Merge lp:~widelands-dev/widelands/empire03_improve into lp:widelands

Proposed by hessenfarmer
Status: Merged
Merged at revision: 8834
Proposed branch: lp:~widelands-dev/widelands/empire03_improve
Merge into: lp:widelands
Diff against target: 46 lines (+5/-4)
2 files modified
data/campaigns/emp03.wmf/scripting/mission_thread.lua (+4/-3)
data/campaigns/emp03.wmf/scripting/texts.lua (+1/-1)
To merge this branch: bzr merge lp:~widelands-dev/widelands/empire03_improve
Reviewer Review Type Date Requested Status
GunChleoc Approve
Review via email: mp+354920@code.launchpad.net

Commit message

Small improvements of scenario empire03 due to forum remarks

Description of the change

building plot where to build the port is conquered now after being found, so the port will be buildable in any case if the center field is conquered.
well is available earlier (comes with the melt gold objective) to start brewing beer.
melting gold objective is triggered a minute after the port building plot is discovered.
Texts have been changed slightly to reflect new trigger of gold objective

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Revision history for this message
GunChleoc (gunchleoc) wrote :

LGTM, I just added a small string fix.

@bunnybot merge

review: Approve
Revision history for this message
hessenfarmer (stephan-lutz) wrote :

Thanks. I'm afraid I will never get these issues right ;-)

Revision history for this message
GunChleoc (gunchleoc) wrote :

No problem, the finer points of the English languages aren't exactly easy.

Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 3973. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/428600771.
Appveyor build 3771. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_empire03_improve-3771.

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1=== modified file 'data/campaigns/emp03.wmf/scripting/mission_thread.lua'
2--- data/campaigns/emp03.wmf/scripting/mission_thread.lua 2018-07-07 10:53:30 +0000
3+++ data/campaigns/emp03.wmf/scripting/mission_thread.lua 2018-09-14 11:31:04 +0000
4@@ -132,10 +132,11 @@
5 function ship_industry()
6 local objective = add_campaign_objective(obj_build_port_and_shipyard)
7
8- -- Check for port built to realize we need gold
9- while not check_for_buildings(p1, {empire_port = 1}) do sleep(2434) end
10+ -- Wait a minute to realize we need more gold to build expeditions
11+ sleep(60000)
12 campaign_message_box(amalea_6)
13 p1:allow_buildings{
14+ "empire_well",
15 "empire_brewery",
16 "empire_coalmine",
17 "empire_coalmine_deep",
18@@ -194,7 +195,6 @@
19 -- We need to turn the wheat into cloth for building ships
20 objective = add_campaign_objective(obj_produce_cloth)
21 p1:allow_buildings{
22- "empire_well",
23 "empire_sheepfarm",
24 "empire_weaving_mill",
25 "empire_charcoal_kiln",
26@@ -369,6 +369,7 @@
27
28 local port = map:get_field(17, 17)
29 while port.owner ~= p1 do sleep(3000) end
30+ p1:conquer(port,4)
31
32 sleep(3213)
33 objective.done = true
34
35=== modified file 'data/campaigns/emp03.wmf/scripting/texts.lua'
36--- data/campaigns/emp03.wmf/scripting/texts.lua 2018-01-31 15:30:53 +0000
37+++ data/campaigns/emp03.wmf/scripting/texts.lua 2018-09-14 11:31:04 +0000
38@@ -434,7 +434,7 @@
39 title=_"Amalea Advises",
40 body= amalea3(_"Amalea looks thoughtful…",
41 -- TRANSLATORS: Amalea
42- _([[Salve Lutius. While talking to all our brave builders, they told me that they had to use up all our remaining gold for building the port. Now we don’t have any gold left.]])
43+ _([[Salve Lutius. While talking to all our brave builders, they told me that they have to use all our remaining gold for building the port. So, we won’t have any gold left after our port is build.]])
44 .. paragraphdivider() ..
45 -- TRANSLATORS: Amalea
46 _([[But the problem is that for sending out an expedition, we need some gold.]])

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