lp:~widelands-dev/widelands/collectors_notification
Created by
Toni Förster
on
2018-12-29
and last modified on
2019-02-23
- Get this branch:
- bzr branch lp:~widelands-dev/widelands/collectors_notification
Members of
Widelands Developers
can upload to this branch. Log in for directions.
Branch merges
Propose for merging
- Notabilis: Approve (diff, testing) on 2019-01-08
-
Diff: 349 lines (+148/-113)3 files modifieddata/scripting/win_conditions/collectors.lua (+30/-51)
data/scripting/win_conditions/win_condition_functions.lua (+58/-0)
data/scripting/win_conditions/wood_gnome.lua (+60/-62)
Related bugs
Bug #1581784: Timed win conditions don't react to only 1 player left | Low | Fix Released |
|
Bug #1808634: Wood Gnome & Collectores need to adapt Territorial Time changes | Undecided | Fix Released |
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Related blueprints
Branch information
Recent revisions
- 8960. By Toni Förster on 2019-01-02
-
- unified some functions for wood_gnome and collectors
- removed duplicated code and moved it to win_condition_functions
- in territory immovables are also counted - 8958. By Toni Förster on 2018-12-30
-
- check for defeated player every second
- status notifications are in a separate coroutine
- only popup when 30 minutes game-time are left - 8956. By Toni Förster on 2018-12-29
-
- Move _game_over function out of the main loop.
- Don't show points when game ended by by military defeat
- main loop ends when time is over or only one faction is left
- Check every 5 seconds for defeated players
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:widelands