Merge lp:~widelands-dev/widelands/empire03_improve into lp:widelands
Proposed by
hessenfarmer
Status: | Merged |
---|---|
Merged at revision: | 8834 |
Proposed branch: | lp:~widelands-dev/widelands/empire03_improve |
Merge into: | lp:widelands |
Diff against target: |
46 lines (+5/-4) 2 files modified
data/campaigns/emp03.wmf/scripting/mission_thread.lua (+4/-3) data/campaigns/emp03.wmf/scripting/texts.lua (+1/-1) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/empire03_improve |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
GunChleoc | Approve | ||
Review via email: mp+354920@code.launchpad.net |
Commit message
Small improvements of scenario empire03 due to forum remarks
Description of the change
building plot where to build the port is conquered now after being found, so the port will be buildable in any case if the center field is conquered.
well is available earlier (comes with the melt gold objective) to start brewing beer.
melting gold objective is triggered a minute after the port building plot is discovered.
Texts have been changed slightly to reflect new trigger of gold objective
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LGTM, I just added a small string fix.
@bunnybot merge