I do not agree to this design. Especially since it needs new data files.
I suggest using code I added in https://code.launchpad.net/~widelands-dev/widelands/spritemaps/+merge/211225 which will be merged soonish (hopefully). I suggest using animation.representative_image together with image_transformations.h, resize to create the images shown in the menu. Maybe we can get rid of the menu.png altogether (which would be super awesome).
I do not agree to this design. Especially since it needs new data files.
I suggest using code I added in https:/ /code.launchpad .net/~widelands -dev/widelands/ spritemaps/ +merge/ 211225 which will be merged soonish (hopefully). I suggest using animation. representative_ image together with image_transform ations. h, resize to create the images shown in the menu. Maybe we can get rid of the menu.png altogether (which would be super awesome).
g_gr->animation s().get_ animation( world.get_ bob_descr( j)->main_ animation( )) tive_image( RGBColor( 0, 0, 0));
.representa
What do you think?