Merge lp:~widelands-dev/widelands/emp_4_fixes into lp:widelands
Proposed by
hessenfarmer
Status: | Merged |
---|---|
Merged at revision: | 9194 |
Proposed branch: | lp:~widelands-dev/widelands/emp_4_fixes |
Merge into: | lp:widelands |
Diff against target: |
86 lines (+21/-8) 4 files modified
data/campaigns/emp04.wmf/scripting/mission_thread.lua (+2/-1) data/campaigns/emp04.wmf/scripting/texts.lua (+8/-5) data/campaigns/emp04.wmf/scripting/tribes/trainingcamp1.lua (+10/-1) data/campaigns/emp04.wmf/scripting/tribes/well1.lua (+1/-1) |
To merge this branch: | bzr merge lp:~widelands-dev/widelands/emp_4_fixes |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
GunChleoc | Approve | ||
Review via email: mp+372196@code.launchpad.net |
Commit message
Fixes to Empire scenario 4
- small trainingcamp is now buildable although at very high costs. (it is not intended the player should stay with them)
- first objective done with 2 buildings still standing (although you miss the woodcutter in the new building then)
- wells have only 5 percent chance to mine water
- added some texts to not dismantle bigger buildings until we know what we are doing.
Description of the change
fixes issues described in https:/
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Continuous integration builds have changed state:
Travis build 5384. State: passed. Details: https:/ /travis- ci.org/ widelands/ widelands/ builds/ 580250613. /ci.appveyor. com/project/ widelands- dev/widelands/ build/_ widelands_ dev_widelands_ emp_4_fixes- 5154.
Appveyor build 5154. State: success. Details: https:/