scripting/format_scenario.lua" |
7 | +include "scripting/richtext_scenarios.lua" |
8 | |
9 | function thron(title, text) |
10 | return speech("map:chieftain.png", "2F9131", title, text) |
11 | @@ -21,14 +20,13 @@ |
12 | title = _"Build up a basic economy", |
13 | number = 5, |
14 | body = objective_text(_"Build up a basic economy", |
15 | - _"Start collecting basic building materials, and fortify the camp." |
16 | - .. paragraphdivider() .. |
17 | - listitem_bullet(_"Build a lumberjack’s hut") .. |
18 | - listitem_bullet(_"Build a ranger’s hut") .. |
19 | - listitem_bullet(_"Build a quarry") .. |
20 | - listitem_bullet(_"Build a wood hardener") .. |
21 | - listitem_bullet(_"Build a sentry on the eastern border") .. |
22 | - listitem_arrow(_"You should eventually also build a reed yard and a lime kiln.")) |
23 | + p(_"Start collecting basic building materials, and fortify the camp.") .. |
24 | + li(_"Build a lumberjack’s hut") .. |
25 | + li(_"Build a ranger’s hut") .. |
26 | + li(_"Build a quarry") .. |
27 | + li(_"Build a wood hardener") .. |
28 | + li(_"Build a sentry on the eastern border") .. |
29 | + li_arrow(_"You should eventually also build a reed yard and a lime kiln.")) |
30 | } |
31 | |
32 | obj_build_small_food_economy = { |
33 | @@ -36,13 +34,12 @@ |
34 | title = _"Build up a small food economy", |
35 | number = 5, |
36 | body = objective_text(_"Build up a small food economy", |
37 | - _"Build up a basic food economy to provide your people with food." |
38 | - .. paragraphdivider() .. |
39 | - listitem_bullet(_"Build a fisher’s hut") .. |
40 | - listitem_bullet(_"Build a hunter’s hut") .. |
41 | - listitem_bullet(_"Build a well") .. |
42 | - listitem_bullet(_"Build a farm") .. |
43 | - listitem_bullet(_"Build a bakery")) |
44 | + p(_"Build up a basic food economy to provide your people with food.") .. |
45 | + li(_"Build a fisher’s hut") .. |
46 | + li(_"Build a hunter’s hut") .. |
47 | + li(_"Build a well") .. |
48 | + li(_"Build a farm") .. |
49 | + li(_"Build a bakery")) |
50 | } |
51 | |
52 | obj_build_cattlefarm = { |
53 | @@ -50,9 +47,8 @@ |
54 | title = _"Build a cattle farm", |
55 | number = 1, |
56 | body = objective_text(_"Remember to build a cattle farm", |
57 | - _"As your roads grow longer and your economy bigger, you should make good use of your oxen to help transport wares more quickly." |
58 | - .. paragraphdivider () .. |
59 | - listitem_bullet(_"Remember to build a cattle farm") |
60 | + p(_"As your roads grow longer and your economy bigger, you should make good use of your oxen to help transport wares more quickly.") .. |
61 | + li(_"Remember to build a cattle farm") |
62 | ), |
63 | } |
64 | |
65 | @@ -61,7 +57,7 @@ |
66 | title = _"Build a tower", |
67 | number = 1, |
68 | body = objective_text(_"Build a tower", |
69 | - listitem_bullet(_"Build a tower at the north-east border of your territory to get greater visual range and to protect your people from sudden attacks by enemies.")) |
70 | + li(_"Build a tower at the north-east border of your territory to get greater visual range and to protect your people from sudden attacks by enemies.")) |
71 | } |
72 | |
73 | obj_explore_further = { |
74 | @@ -69,7 +65,7 @@ |
75 | title = _"Explore further", |
76 | number = 1, |
77 | body = objective_text(_"Explore further", |
78 | - listitem_bullet(_"Build more military buildings to explore the area around the headquarters and to ensure the safety of your people.")) |
79 | + li(_"Build more military buildings to explore the area around the headquarters and to ensure the safety of your people.")) |
80 | } |
81 | |
82 | obj_build_mining_economy = { |
83 | @@ -77,7 +73,7 @@ |
84 | title = _"Build a mining infrastructure", |
85 | number = 6, |
86 | body = objective_text(_"Build a mining infrastructure", |
87 | - listitem_bullet(_"Expand your territory to the mountains, send geologists to search for ore and coal and build a mining economy with mines, taverns, smelting works and metal workshop.")) |
88 | + li(_"Expand your territory to the mountains, send geologists to search for ore and coal and build a mining economy with mines, taverns, smelting works and metal workshop.")) |
89 | } |
90 | |
91 | obj_build_a_fortress = { |
92 | @@ -85,7 +81,7 @@ |
93 | title = _"Build a fortress", |
94 | number = 1, |
95 | body = objective_text(_"Build a fortress", |
96 | - listitem_bullet(_"Build a fortress to the east of the mountains.")) |
97 | + li(_"Build a fortress to the east of the mountains.")) |
98 | } |
99 | |
100 | obj_build_training_infrastructure = { |
101 | @@ -93,10 +89,10 @@ |
102 | title = _"Build a training infrastructure", |
103 | number = 4, |
104 | body = objective_text(_"Build a training infrastructure", |
105 | - listitem_bullet(_"Build a barracks to train some basic soldiers.") .. |
106 | - listitem_bullet(_"Build a battle arena and a training camp to the west of the mountains.") .. |
107 | - listitem_bullet(_"Enhance your metal workshop to an ax workshop in order to produce weapons, and build up a second metal workshop to ensure the production of tools. When the blacksmith reaches his next level (master blacksmith), you can even enhance the ax workshop to a war mill, which will produce additional weapons.") .. |
108 | - listitem_bullet(_"Build a helm smithy to the west of the mountains to provide your soldiers with better armor.")) |
109 | + li(_"Build a barracks to train some basic soldiers.") .. |
110 | + li(_"Build a battle arena and a training camp to the west of the mountains.") .. |
111 | + li(_"Enhance your metal workshop to an ax workshop in order to produce weapons, and build up a second metal workshop to ensure the production of tools. When the blacksmith reaches his next level (master blacksmith), you can even enhance the ax workshop to a war mill, which will produce additional weapons.") .. |
112 | + li(_"Build a helm smithy to the west of the mountains to provide your soldiers with better armor.")) |
113 | } |
114 | |
115 | |
116 | @@ -105,8 +101,8 @@ |
117 | title = _"Build a warehouse", |
118 | number = 1, |
119 | body = objective_text(_"Build a warehouse", |
120 | - listitem_bullet(_"Build a warehouse to the west of the mountains.") .. |
121 | - listitem_arrow(_"Warehouses are similar to your headquarters, with the only difference that they aren’t defended by soldiers. It is often wise to build a warehouse when your territory is growing and the paths to your headquarters get longer and longer.")) |
122 | + li(_"Build a warehouse to the west of the mountains.") .. |
123 | + li_arrow(_"Warehouses are similar to your headquarters, with the only difference that they aren’t defended by soldiers. It is often wise to build a warehouse when your territory is growing and the paths to your headquarters get longer and longer.")) |
124 | } |
125 | |
126 | obj_build_trainingssites = { |
127 | @@ -114,8 +110,8 @@ |
128 | title = _"Build training sites", |
129 | number = 2, |
130 | body = objective_text(_"Build training sites", |
131 | - listitem_bullet(_"Build a barracks, a battle arena and a training camp to the west of the mountains.") .. |
132 | - listitem_arrow(_"Barracks train basic soldiers while training sites like a training camp or a battle arena are used for training soldiers in their different attributes. These attributes are important in fights and the better a soldier is, the higher is the chance to win a fight." |
133 | + li(_"Build a barracks, a battle arena and a training camp to the west of the mountains.") .. |
134 | + li_arrow(_"Barracks train basic soldiers while training sites like a training camp or a battle arena are used for training soldiers in their different attributes. These attributes are important in fights and the better a soldier is, the higher is the chance to win a fight." |
135 | .. "<br>" .. |
136 | _"The attributes are: health, attack, defense and evade.")) |
137 | } |
138 | @@ -125,7 +121,7 @@ |
139 | title = _"Build weapons production", |
140 | number = 3, |
141 | body = objective_text(_"Build weapons production", |
142 | - listitem_bullet(_"Enhance your metal workshop to an ax workshop in order to produce weapons, and build up a second metal workshop to ensure the production of tools. When the blacksmith reaches his next level (master blacksmith), you can even enhance the ax workshop to a war mill, which will produce additional weapons.")) |
143 | + li(_"Enhance your metal workshop to an ax workshop in order to produce weapons, and build up a second metal workshop to ensure the production of tools. When the blacksmith reaches his next level (master blacksmith), you can even enhance the ax workshop to a war mill, which will produce additional weapons.")) |
144 | } |
145 | |
146 | obj_build_a_helmsmithy = { |
147 | @@ -133,7 +129,7 @@ |
148 | title=_"Build a helm smithy", |
149 | number = 1, |
150 | body = objective_text(_"Build a helm smithy", |
151 | - listitem_bullet(_"Build a helm smithy to the west of the mountains to provide your soldiers with better armor.")) |
152 | + li(_"Build a helm smithy to the west of the mountains to provide your soldiers with better armor.")) |
153 | } |
154 | |
155 | obj_destroy_kalitaths_army = { |
156 | @@ -141,8 +137,8 @@ |
157 | title = _"Destroy Kalitath’s army", |
158 | number = 2, |
159 | body = objective_text(_"Destroy Kalitath’s army", |
160 | - listitem_bullet(_"Destroy Kalitath’s army and expand your territory to the east.") .. |
161 | - listitem_arrow(_"To attack an enemy, you must click on the door of an adversary’s military building. A menu will pop up allowing you to select the number of soldiers that should attack. When you are ready with setting the number, click on the cross (‘Start Attack’).")) |
162 | + li(_"Destroy Kalitath’s army and expand your territory to the east.") .. |
163 | + li_arrow(_"To attack an enemy, you must click on the door of an adversary’s military building. A menu will pop up allowing you to select the number of soldiers that should attack. When you are ready with setting the number, click on the cross (‘Start Attack’).")) |
164 | } |
165 | |
166 | obj_military_assault_on_althunran = { |
167 | @@ -150,7 +146,7 @@ |
168 | title = _"Military assault on Al’thunran", |
169 | number = 1, |
170 | body = objective_text(_"Military assault on Al’thunran", |
171 | - listitem_bullet(_"Destroy all forces of Thron’s two brothers to liberate the throne-circle.")) |
172 | + li(_"Destroy all forces of Thron’s two brothers to liberate the throne-circle.")) |
173 | } |
174 | |
175 | -- ======================================================================= |
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