Merge lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

Proposed by GunChleoc
Status: Merged
Merged at revision: 9143
Proposed branch: lp:~widelands-dev/widelands/changelog-post-build-20
Merge into: lp:widelands
Diff against target: 123 lines (+116/-1)
1 file modified
ChangeLog (+116/-1)
To merge this branch: bzr merge lp:~widelands-dev/widelands/changelog-post-build-20
Reviewer Review Type Date Requested Status
GunChleoc Approve
hessenfarmer Approve
Review via email: mp+367937@code.launchpad.net

Commit message

Update changelog to bzr9097

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Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 5068. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/537428501.
Appveyor build 4848. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_changelog_post_build_20-4848.

Revision history for this message
hessenfarmer (stephan-lutz) wrote :

Looks good to me.
However we should probably split the Lore entries. Now it could be read as the Barbarians have a fishbreeder

review: Approve
Revision history for this message
GunChleoc (gunchleoc) wrote :

I have changed "Barbarians" to "Barbarian units", that should to it for the apostrophically challenged. Thanks for the review!

@bunnybot merge

review: Approve
Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 5158. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/541800417.
Appveyor build 4940. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_changelog_post_build_20-4940.

Revision history for this message
bunnybot (widelandsofficial) wrote :

Refusing to merge, since Travis is not green. Use @bunnybot merge force for merging anyways.

Travis build 5158. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/541800417.

Revision history for this message
GunChleoc (gunchleoc) wrote :

inputqueues again

@bunnybot merge force

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1=== modified file 'ChangeLog'
2--- ChangeLog 2019-04-22 05:43:15 +0000
3+++ ChangeLog 2019-06-05 14:21:04 +0000
4@@ -1,4 +1,119 @@
5-## Build 20-rc1
6+## Post Build 20 until bzr9097
7+
8+
9+### Animations, Icons and Overlays
10+
11+- New Road Textures for Frisians
12+
13+
14+### Sounds and Music
15+
16+- Complete overhaul of the sound handler
17+ - Categorize sound effects and overhaul the sound options to have
18+ separate sliders for music, UI sounds, chat messages, game messages
19+ and ambient sounds. Available both in-game and in the Fullscreen menu
20+ options.
21+ - Memory saver: Only load sound effects when they are played for the
22+ first time and then keep them in memory until their category is
23+ cleared. Clear the ambient sounds when EditorGameBase gets destroyed
24+ - Implement stereo position and distance for sounds emitted by map
25+ objects. This includes in-game messages to the player that have been
26+ triggered by map objects.
27+ - Website binaries no longer instantiate the global sound handler.
28+ - Switch to ingame music set in netsetup and internet lobby, because
29+ just 1 song can get annoying while waiting for other players.
30+
31+
32+### Tutorials and Campaigns
33+
34+- Fixed formatting of victory messages in Empire scenarios 3 & 4
35+- Converted campaigns definition to Lua
36+- Mark scenarios as solved rather than as unlocked
37+
38+
39+### Scripting
40+
41+- Unified notification code for Territorial Time and Territorial Lord win
42+ conditions
43+- Added statistics hook for Territorial Time and Territorial Lord win conditions
44+- Added statistics hook for Artifacts win condition
45+- Fixed a bug in Artifacts which led to coroutine error if Player defeated when
46+ reaching win condition
47+- Skip recalculate_allows_seafaring more often when setting/unsetting port
48+ spaces via Lua
49+- Allow scripts to override the hostility of each player to each other player.
50+
51+### Maps
52+
53+### Saveloading
54+
55+### AI
56+
57+### Gameplay
58+
59+- Improved ware/worker routing algorithm for ships and portdocks
60+- Added new option 'Peaceful Mode' to the launch game screens
61+- Fixed diverse bugs in tooltips generated by production programs
62+- When a mine's main vein is exhausted, don't show tooltip for missing food
63+- Fixed bug #1642882: Port should clear enough land to build
64+
65+
66+### User Interface
67+
68+- Hold down Ctrl when using the capacity arrow buttons in military- and
69+ trainingsites to set the capacity to min/max
70+- Redesigned the campaign/scenario selection screens to use Box layout
71+- Fixed fullscreen switching for the campaign/scenario selection screens
72+- Files to be included in the "load savegame" screens are now determined
73+ by file extension
74+- Improved layout for the statistics graphs
75+- Show a port icon on the field where an expedition ship can build a port
76+- Sort the lobby client list. The admin users will be on top of the list,
77+ followed by registered and unregistered. IRC users are at the bottom.
78+- Display IRC users' join/part messages
79+- Automatically set focus to chat input in lobby & multiplayer game setup
80+- On input queues, hold down Shift to increase/decrease all ware types at the
81+ same time
82+- On an input queue, hold down Ctrl to allow/disallow all of its ware
83+
84+
85+### Internationalization
86+
87+### Help and Documentation
88+
89+- New Lore texts for Barbarian units and Atlantean Fishbreeder's House
90+- Documented "strange" behavior of atlanteans mill for players
91+
92+
93+### Editor
94+
95+- New tool to change the map size
96+- Add a grid overlay that can be toggled with a button or the hotkey 'G'
97+
98+
99+### Graphics Engine
100+
101+- Added support for mipmaps
102+- Show the work areas of buildings as overlays on triangles
103+- Add support for map objects' representative images to the font renderer
104+
105+
106+### Networking
107+
108+- Check for client.type to not confuse IRC and lobby names
109+
110+
111+### Build System
112+
113+- Fixed web links in Windows installer
114+- Broke down logic library to get rid of some circular depencendies
115+
116+
117+### Other Issues
118+
119+
120+
121+## Build 20
122
123 ### Animations, Icons and Overlays
124

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